Search Results for Parberry, Ian. SirsiDynix Enterprise https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dParberry$00252C$002bIan.$0026ic$003dtrue$0026ps$003d300? 2024-11-05T10:11:55Z Circuit complexity and neural networks ent://SD_ILS/0/SD_ILS:219892 2024-11-05T10:11:55Z 2024-11-05T10:11:55Z Author&#160;Parberry, Ian.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;IEEE Xplore <a href="http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267424">http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267424</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Introduction to game physics with Box2D ent://SD_ILS/0/SD_ILS:289981 2024-11-05T10:11:55Z 2024-11-05T10:11:55Z Author&#160;Parberry, Ian.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781466565777">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D math primer for graphics and game development ent://SD_ILS/0/SD_ILS:249115 2024-11-05T10:11:55Z 2024-11-05T10:11:55Z Author&#160;Dunn, Fletcher.&#160;Parberry, Ian.<br/>Preferred Shelf Number&#160;T385 D875 2011<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> 3D math primer for graphics and game development ent://SD_ILS/0/SD_ILS:288968 2024-11-05T10:11:55Z 2024-11-05T10:11:55Z Author&#160;Dunn, Fletcher.&#160;Parberry, Ian.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439869819">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/>