Search Results for Programming. - Narrowed by: Computer sound processing.
SirsiDynix Enterprise
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Game audio programming 4 : principles and practices
ent://SD_ILS/0/SD_ILS:551169
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Author Somberg, Guy, editor.<br/>Preferred Shelf Number QA76.76 .C672<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003330936">https://www.taylorfrancis.com/books/9781003330936</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
GAME AUDIO PROGRAMMING 5 principles and practices.
ent://SD_ILS/0/SD_ILS:572638
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Preferred Shelf Number QA76.76 .V54<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003519119">https://www.taylorfrancis.com/books/9781003519119</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Game audio programming. [volume] 3 : principles and practices
ent://SD_ILS/0/SD_ILS:549691
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Author Somberg, Guy, editor.<br/>Preferred Shelf Number QA76.76 .C672 G3273 2021 EB<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429331251">https://www.taylorfrancis.com/books/9780429331251</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Build AI-enhanced audio plugins with C++
ent://SD_ILS/0/SD_ILS:571478
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Author Yee-King, Matthew John, author.<br/>Preferred Shelf Number ML74.3<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003365495">https://www.taylorfrancis.com/books/9781003365495</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
The Python audio cookbook : recipes for audio scripting with Python
ent://SD_ILS/0/SD_ILS:558997
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Author Drymonitis, Alexandros, author.<br/>Preferred Shelf Number ML74.4 .P97<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003386964">https://www.taylorfrancis.com/books/9781003386964</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
DEEP AND SHALLOW machine learning in music and audio.
ent://SD_ILS/0/SD_ILS:564512
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Author Dubnov, Shlomo.<br/>Preferred Shelf Number ML74<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003240198">https://www.taylorfrancis.com/books/9781003240198</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
JAVASCRIPT FOR SOUND ARTISTS learn to code with the web audio api.
ent://SD_ILS/0/SD_ILS:580096
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Author Turner, William (Web site developer), author. Leonard, Steve (Web site developer), editor.<br/>Preferred Shelf Number TK7881.4<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003201496">https://www.taylorfrancis.com/books/9781003201496</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media
ent://SD_ILS/0/SD_ILS:569896
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Author Sinclair, Jean-Luc, author.<br/>Preferred Shelf Number QA76.76 .C672<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781315184432">https://www.taylorfrancis.com/books/9781315184432</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
The essential guide to game audio : the theory and practice of sound for games
ent://SD_ILS/0/SD_ILS:541529
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Author Horowitz, Steve, 1964-, author. Looney, Scott.<br/>Preferred Shelf Number QA76.76 .C672 H678 2014<br/>Electronic Access <a href="https://www.taylorfrancis.com/books/9781134595372">Click here to view.</a><br/>Format: Books<br/>Availability Online Library~1<br/>
Spatial audio processing MPEG surround and other applications
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Author Breebaart, Jeroen. Faller, Christof.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://www.contentreserve.com/TitleInfo.asp?ID={6EB35B29-096F-4465-BE31-AFEBED51F785}&Format=50">Click for information</a>
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John Wiley <a href="http://dx.doi.org/10.1002/9780470723494">http://dx.doi.org/10.1002/9780470723494</a>
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