Search Results for Programming. - Narrowed by: Computer graphics. SirsiDynix Enterprise https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dProgramming.$0026qf$003dSUBJECT$002509Subject$002509Computer$002bgraphics.$002509Computer$002bgraphics.$0026pe$003dd$00253A$0026ps$003d300$0026isd$003dtrue?dt=list 2025-01-02T18:18:59Z LabVIEW graphical programming ent://SD_ILS/0/SD_ILS:293536 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Johnson, Gary W., 1958-&#160;Jennings, Richard, 1956-<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://mhebooklibrary.com/reader/labview-graphical-programming">Subscription required</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> LabView advanced programming techniques ent://SD_ILS/0/SD_ILS:290284 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Bitter, Rick.&#160;Mohiuddin, Taqi.&#160;Nawrocki, Matt.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781420004915">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> LabVIEW advanced programming techniques ent://SD_ILS/0/SD_ILS:284929 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Bitter, Rick.&#160;Mohiuddin, Taqi.&#160;Nawrocki, Matt.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781420039351">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 2D graphics programming for games ent://SD_ILS/0/SD_ILS:285380 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Pile, John, Jr.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781466501904">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Introduction to C++ Programming and Graphics ent://SD_ILS/0/SD_ILS:166674 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Pozrikidis, Constantine. author.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://dx.doi.org/10.1007/978-0-387-68993-7">http://dx.doi.org/10.1007/978-0-387-68993-7</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Advanced graphics programming using openGL ent://SD_ILS/0/SD_ILS:253654 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;McReynolds, Tom.&#160;Blythe, David, 1961-<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781558606593">http://www.sciencedirect.com/science/book/9781558606593</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Advanced graphics programming using open GL ent://SD_ILS/0/SD_ILS:103279 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;McReynolds, Tom.&#160;Blythe, David, ort. yaz.<br/>Preferred Shelf Number&#160;T 385 .M396 2005<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Advanced graphics programming using open GL ent://SD_ILS/0/SD_ILS:96286 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;McReynolds, Tom.<br/>Preferred Shelf Number&#160;T 385 M396 2004<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> LabVIEW : programming, data acquisition and analysis ent://SD_ILS/0/SD_ILS:91015 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Beyon, Jeffrey Y.<br/>Preferred Shelf Number&#160;QA 76.6 B486 2001<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~2<br/> Power programming : the IBM XGA ent://SD_ILS/0/SD_ILS:88779 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Richter, Jake.<br/>Preferred Shelf Number&#160;QA 76.8.I2594 R53 1992<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Integer Programming and Combinatoral Optimization 15th International Conference, IPCO 2011, New York, NY, USA, June 15-17, 2011. Proceedings ent://SD_ILS/0/SD_ILS:194493 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;G&uuml;nl&uuml;k, Oktay. editor.&#160;Woeginger, Gerhard J. editor.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://dx.doi.org/10.1007/978-3-642-20807-2">http://dx.doi.org/10.1007/978-3-642-20807-2</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Integer Programming and Combinatorial Optimization 14th International Conference, IPCO 2010, Lausanne, Switzerland, June 9-11, 2010. Proceedings ent://SD_ILS/0/SD_ILS:192196 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Eisenbrand, Friedrich. editor.&#160;Shepherd, F. Bruce. editor.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://dx.doi.org/10.1007/978-3-642-13036-6">http://dx.doi.org/10.1007/978-3-642-13036-6</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Foundations of 3D Graphics Programming Using JOGL and Java3D ent://SD_ILS/0/SD_ILS:175796 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Chen, Jim X. author.&#160;Chen, Chunyang. author.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://dx.doi.org/10.1007/978-1-84800-284-5">http://dx.doi.org/10.1007/978-1-84800-284-5</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Integer Programming and Combinatorial Optimization 13th International Conference, IPCO 2008 Bertinoro, Italy, May 26-28, 2008 Proceedings ent://SD_ILS/0/SD_ILS:185635 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Lodi, Andrea. editor.&#160;Panconesi, Alessandro. editor.&#160;Rinaldi, Giovanni. editor.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://dx.doi.org/10.1007/978-3-540-68891-4">http://dx.doi.org/10.1007/978-3-540-68891-4</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Integer Programming and Combinatorial Optimization 12th International IPCO Conference, Ithaca, NY, USA, June 25-27, 2007. Proceedings ent://SD_ILS/0/SD_ILS:186654 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Fischetti, Matteo. editor.&#160;Williamson, David P. editor.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://dx.doi.org/10.1007/978-3-540-72792-7">http://dx.doi.org/10.1007/978-3-540-72792-7</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Programming with Quartz 2D and PDF graphics in Mac Os X ent://SD_ILS/0/SD_ILS:253778 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Gelphman, David.&#160;Laden, Bunny.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123694737">http://www.sciencedirect.com/science/book/9780123694737</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Mathematical and Computer Programming Techniques for Computer Graphics ent://SD_ILS/0/SD_ILS:175364 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Comninos, Peter. author.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://dx.doi.org/10.1007/978-1-84628-292-8">http://dx.doi.org/10.1007/978-1-84628-292-8</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Foundations of 3D Graphics Programming Using JOGL and Java3D ent://SD_ILS/0/SD_ILS:175464 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Chen, Jim X. author.&#160;Wegman, Edward J. author.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://dx.doi.org/10.1007/1-84628-597-6">http://dx.doi.org/10.1007/1-84628-597-6</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Integer Programming and Combinatorial Optimization 11th International IPCO Conference, Berlin, Germany, June 8-10, 2005. Proceedings ent://SD_ILS/0/SD_ILS:183165 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;J&uuml;nger, Michael. editor.&#160;Kaibel, Volker. editor.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://dx.doi.org/10.1007/b137143">http://dx.doi.org/10.1007/b137143</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Complete Maya programming. Vol. II an in-depth guide to 3D fundamentals, geometry, and modeling ent://SD_ILS/0/SD_ILS:253766 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Gould, David A. D.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780120884827">http://www.sciencedirect.com/science/book/9780120884827</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Real-time shader programming covering DirectX 9.0 ent://SD_ILS/0/SD_ILS:254038 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Fosner, Ron.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781558608535">http://www.sciencedirect.com/science/book/9781558608535</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Computer graphics : principles and practice ent://SD_ILS/0/SD_ILS:122815 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Foley, James D., 1942-<br/>Preferred Shelf Number&#160;T385 .C573 1996<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Game engine gems ent://SD_ILS/0/SD_ILS:287118 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Lengyel, Eric.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439869772">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Designing Immersive Video Games Using 3DUI Technologies Improving the Gamer's User Experience ent://SD_ILS/0/SD_ILS:399471 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Kulshreshth, Arun K. author.&#160;LaViola Jr., Joseph J. author.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-319-77953-9">https://doi.org/10.1007/978-3-319-77953-9</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Advances in GPU research and practice ent://SD_ILS/0/SD_ILS:459188 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Sarbazi-Azad, Hamid, editor.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780128037386">http://www.sciencedirect.com/science/book/9780128037386</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> GPU pro 5 : advanced rendering techniques ent://SD_ILS/0/SD_ILS:356575 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Engel, Wolfgang, editor of compilation.<br/>Preferred Shelf Number&#160;ONLINE(356575.1)<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781482208641">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> GPU Pro 4 advanced rendering techniques ent://SD_ILS/0/SD_ILS:290960 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Engel, Wolfgang.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781466567443">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Facing the Multicore-Challenge III Aspects of New Paradigms and Technologies in Parallel Computing ent://SD_ILS/0/SD_ILS:334079 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Keller, Rainer. editor.&#160;Kramer, David. editor.&#160;Weiss, Jan-Philipp. editor.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;ONLINE(334079.1)<br/>Electronic Access&#160;<a href="http://dx.doi.org/10.1007/978-3-642-35893-7">http://dx.doi.org/10.1007/978-3-642-35893-7</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D game textures create professioal game art using Photoshop ent://SD_ILS/0/SD_ILS:145978 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Ahearn, Luke.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240820774">http://www.sciencedirect.com/science/book/9780240820774</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> GPU computing gems ent://SD_ILS/0/SD_ILS:148042 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Hwu, Wen-mei.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123859631">http://www.sciencedirect.com/science/book/9780123859631</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3ds max modeling for games. Volume II insider's guide to stylized modeling ent://SD_ILS/0/SD_ILS:264265 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Gahan, Andrew.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780240816074">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> GPU Pro 3 advanced rendering techniques ent://SD_ILS/0/SD_ILS:289923 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Engel, Wolfgang F.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439887943">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> GPU computing gems ent://SD_ILS/0/SD_ILS:147979 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Hwu, Wen-mei.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123849885">http://www.sciencedirect.com/science/book/9780123849885</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D math primer for graphics and game development ent://SD_ILS/0/SD_ILS:288968 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Dunn, Fletcher.&#160;Parberry, Ian.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439869819">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> GPU Pro[superscript 2] advanced rendering techniques ent://SD_ILS/0/SD_ILS:289046 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Engel, Wolfgang F.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439865606">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Graphics shaders theory and practice ent://SD_ILS/0/SD_ILS:289049 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Bailey, Michael (Michael John), 1953-&#160;Cunningham, Steve.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439867754">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> LabVIEW a developer's guide to real world integration ent://SD_ILS/0/SD_ILS:289911 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Fairweather, Ian.&#160;Brumfield, Anne.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439839829">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D math primer for graphics and game development ent://SD_ILS/0/SD_ILS:249115 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Dunn, Fletcher.&#160;Parberry, Ian.<br/>Preferred Shelf Number&#160;T385 D875 2011<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> GPU computing gems ent://SD_ILS/0/SD_ILS:269954 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Hwu, Wen-mei.<br/>Preferred Shelf Number&#160;T385 G687 2011<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Creating 3D game art for the iPhone with Unity : featuring modo and blender pipelines ent://SD_ILS/0/SD_ILS:342510 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;McDermott, Wes.<br/>Preferred Shelf Number&#160;ONLINE(342510.1)<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780240815640">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Computer graphics through OpenGL : from theory to experiments ent://SD_ILS/0/SD_ILS:358423 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Guha, Sumanta.<br/>Preferred Shelf Number&#160;T385 G85 2011<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Game physics ent://SD_ILS/0/SD_ILS:145867 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Eberly, David H.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123749031">http://www.sciencedirect.com/science/book/9780123749031</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> How to cheat in Motion ent://SD_ILS/0/SD_ILS:342429 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Sheffield, Patrick.<br/>Preferred Shelf Number&#160;ONLINE(342429.1)<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780080928241">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Networked graphics building networked games and virtual environments ent://SD_ILS/0/SD_ILS:146404 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Steed, Anthony.&#160;Oliveira, Manuel.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123744234">http://www.sciencedirect.com/science/book/9780123744234</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D game textures create professional game art using Photoshop ent://SD_ILS/0/SD_ILS:146096 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Ahearn, Luke.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811482">http://www.sciencedirect.com/science/book/9780240811482</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game design workshop a playcentric approach to creating innovative games ent://SD_ILS/0/SD_ILS:145825 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Fullerton, Tracy.&#160;Swain, Christopher, 1966-&#160;Hoffman, Steven, 1965-<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809748">http://www.sciencedirect.com/science/book/9780240809748</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D game environments create professional 3D game worlds ent://SD_ILS/0/SD_ILS:146072 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Ahearn, Luke.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240808956">http://www.sciencedirect.com/science/book/9780240808956</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game design workshop : a playcentric approach to creating innovative games ent://SD_ILS/0/SD_ILS:271038 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Fullerton, Tracy.&#160;Swain, Christopher.&#160;Hoffman, Steven.<br/>Preferred Shelf Number&#160;QA76.76.C672 F84 2008<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> COLLADA sailing the gulf of 3D digital content creation ent://SD_ILS/0/SD_ILS:288955 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Arnaud, Rm&#780;i.&#160;Barnes, Mark C., 1963-<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439865798">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Real-time volume graphics ent://SD_ILS/0/SD_ILS:288868 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Engel, Klaus, 1969-<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439864296">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Graphics tools-- the jgt editors' choice ent://SD_ILS/0/SD_ILS:289030 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Barzel, Ronen.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439865729">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Texturing &amp; modeling a procedural approach ent://SD_ILS/0/SD_ILS:253915 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Ebert, David S., 1964-<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781558608481">http://www.sciencedirect.com/science/book/9781558608481</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> The PC graphics handbook ent://SD_ILS/0/SD_ILS:285437 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Sanchez, Julio, 1938-&#160;Canton, Maria P.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9780203010532">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> 3D games ent://SD_ILS/0/SD_ILS:93264 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Watt, Alan H., 1942-&#160;Policarpo, Fabio,ort.yaz.<br/>Preferred Shelf Number&#160;QA 76.76.C672 W388 2003 V.2<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~2<br/> 3D game engine design : A practical approach to real-time computer graphics ent://SD_ILS/0/SD_ILS:75173 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Eberly, David H.<br/>Preferred Shelf Number&#160;T 385 E373 2001<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~2<br/> 3D games : real-time rendering and software technology ent://SD_ILS/0/SD_ILS:76510 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Watt, Alan H., 1942-&#160;Policarpo, Fabio, ort. yaz.<br/>Preferred Shelf Number&#160;QA 76.76.C672 W39 2001 V.1<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~2<br/> Algorithm animation ent://SD_ILS/0/SD_ILS:220148 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Brown, Marc H.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;IEEE Xplore <a href="http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267231">http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267231</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Molecular graphics on the IBM PC microcomputer ent://SD_ILS/0/SD_ILS:252483 2025-01-02T18:18:59Z 2025-01-02T18:18:59Z Author&#160;Henkel, James G., 1945-&#160;Clarke, Frank H.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123408204">http://www.sciencedirect.com/science/book/9780123408204</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/>