Search Results for OpenGL. - Narrowed by: Online Library SirsiDynix Enterprise https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dOpenGL.$0026qf$003dLIBRARY$002509Library$0025091$00253AONLINE$002509Online$002bLibrary$0026ic$003dtrue$0026ps$003d300? 2024-10-27T03:38:41Z OpenGL insights ent://SD_ILS/0/SD_ILS:290916 2024-10-27T03:38:41Z 2024-10-27T03:38:41Z Author&#160;Cozzi, Patrick.&#160;Riccio, Christophe.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439893777">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> OpenGL Graphics Through Applications ent://SD_ILS/0/SD_ILS:175675 2024-10-27T03:38:41Z 2024-10-27T03:38:41Z Author&#160;Whitrow, Robert. author.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://dx.doi.org/10.1007/978-1-84800-023-0">http://dx.doi.org/10.1007/978-1-84800-023-0</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Advanced graphics programming using openGL ent://SD_ILS/0/SD_ILS:253654 2024-10-27T03:38:41Z 2024-10-27T03:38:41Z Author&#160;McReynolds, Tom.&#160;Blythe, David, 1961-<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781558606593">http://www.sciencedirect.com/science/book/9781558606593</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Pro OpenGL ES for Android ent://SD_ILS/0/SD_ILS:171672 2024-10-27T03:38:41Z 2024-10-27T03:38:41Z Author&#160;Smithwick, Mike. author.&#160;Verma, Mayank. author.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://dx.doi.org/10.1007/978-1-4302-4003-7">http://dx.doi.org/10.1007/978-1-4302-4003-7</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Pro OpenGL ES for iOS ent://SD_ILS/0/SD_ILS:171632 2024-10-27T03:38:41Z 2024-10-27T03:38:41Z Author&#160;Smithwick, Mike. author.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://dx.doi.org/10.1007/978-1-4302-3841-6">http://dx.doi.org/10.1007/978-1-4302-3841-6</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Introduction to Computer Graphics Using OpenGL and Java ent://SD_ILS/0/SD_ILS:520432 2024-10-27T03:38:41Z 2024-10-27T03:38:41Z Author&#160;Lehn, Karsten. author.&#160;Gotzes, Merijam. author.&#160;Klawonn, Frank. author.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;XX(520432.1)<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-031-28135-8">https://doi.org/10.1007/978-3-031-28135-8</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Learn OpenGL ES For Mobile Game and Graphics Development ent://SD_ILS/0/SD_ILS:330684 2024-10-27T03:38:41Z 2024-10-27T03:38:41Z Author&#160;Mehta, Prateek. author.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE(330684.1)<br/>Electronic Access&#160;<a href="http://dx.doi.org/10.1007/978-1-4302-5054-8">http://dx.doi.org/10.1007/978-1-4302-5054-8</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Advanced Methods in Computer Graphics With examples in OpenGL ent://SD_ILS/0/SD_ILS:173426 2024-10-27T03:38:41Z 2024-10-27T03:38:41Z Author&#160;Mukundan, Ramakrishnan. author.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://dx.doi.org/10.1007/978-1-4471-2340-8">http://dx.doi.org/10.1007/978-1-4471-2340-8</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Principles of Computer Graphics Theory and Practice Using OpenGL and Maya&reg; ent://SD_ILS/0/SD_ILS:165140 2024-10-27T03:38:41Z 2024-10-27T03:38:41Z Author&#160;Govil-Pai, Shalini. author.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://dx.doi.org/10.1007/b135398">http://dx.doi.org/10.1007/b135398</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Graphics shaders theory and practice ent://SD_ILS/0/SD_ILS:289049 2024-10-27T03:38:41Z 2024-10-27T03:38:41Z Author&#160;Bailey, Michael (Michael John), 1953-&#160;Cunningham, Steve.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439867754">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> GPU Pro 4 advanced rendering techniques ent://SD_ILS/0/SD_ILS:290960 2024-10-27T03:38:41Z 2024-10-27T03:38:41Z Author&#160;Engel, Wolfgang.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781466567443">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> GPU Pro 3 advanced rendering techniques ent://SD_ILS/0/SD_ILS:289923 2024-10-27T03:38:41Z 2024-10-27T03:38:41Z Author&#160;Engel, Wolfgang F.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439887943">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> GPU Pro[superscript 2] advanced rendering techniques ent://SD_ILS/0/SD_ILS:289046 2024-10-27T03:38:41Z 2024-10-27T03:38:41Z Author&#160;Engel, Wolfgang F.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439865606">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/>