Search Results for Three-dimensional display systems. - Narrowed by: 2021
SirsiDynix Enterprise
https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dThree-dimensional$002bdisplay$002bsystems.$0026qf$003dPUBDATE$002509Publication$002bDate$0025092021$0025092021$0026ps$003d300?dt=list
2026-01-16T17:25:08Z
V-Ray 5 for 3ds Max 2020 : 3D rendering workflows. Volume 1
ent://SD_ILS/0/SD_ILS:580028
2026-01-16T17:25:08Z
2026-01-16T17:25:08Z
Author Cardoso, Jamie, author.<br/>Preferred Shelf Number NA2728<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003154761">https://www.taylorfrancis.com/books/9781003154761</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
C# Game Programming Cookbook for Unity 3D
ent://SD_ILS/0/SD_ILS:575799
2026-01-16T17:25:08Z
2026-01-16T17:25:08Z
Author Murray, Jeff W., author.<br/>Preferred Shelf Number QA76.76 .C672 M87 2021<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429317132">https://www.taylorfrancis.com/books/9780429317132</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Creating games with Unity, Substance Painter, & Maya : models, textures, animation, & code
ent://SD_ILS/0/SD_ILS:588498
2026-01-16T17:25:08Z
2026-01-16T17:25:08Z
Author Li, Jingtian, author. Watkins, Adam (William Adam), author. Arevalo, Kassandra, author. Tovar, Matthew, author.<br/>Preferred Shelf Number QA76.76 .C672 L5 2021 EB<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003050490">https://www.taylorfrancis.com/books/9781003050490</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
3ds Max Basics for Modeling Video Game Assets. Volume 2, Model, Rig and Animate Characters for Export to Unity or Other Game Engines
ent://SD_ILS/0/SD_ILS:587587
2026-01-16T17:25:08Z
2026-01-16T17:25:08Z
Author Culbertson, William, author.<br/>Preferred Shelf Number TR897.72 .A14 C85 2021<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003147961">https://www.taylorfrancis.com/books/9781003147961</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>