Search Results for Modeling. - Narrowed by: Computer animation. SirsiDynix Enterprise https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dModeling.$0026qf$003dSUBJECT$002509Subject$002509Computer$002banimation.$002509Computer$002banimation.$0026ps$003d300$0026isd$003dtrue? 2024-09-27T09:30:36Z Digital modeling ent://SD_ILS/0/SD_ILS:267647 2024-09-27T09:30:36Z 2024-09-27T09:30:36Z Author&#160;Vaughan, William.<br/>Preferred Shelf Number&#160;T385 V344 2012<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Complete Maya programming. Vol. II an in-depth guide to 3D fundamentals, geometry, and modeling ent://SD_ILS/0/SD_ILS:253766 2024-09-27T09:30:36Z 2024-09-27T09:30:36Z Author&#160;Gould, David A. D.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780120884827">http://www.sciencedirect.com/science/book/9780120884827</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D art essentials the fundamentals of 3D modeling, texturing, and animation ent://SD_ILS/0/SD_ILS:264264 2024-09-27T09:30:36Z 2024-09-27T09:30:36Z Author&#160;Chopine, Ami.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780240814728">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3ds max modeling for games. Volume II, Insider's guide to stylized modeling ent://SD_ILS/0/SD_ILS:145972 2024-09-27T09:30:36Z 2024-09-27T09:30:36Z Author&#160;Gahan, Andrew.&#160;ScienceDirect (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240816067">An electronic book accessible through the World Wide Web; click for information</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3ds Max Modeling for games insider's guide to game character, vehicle, and environment modeling. Volume 1 ent://SD_ILS/0/SD_ILS:145996 2024-09-27T09:30:36Z 2024-09-27T09:30:36Z Author&#160;Gahan, Andrew.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240815824">http://www.sciencedirect.com/science/book/9780240815824</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D automotive modeling an insider's guide to 3D car modeling and design for games and film ent://SD_ILS/0/SD_ILS:146102 2024-09-27T09:30:36Z 2024-09-27T09:30:36Z Author&#160;Gahan, Andrew.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240814285">http://www.sciencedirect.com/science/book/9780240814285</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Maya for games modeling and texturing techniques with Maya and Mudbox ent://SD_ILS/0/SD_ILS:147084 2024-09-27T09:30:36Z 2024-09-27T09:30:36Z Author&#160;Ingrassia, Michael.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810645">http://www.sciencedirect.com/science/book/9780240810645</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3ds Max modeling for games insider's guide to game character, vehicle, and environment modeling ent://SD_ILS/0/SD_ILS:146032 2024-09-27T09:30:36Z 2024-09-27T09:30:36Z Author&#160;Gahan, Andrew.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810614">http://www.sciencedirect.com/science/book/9780240810614</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Poly-modeling with 3ds Max thinking outside of the box ent://SD_ILS/0/SD_ILS:147312 2024-09-27T09:30:36Z 2024-09-27T09:30:36Z Author&#160;Daniele, Todd.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810928">http://www.sciencedirect.com/science/book/9780240810928</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Character modeling with Maya and ZBrush professional polygonal modeling techniques ent://SD_ILS/0/SD_ILS:148899 2024-09-27T09:30:36Z 2024-09-27T09:30:36Z Author&#160;Patnode, Jason.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240520346">http://www.sciencedirect.com/science/book/9780240520346</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game character modeling and animation with 3ds Max ent://SD_ILS/0/SD_ILS:145818 2024-09-27T09:30:36Z 2024-09-27T09:30:36Z Author&#160;Clinton, Yancey.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809786">http://www.sciencedirect.com/science/book/9780240809786</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> MEL scripting for Maya animators ent://SD_ILS/0/SD_ILS:253717 2024-09-27T09:30:36Z 2024-09-27T09:30:36Z Author&#160;Wilkins, Mark R.&#160;Kazmier, Chris.&#160;Osterburg, Stephan.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780120887934">http://www.sciencedirect.com/science/book/9780120887934</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Computer animation algorithms and techniques ent://SD_ILS/0/SD_ILS:253868 2024-09-27T09:30:36Z 2024-09-27T09:30:36Z Author&#160;Parent, Rick.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781558605794">http://www.sciencedirect.com/science/book/9781558605794</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Subdivision methods for geometric design a constructive approach ent://SD_ILS/0/SD_ILS:253866 2024-09-27T09:30:36Z 2024-09-27T09:30:36Z Author&#160;Warren, Joseph D.&#160;Weimer, Henrik.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781558604469">http://www.sciencedirect.com/science/book/9781558604469</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Production volume rendering design and implementation ent://SD_ILS/0/SD_ILS:285286 2024-09-27T09:30:36Z 2024-09-27T09:30:36Z Author&#160;Wrenninge, Magnus.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439873632">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Computer facial animation ent://SD_ILS/0/SD_ILS:289890 2024-09-27T09:30:36Z 2024-09-27T09:30:36Z Author&#160;Parke, Frederic I.&#160;Waters, Keith.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439865408">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Creating the art of the game ent://SD_ILS/0/SD_ILS:317718 2024-09-27T09:30:36Z 2024-09-27T09:30:36Z Author&#160;Omernick, Matthew.<br/>Preferred Shelf Number&#160;T385 O44 2004<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/>