Search Results for Real-time programming. - Narrowed by: Beytepe Library
SirsiDynix Enterprise
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Programming real-time computer systems
ent://SD_ILS/0/SD_ILS:10966
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Author Martin, James Thomas.<br/>Preferred Shelf Number HF 5548.3 M3 1965<br/>Format: Books<br/>Availability Beytepe Library~1<br/>
GPU gems : programming techniques, tips, and tricks for real-time graphics
ent://SD_ILS/0/SD_ILS:93322
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Author Fernando, Randima.,ed. NVIDIA Corporation.<br/>Preferred Shelf Number T 385 G68 2004<br/>Format: Books<br/>Availability Beytepe Library~2<br/>
Real-time optimization of cone crushers
ent://SD_ILS/0/SD_ILS:135770
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Author Hulthen, Erik.<br/>Preferred Shelf Number QA76.54 H85 2010<br/>Format: Books<br/>Availability Beytepe Library~1<br/>
Creating games : mechanics, content, and technology
ent://SD_ILS/0/SD_ILS:313336
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Author McGuire, Morgan, 1976- Jenkins, Odest Chadwicke.<br/>Preferred Shelf Number QA76.76.C672 M388 2009<br/>Format: Books<br/>Availability Beytepe Library~1<br/>
3D game engine design : A practical approach to real-time computer graphics
ent://SD_ILS/0/SD_ILS:75173
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Author Eberly, David H.<br/>Preferred Shelf Number T 385 E373 2001<br/>Format: Books<br/>Availability Beytepe Library~2<br/>