Search Results for Video games -- Programming.
SirsiDynix Enterprise
https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dVideo$002bgames$002b--$002bProgramming.$0026ps$003d300?dt=list
2026-01-11T16:57:51Z
Programming video games for the evil genius
ent://SD_ILS/0/SD_ILS:293661
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Author Cinnamon, Ian.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://mhebooklibrary.com/reader/programming-video-games-for-evil-genius">Subscription required</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
A gamer's introduction to programming with monogame : welcome brave adventurer!
ent://SD_ILS/0/SD_ILS:559081
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Author Langille, Aaron, author.<br/>Preferred Shelf Number QA76.76 .V54<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003469728">https://www.taylorfrancis.com/books/9781003469728</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
GAME AUDIO PROGRAMMING 5 principles and practices.
ent://SD_ILS/0/SD_ILS:572638
2026-01-11T16:57:51Z
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Preferred Shelf Number QA76.76 .V54<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003519119">https://www.taylorfrancis.com/books/9781003519119</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
EVENT-DATABASE ARCHITECTURE FOR COMPUTER GAMES volume 2, game design and the nature of the beast.
ent://SD_ILS/0/SD_ILS:586153
2026-01-11T16:57:51Z
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Author QUAYE, RODNEY.<br/>Preferred Shelf Number QA76.76 .V54<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003502807">https://www.taylorfrancis.com/books/9781003502807</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Creating high-quality vegetation for games
ent://SD_ILS/0/SD_ILS:561057
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Author Spans, Chico, author.<br/>Preferred Shelf Number QA76.76 .V54<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003492283">https://www.taylorfrancis.com/books/9781003492283</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Game design deep dive : real-time strategy
ent://SD_ILS/0/SD_ILS:568784
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Author Bycer, Joshua, author.<br/>Preferred Shelf Number GV1469.34 .R44<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003476764">https://www.taylorfrancis.com/books/9781003476764</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Clockwork game design
ent://SD_ILS/0/SD_ILS:554261
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Author Burgun, Keith, author.<br/>Preferred Shelf Number QA76.76 .C672<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003484547">https://www.taylorfrancis.com/books/9781003484547</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
GAME DESIGN DEEP DIVE metroidvania.
ent://SD_ILS/0/SD_ILS:554334
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Author Bycer, Joshua.<br/>Preferred Shelf Number GV1469.3<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003570851">https://www.taylorfrancis.com/books/9781003570851</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Extending and customizing unreal engine editor : methods for improving workflow and more robust scripting
ent://SD_ILS/0/SD_ILS:569780
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Author Mattsson, Roger, author.<br/>Preferred Shelf Number QA76.76 .V54<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003511748">https://www.taylorfrancis.com/books/9781003511748</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
EVENT-DATABASE ARCHITECTURE FOR COMPUTER GAMES. Volume 1, Software architecture and the... software production process.
ent://SD_ILS/0/SD_ILS:585215
2026-01-11T16:57:51Z
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Author QUAYE, RODNEY.<br/>Preferred Shelf Number QA76.76 .V54<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003502784">https://www.taylorfrancis.com/books/9781003502784</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
POCKET MENTOR FOR GAME PRODUCTION
ent://SD_ILS/0/SD_ILS:592871
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Author PENNANT, DOUG.<br/>Preferred Shelf Number QA76.76 .V54<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003519065">https://www.taylorfrancis.com/books/9781003519065</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Game design workshop : a playcentric approach to creating innovative games
ent://SD_ILS/0/SD_ILS:552253
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Author Fullerton, Tracy, author.<br/>Preferred Shelf Number QA76.76 .C672<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003460268">https://www.taylorfrancis.com/books/9781003460268</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
The game narrative toolbox
ent://SD_ILS/0/SD_ILS:585027
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Author Heussner, Tobias, author. Finley, Toiya Kristen, author. Hepler, Jennifer Brandes, author. Lemay, Ann, author.<br/>Preferred Shelf Number QA76.76 .C672<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003369332">https://www.taylorfrancis.com/books/9781003369332</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Technical animation in video games
ent://SD_ILS/0/SD_ILS:582908
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Author Lake, Matthew (Animator), author.<br/>Preferred Shelf Number TR897.7<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003263258">https://www.taylorfrancis.com/books/9781003263258</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Mathematics of game development : a collection of applied lessons
ent://SD_ILS/0/SD_ILS:565034
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2026-01-11T16:57:51Z
Author Enfield, Jacob, author.<br/>Preferred Shelf Number QA76.76 .V54<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781032701431">https://www.taylorfrancis.com/books/9781032701431</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
A complete guide to character rigging for games using Blender
ent://SD_ILS/0/SD_ILS:583891
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2026-01-11T16:57:51Z
Author Halač, Armin, author.<br/>Preferred Shelf Number TR897.72 .B55<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003263166">https://www.taylorfrancis.com/books/9781003263166</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Introduction to game programming using Processing : for designers, artists, players, non-tech people and everybody else
ent://SD_ILS/0/SD_ILS:588888
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Author Cermak-Sassenrath, Daniel, author.<br/>Preferred Shelf Number QA76.76 .C672<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003345916">https://www.taylorfrancis.com/books/9781003345916</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Game audio programming 4 : principles and practices
ent://SD_ILS/0/SD_ILS:551169
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Author Somberg, Guy, editor.<br/>Preferred Shelf Number QA76.76 .C672<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003330936">https://www.taylorfrancis.com/books/9781003330936</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
MACHINE LEARNING, ANIMATED
ent://SD_ILS/0/SD_ILS:585134
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Author Liu, Mark (Mark H.), author.<br/>Preferred Shelf Number QA76.87<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003441281">https://www.taylorfrancis.com/books/9781003441281</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
The craft and science of game design : a video game designer's manual
ent://SD_ILS/0/SD_ILS:567218
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Author O'Connor, Phil (Video game designer), author.<br/>Preferred Shelf Number GV1469.3 .O36 2020<br/>Electronic Access Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003097006">https://www.taylorfrancis.com/books/9781003097006</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>
Introduction to Game Physics with Box2D
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Author Parberry, Ian, author. Taylor and Francis.<br/>Preferred Shelf Number QA76.76 .C672<br/>Electronic Access <a href="https://www.taylorfrancis.com/books/9781315380636">Click here to view.</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>