Search Results for Games. - Narrowed by: Computer graphics. SirsiDynix Enterprise https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dGames.$0026qf$003dSUBJECT$002509Subject$002509Computer$002bgraphics.$002509Computer$002bgraphics.$0026ic$003dtrue$0026ps$003d300? 2024-11-04T16:44:48Z 3D games ent://SD_ILS/0/SD_ILS:93264 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Watt, Alan H., 1942-&#160;Policarpo, Fabio,ort.yaz.<br/>Preferred Shelf Number&#160;QA 76.76.C672 W388 2003 V.2<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~2<br/> 2D graphics programming for games ent://SD_ILS/0/SD_ILS:285380 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Pile, John, Jr.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781466501904">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> The uncanny valley in games and animation ent://SD_ILS/0/SD_ILS:357045 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Tinwell, Angela, author.<br/>Preferred Shelf Number&#160;ONLINE(357045.1)<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781466586956">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Contemporary topics in computer graphics and games : selected papers from the Eurasia graphics conference series ent://SD_ILS/0/SD_ILS:506927 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;&#304;&#351;ler, Veysi, 1964- editor.<br/>Preferred Shelf Number&#160;QA76.76.C672 C683 2020<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Computer Games 7th Workshop, CGW 2018, Held in Conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers ent://SD_ILS/0/SD_ILS:483316 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Cazenave, Tristan. editor.&#160;Saffidine, Abdallah. editor. (orcid)0000-0001-9805-8291&#160;Sturtevant, Nathan. editor.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-030-24337-1">https://doi.org/10.1007/978-3-030-24337-1</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Designing Immersive Video Games Using 3DUI Technologies Improving the Gamer's User Experience ent://SD_ILS/0/SD_ILS:399471 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Kulshreshth, Arun K. author.&#160;LaViola Jr., Joseph J. author.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-319-77953-9">https://doi.org/10.1007/978-3-319-77953-9</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Serious Games 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings ent://SD_ILS/0/SD_ILS:399084 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;G&ouml;bel, Stefan. editor.&#160;Garcia-Agundez, Augusto. editor.&#160;Tregel, Thomas. editor.&#160;Ma, Minhua. editor. (orcid)0000-0001-7451-546X&#160;Baalsrud Hauge, Jannicke. editor. (orcid)0000-0002-3747-0845<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-030-02762-9">https://doi.org/10.1007/978-3-030-02762-9</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Games for Training, Education, Health and Sports 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings ent://SD_ILS/0/SD_ILS:488999 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;G&ouml;bel, Stefan. editor.&#160;Wiemeyer, Josef. editor.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-319-05972-3">https://doi.org/10.1007/978-3-319-05972-3</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3ds max modeling for games. Volume II insider's guide to stylized modeling ent://SD_ILS/0/SD_ILS:264265 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Gahan, Andrew.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780240816074">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> E-Learning and Games for Training, Education, Health and Sports 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012. Proceedings ent://SD_ILS/0/SD_ILS:197380 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;G&ouml;bel, Stefan. editor.&#160;M&uuml;ller, Wolfgang. editor.&#160;Urban, Bodo. editor.&#160;Wiemeyer, Josef. editor.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://dx.doi.org/10.1007/978-3-642-33466-5">http://dx.doi.org/10.1007/978-3-642-33466-5</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Motion in Games 5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings ent://SD_ILS/0/SD_ILS:197543 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Kallmann, Marcelo. editor.&#160;Bekris, Kostas. editor.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://dx.doi.org/10.1007/978-3-642-34710-8">http://dx.doi.org/10.1007/978-3-642-34710-8</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 2011. Proceedings ent://SD_ILS/0/SD_ILS:195347 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Chang, Maiga. editor.&#160;Hwang, Wu-Yuin. editor.&#160;Chen, Ming-Puu. editor.&#160;M&uuml;ller, Wolfgang. editor.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://dx.doi.org/10.1007/978-3-642-23456-9">http://dx.doi.org/10.1007/978-3-642-23456-9</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Serious Games Development and Applications Second International Conference, SGDA 2011, Lisbon, Portugal, September 19-20, 2011. Proceedings ent://SD_ILS/0/SD_ILS:195462 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Ma, Minhua. editor.&#160;Fradinho Oliveira, Manuel. editor.&#160;Madeiras Pereira, Jo&atilde;o. editor.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://dx.doi.org/10.1007/978-3-642-23834-5">http://dx.doi.org/10.1007/978-3-642-23834-5</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D automotive modeling an insider's guide to 3D car modeling and design for games and film ent://SD_ILS/0/SD_ILS:266193 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Gahan, Andrew.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780240814292">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3ds max modeling for games. Volume II, Insider's guide to stylized modeling ent://SD_ILS/0/SD_ILS:145972 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Gahan, Andrew.&#160;ScienceDirect (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240816067">An electronic book accessible through the World Wide Web; click for information</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3ds Max Modeling for games insider's guide to game character, vehicle, and environment modeling. Volume 1 ent://SD_ILS/0/SD_ILS:145996 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Gahan, Andrew.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240815824">http://www.sciencedirect.com/science/book/9780240815824</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D automotive modeling an insider's guide to 3D car modeling and design for games and film ent://SD_ILS/0/SD_ILS:146102 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Gahan, Andrew.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240814285">http://www.sciencedirect.com/science/book/9780240814285</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Learning by Playing. Game-based Education System Design and Development 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings ent://SD_ILS/0/SD_ILS:190603 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Chang, Maiga. editor.&#160;Kuo, Rita. editor.&#160;Kinshuk. editor.&#160;Chen, Gwo-Dong. editor.&#160;Hirose, Michitaka. editor.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://dx.doi.org/10.1007/978-3-642-03364-3">http://dx.doi.org/10.1007/978-3-642-03364-3</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Motion in Games Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings ent://SD_ILS/0/SD_ILS:191342 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Egges, Arjan. editor.&#160;Geraerts, Roland. editor.&#160;Overmars, Mark. editor.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://dx.doi.org/10.1007/978-3-642-10347-6">http://dx.doi.org/10.1007/978-3-642-10347-6</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3ds Max modeling for games insider's guide to game character, vehicle, and environment modeling ent://SD_ILS/0/SD_ILS:146032 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Gahan, Andrew.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810614">http://www.sciencedirect.com/science/book/9780240810614</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Networked graphics building networked games and virtual environments ent://SD_ILS/0/SD_ILS:146404 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Steed, Anthony.&#160;Oliveira, Manuel.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123744234">http://www.sciencedirect.com/science/book/9780123744234</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game design workshop : a playcentric approach to creating innovative games ent://SD_ILS/0/SD_ILS:271038 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Fullerton, Tracy.&#160;Swain, Christopher.&#160;Hoffman, Steven.<br/>Preferred Shelf Number&#160;QA76.76.C672 F84 2008<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Game design workshop a playcentric approach to creating innovative games ent://SD_ILS/0/SD_ILS:145825 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Fullerton, Tracy.&#160;Swain, Christopher, 1966-&#160;Hoffman, Steven, 1965-<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809748">http://www.sciencedirect.com/science/book/9780240809748</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D games : real-time rendering and software technology ent://SD_ILS/0/SD_ILS:76510 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Watt, Alan H., 1942-&#160;Policarpo, Fabio, ort. yaz.<br/>Preferred Shelf Number&#160;QA 76.76.C672 W39 2001 V.1<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~2<br/> Game engine gems ent://SD_ILS/0/SD_ILS:287118 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Lengyel, Eric.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439869772">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> GPU Pro 4 advanced rendering techniques ent://SD_ILS/0/SD_ILS:290960 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Engel, Wolfgang.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781466567443">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> GPU Pro 3 advanced rendering techniques ent://SD_ILS/0/SD_ILS:289923 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Engel, Wolfgang F.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439887943">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D game textures create professioal game art using Photoshop ent://SD_ILS/0/SD_ILS:145978 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Ahearn, Luke.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240820774">http://www.sciencedirect.com/science/book/9780240820774</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D math primer for graphics and game development ent://SD_ILS/0/SD_ILS:249115 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Dunn, Fletcher.&#160;Parberry, Ian.<br/>Preferred Shelf Number&#160;T385 D875 2011<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Creating 3D game art for the iPhone with Unity : featuring modo and blender pipelines ent://SD_ILS/0/SD_ILS:342510 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;McDermott, Wes.<br/>Preferred Shelf Number&#160;ONLINE(342510.1)<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780240815640">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D math primer for graphics and game development ent://SD_ILS/0/SD_ILS:288968 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Dunn, Fletcher.&#160;Parberry, Ian.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439869819">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game physics ent://SD_ILS/0/SD_ILS:145867 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Eberly, David H.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123749031">http://www.sciencedirect.com/science/book/9780123749031</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D game textures create professional game art using Photoshop ent://SD_ILS/0/SD_ILS:146096 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Ahearn, Luke.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811482">http://www.sciencedirect.com/science/book/9780240811482</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game art complete all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques ent://SD_ILS/0/SD_ILS:145697 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Gahan, Andrew.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811475">http://www.sciencedirect.com/science/book/9780240811475</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game character modeling and animation with 3ds Max ent://SD_ILS/0/SD_ILS:145818 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Clinton, Yancey.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809786">http://www.sciencedirect.com/science/book/9780240809786</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D game environments create professional 3D game worlds ent://SD_ILS/0/SD_ILS:146072 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Ahearn, Luke.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240808956">http://www.sciencedirect.com/science/book/9780240808956</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> COLLADA sailing the gulf of 3D digital content creation ent://SD_ILS/0/SD_ILS:288955 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Arnaud, Rm&#780;i.&#160;Barnes, Mark C., 1963-<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439865798">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Creating the art of the game ent://SD_ILS/0/SD_ILS:317718 2024-11-04T16:44:48Z 2024-11-04T16:44:48Z Author&#160;Omernick, Matthew.<br/>Preferred Shelf Number&#160;T385 O44 2004<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/>