Search Results for Human-computer interaction. - Narrowed by: Game Development. SirsiDynix Enterprise https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dHuman-computer$002binteraction.$0026qf$003dSUBJECT$002509Subject$002509Game$002bDevelopment.$002509Game$002bDevelopment.$0026ic$003dtrue$0026ps$003d300?dt=list 2026-03-15T12:50:37Z Universal Design in Video Games Active Participation Through Accessible Play ent://SD_ILS/0/SD_ILS:603293 2026-03-15T12:50:37Z 2026-03-15T12:50:37Z Author&#160;Palmquist, Adam. author.&#160;Jedel, Izabella. author.&#160;Goethe, Ole. author. (orcid)0000-0001-9565-2914&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-031-30595-5">https://doi.org/10.1007/978-3-031-30595-5</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> User Experience for Serious Games in Virtual Reality ent://SD_ILS/0/SD_ILS:606242 2026-03-15T12:50:37Z 2026-03-15T12:50:37Z Author&#160;Koji&#263;, Tanja. author. (orcid)0000-0002-8603-8979&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-031-75530-9">https://doi.org/10.1007/978-3-031-75530-9</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Augmented Reality Games II The Gamification of Education, Medicine and Art ent://SD_ILS/0/SD_ILS:603485 2026-03-15T12:50:37Z 2026-03-15T12:50:37Z Author&#160;Geroimenko, Vladimir. editor.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-031-54475-0">https://doi.org/10.1007/978-3-031-54475-0</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> The Influence of Delay on Cloud Gaming Quality of Experience ent://SD_ILS/0/SD_ILS:527572 2026-03-15T12:50:37Z 2026-03-15T12:50:37Z Author&#160;Sabet, Saeed Shafiee. author.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-030-99869-1">https://doi.org/10.1007/978-3-030-99869-1</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Assessing the Quality of Experience of Cloud Gaming Services ent://SD_ILS/0/SD_ILS:528181 2026-03-15T12:50:37Z 2026-03-15T12:50:37Z Author&#160;Schmidt, Steven. author.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-031-06011-3">https://doi.org/10.1007/978-3-031-06011-3</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Procedural Content Generation in Games ent://SD_ILS/0/SD_ILS:611006 2026-03-15T12:50:37Z 2026-03-15T12:50:37Z Author&#160;Shaker, Noor. author.&#160;Togelius, Julian. author.&#160;Nelson, Mark J. author.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-319-42716-4">https://doi.org/10.1007/978-3-319-42716-4</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/>