Search Results for Programming. - Narrowed by: Three-dimensional display systems.SirsiDynix Enterprisehttps://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dProgramming.$0026qf$003dSUBJECT$002509Subject$002509Three-dimensional$002bdisplay$002bsystems.$002509Three-dimensional$002bdisplay$002bsystems.$0026ps$003d300?2026-01-27T07:40:37ZC# Game Programming Cookbook for Unity 3Dent://SD_ILS/0/SD_ILS:5757992026-01-27T07:40:37Z2026-01-27T07:40:37ZAuthor Murray, Jeff W., author.<br/>Preferred Shelf Number QA76.76 .C672 M87 2021<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429317132">https://www.taylorfrancis.com/books/9780429317132</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>C# game programming cookbook for unity 3dent://SD_ILS/0/SD_ILS:5456552026-01-27T07:40:37Z2026-01-27T07:40:37ZAuthor MURRAY, JEFF W.<br/>Preferred Shelf Number QA76.76 .C672<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429075926">https://www.taylorfrancis.com/books/9780429075926</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Complete Maya programming. Vol. II an in-depth guide to 3D fundamentals, geometry, and modelingent://SD_ILS/0/SD_ILS:2537662026-01-27T07:40:37Z2026-01-27T07:40:37ZAuthor Gould, David A. D.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780120884827">http://www.sciencedirect.com/science/book/9780120884827</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Real-time shader programming covering DirectX 9.0ent://SD_ILS/0/SD_ILS:2540382026-01-27T07:40:37Z2026-01-27T07:40:37ZAuthor Fosner, Ron.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781558608535">http://www.sciencedirect.com/science/book/9781558608535</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3D game development with Unityent://SD_ILS/0/SD_ILS:5700082026-01-27T07:40:37Z2026-01-27T07:40:37ZAuthor Lanzinger, Franz, author.<br/>Preferred Shelf Number QA76.76 .C672<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429328725">https://www.taylorfrancis.com/books/9780429328725</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Introduction to 3D modeling and animationent://SD_ILS/0/SD_ILS:5516212026-01-27T07:40:37Z2026-01-27T07:40:37ZAuthor Chandramouli, Magesh, author.<br/>Preferred Shelf Number TR897.7 .C44 2022 EB<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429186349">https://www.taylorfrancis.com/books/9780429186349</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3ds Max Basics for Modeling Video Game Assets. Volume 2, Model, Rig and Animate Characters for Export to Unity or Other Game Enginesent://SD_ILS/0/SD_ILS:5875872026-01-27T07:40:37Z2026-01-27T07:40:37ZAuthor Culbertson, William, author.<br/>Preferred Shelf Number TR897.72 .A14 C85 2021<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003147961">https://www.taylorfrancis.com/books/9781003147961</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Creating games with Unity, Substance Painter, & Maya : models, textures, animation, & codeent://SD_ILS/0/SD_ILS:5884982026-01-27T07:40:37Z2026-01-27T07:40:37ZAuthor Li, Jingtian, author. Watkins, Adam (William Adam), author. Arevalo, Kassandra, author. Tovar, Matthew, author.<br/>Preferred Shelf Number QA76.76 .C672 L5 2021 EB<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003050490">https://www.taylorfrancis.com/books/9781003050490</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3D game textures : create professional game art using photoshopent://SD_ILS/0/SD_ILS:5395252026-01-27T07:40:37Z2026-01-27T07:40:37ZAuthor Ahearn, Luke., author.<br/>Preferred Shelf Number QA76.76 .C672 A34 2014<br/>Electronic Access <a href="https://www.taylorfrancis.com/books/9781315733449">Click here to view.</a><br/>Format: Books<br/>Availability Online Library~1<br/>Game development for iOS with Unity3Dent://SD_ILS/0/SD_ILS:5396522026-01-27T07:40:37Z2026-01-27T07:40:37ZAuthor Murray, Jeff., author.<br/>Preferred Shelf Number QA76.76 .C672 M887 2013<br/>Electronic Access <a href="https://www.taylorfrancis.com/books/9781439892206">Click here to view.</a><br/>Format: Books<br/>Availability Online Library~1<br/>Graphics shaders : theory and practiceent://SD_ILS/0/SD_ILS:5417572026-01-27T07:40:37Z2026-01-27T07:40:37ZAuthor Bailey, Michael (Michael John), 1953, author. Cunningham, Steve.<br/>Preferred Shelf Number T385 .B3455 2011<br/>Electronic Access <a href="https://www.taylorfrancis.com/books/9781439867754">Click here to view.</a><br/>Format: Books<br/>Availability Online Library~1<br/>Creating games with Unity and Maya how to develop fun and marketable 3D gamesent://SD_ILS/0/SD_ILS:2642582026-01-27T07:40:37Z2026-01-27T07:40:37ZAuthor Watkins, Adam.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://www.tandfebooks.com/isbn/9780240819013">Click here to view</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Creating games with Unity and Maya how to develop fun and marketable 3D gamesent://SD_ILS/0/SD_ILS:1476352026-01-27T07:40:37Z2026-01-27T07:40:37ZAuthor Watkins, Adam (William Adam)<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240818818">http://www.sciencedirect.com/science/book/9780240818818</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Creating 3D game art for the iPhone with Unity : featuring modo and blender pipelinesent://SD_ILS/0/SD_ILS:3425102026-01-27T07:40:37Z2026-01-27T07:40:37ZAuthor McDermott, Wes.<br/>Preferred Shelf Number ONLINE(342510.1)<br/>Electronic Access <a href="http://www.tandfebooks.com/isbn/9780240815640">Click here to view</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Game physicsent://SD_ILS/0/SD_ILS:1458672026-01-27T07:40:37Z2026-01-27T07:40:37ZAuthor Eberly, David H.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123749031">http://www.sciencedirect.com/science/book/9780123749031</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>3D game environments create professional 3D game worldsent://SD_ILS/0/SD_ILS:1460722026-01-27T07:40:37Z2026-01-27T07:40:37ZAuthor Ahearn, Luke.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240808956">http://www.sciencedirect.com/science/book/9780240808956</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Real-time volume graphicsent://SD_ILS/0/SD_ILS:5396012026-01-27T07:40:37Z2026-01-27T07:40:37ZAuthor Engel, Klaus, 1969-<br/>Preferred Shelf Number T385 .R43414 2006<br/>Electronic Access <a href="https://www.taylorfrancis.com/books/9781439864296">Click here to view.</a><br/>Format: Books<br/>Availability Online Library~1<br/>3D game engine design : A practical approach to real-time computer graphicsent://SD_ILS/0/SD_ILS:751732026-01-27T07:40:37Z2026-01-27T07:40:37ZAuthor Eberly, David H.<br/>Preferred Shelf Number T 385 E373 2001<br/>Format: Books<br/>Availability Beytepe Library~2<br/>