Search Results for Real-time programming. - Narrowed by: Computer graphics.
SirsiDynix Enterprise
https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dReal-time$002bprogramming.$0026qf$003dSUBJECT$002509Subject$002509Computer$002bgraphics.$002509Computer$002bgraphics.$0026ic$003dtrue$0026ps$003d300?
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Real-time shader programming covering DirectX 9.0
ent://SD_ILS/0/SD_ILS:254038
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Author Fosner, Ron.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781558608535">http://www.sciencedirect.com/science/book/9781558608535</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
GPU Pro 3 : advanced rendering techniques
ent://SD_ILS/0/SD_ILS:538801
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Author Engel, Wolfgang F.<br/>Preferred Shelf Number T385 .G6886 2011<br/>Electronic Access <a href="https://www.taylorfrancis.com/books/9781439887943">Click here to view.</a><br/>Format: Books<br/>Availability Online Library~1<br/>
LabVIEW : a developer's guide to real world integration
ent://SD_ILS/0/SD_ILS:543745
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Author Fairweather, Ian. Brumfield, Anne.<br/>Preferred Shelf Number T385 .L3325 2011<br/>Electronic Access <a href="https://www.taylorfrancis.com/books/9781439839829">Click here to view.</a><br/>Format: Books<br/>Availability Online Library~1<br/>
3D game engine design : A practical approach to real-time computer graphics
ent://SD_ILS/0/SD_ILS:75173
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Author Eberly, David H.<br/>Preferred Shelf Number T 385 E373 2001<br/>Format: Books<br/>Availability Beytepe Library~2<br/>