Search Results for Video games -- Programming. SirsiDynix Enterprise https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dVideo$002bgames$002b--$002bProgramming.$0026ps$003d300?dt=list 2026-01-11T16:57:51Z Programming video games for the evil genius ent://SD_ILS/0/SD_ILS:293661 2026-01-11T16:57:51Z 2026-01-11T16:57:51Z Author&#160;Cinnamon, Ian.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://mhebooklibrary.com/reader/programming-video-games-for-evil-genius">Subscription required</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> A gamer's introduction to programming with monogame : welcome brave adventurer! ent://SD_ILS/0/SD_ILS:559081 2026-01-11T16:57:51Z 2026-01-11T16:57:51Z Author&#160;Langille, Aaron, author.<br/>Preferred Shelf Number&#160;QA76.76 .V54<br/>Electronic Access&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003469728">https://www.taylorfrancis.com/books/9781003469728</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> GAME AUDIO PROGRAMMING 5 principles and practices. ent://SD_ILS/0/SD_ILS:572638 2026-01-11T16:57:51Z 2026-01-11T16:57:51Z Preferred Shelf Number&#160;QA76.76 .V54<br/>Electronic Access&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003519119">https://www.taylorfrancis.com/books/9781003519119</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> EVENT-DATABASE ARCHITECTURE FOR COMPUTER GAMES volume 2, game design and the nature of the beast. ent://SD_ILS/0/SD_ILS:586153 2026-01-11T16:57:51Z 2026-01-11T16:57:51Z Author&#160;QUAYE, RODNEY.<br/>Preferred Shelf Number&#160;QA76.76 .V54<br/>Electronic Access&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003502807">https://www.taylorfrancis.com/books/9781003502807</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Creating high-quality vegetation for games ent://SD_ILS/0/SD_ILS:561057 2026-01-11T16:57:51Z 2026-01-11T16:57:51Z Author&#160;Spans, Chico, author.<br/>Preferred Shelf Number&#160;QA76.76 .V54<br/>Electronic Access&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003492283">https://www.taylorfrancis.com/books/9781003492283</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game design deep dive : real-time strategy ent://SD_ILS/0/SD_ILS:568784 2026-01-11T16:57:51Z 2026-01-11T16:57:51Z Author&#160;Bycer, Joshua, author.<br/>Preferred Shelf Number&#160;GV1469.34 .R44<br/>Electronic Access&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003476764">https://www.taylorfrancis.com/books/9781003476764</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Clockwork game design ent://SD_ILS/0/SD_ILS:554261 2026-01-11T16:57:51Z 2026-01-11T16:57:51Z Author&#160;Burgun, Keith, author.<br/>Preferred Shelf Number&#160;QA76.76 .C672<br/>Electronic Access&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003484547">https://www.taylorfrancis.com/books/9781003484547</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> GAME DESIGN DEEP DIVE metroidvania. ent://SD_ILS/0/SD_ILS:554334 2026-01-11T16:57:51Z 2026-01-11T16:57:51Z Author&#160;Bycer, Joshua.<br/>Preferred Shelf Number&#160;GV1469.3<br/>Electronic Access&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003570851">https://www.taylorfrancis.com/books/9781003570851</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Extending and customizing unreal engine editor : methods for improving workflow and more robust scripting ent://SD_ILS/0/SD_ILS:569780 2026-01-11T16:57:51Z 2026-01-11T16:57:51Z Author&#160;Mattsson, Roger, author.<br/>Preferred Shelf Number&#160;QA76.76 .V54<br/>Electronic Access&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003511748">https://www.taylorfrancis.com/books/9781003511748</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> EVENT-DATABASE ARCHITECTURE FOR COMPUTER GAMES. Volume 1, Software architecture and the... software production process. ent://SD_ILS/0/SD_ILS:585215 2026-01-11T16:57:51Z 2026-01-11T16:57:51Z Author&#160;QUAYE, RODNEY.<br/>Preferred Shelf Number&#160;QA76.76 .V54<br/>Electronic Access&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003502784">https://www.taylorfrancis.com/books/9781003502784</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> POCKET MENTOR FOR GAME PRODUCTION ent://SD_ILS/0/SD_ILS:592871 2026-01-11T16:57:51Z 2026-01-11T16:57:51Z Author&#160;PENNANT, DOUG.<br/>Preferred Shelf Number&#160;QA76.76 .V54<br/>Electronic Access&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003519065">https://www.taylorfrancis.com/books/9781003519065</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game design workshop : a playcentric approach to creating innovative games ent://SD_ILS/0/SD_ILS:552253 2026-01-11T16:57:51Z 2026-01-11T16:57:51Z Author&#160;Fullerton, Tracy, author.<br/>Preferred Shelf Number&#160;QA76.76 .C672<br/>Electronic Access&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003460268">https://www.taylorfrancis.com/books/9781003460268</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> The game narrative toolbox ent://SD_ILS/0/SD_ILS:585027 2026-01-11T16:57:51Z 2026-01-11T16:57:51Z Author&#160;Heussner, Tobias, author.&#160;Finley, Toiya Kristen, author.&#160;Hepler, Jennifer Brandes, author.&#160;Lemay, Ann, author.<br/>Preferred Shelf Number&#160;QA76.76 .C672<br/>Electronic Access&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003369332">https://www.taylorfrancis.com/books/9781003369332</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Technical animation in video games ent://SD_ILS/0/SD_ILS:582908 2026-01-11T16:57:51Z 2026-01-11T16:57:51Z Author&#160;Lake, Matthew (Animator), author.<br/>Preferred Shelf Number&#160;TR897.7<br/>Electronic Access&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003263258">https://www.taylorfrancis.com/books/9781003263258</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Mathematics of game development : a collection of applied lessons ent://SD_ILS/0/SD_ILS:565034 2026-01-11T16:57:51Z 2026-01-11T16:57:51Z Author&#160;Enfield, Jacob, author.<br/>Preferred Shelf Number&#160;QA76.76 .V54<br/>Electronic Access&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781032701431">https://www.taylorfrancis.com/books/9781032701431</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> A complete guide to character rigging for games using Blender ent://SD_ILS/0/SD_ILS:583891 2026-01-11T16:57:51Z 2026-01-11T16:57:51Z Author&#160;Hala&#269;, Armin, author.<br/>Preferred Shelf Number&#160;TR897.72 .B55<br/>Electronic Access&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003263166">https://www.taylorfrancis.com/books/9781003263166</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Introduction to game programming using Processing : for designers, artists, players, non-tech people and everybody else ent://SD_ILS/0/SD_ILS:588888 2026-01-11T16:57:51Z 2026-01-11T16:57:51Z Author&#160;Cermak-Sassenrath, Daniel, author.<br/>Preferred Shelf Number&#160;QA76.76 .C672<br/>Electronic Access&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003345916">https://www.taylorfrancis.com/books/9781003345916</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Game audio programming 4 : principles and practices ent://SD_ILS/0/SD_ILS:551169 2026-01-11T16:57:51Z 2026-01-11T16:57:51Z Author&#160;Somberg, Guy, editor.<br/>Preferred Shelf Number&#160;QA76.76 .C672<br/>Electronic Access&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003330936">https://www.taylorfrancis.com/books/9781003330936</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> MACHINE LEARNING, ANIMATED ent://SD_ILS/0/SD_ILS:585134 2026-01-11T16:57:51Z 2026-01-11T16:57:51Z Author&#160;Liu, Mark (Mark H.), author.<br/>Preferred Shelf Number&#160;QA76.87<br/>Electronic Access&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003441281">https://www.taylorfrancis.com/books/9781003441281</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> The craft and science of game design : a video game designer's manual ent://SD_ILS/0/SD_ILS:567218 2026-01-11T16:57:51Z 2026-01-11T16:57:51Z Author&#160;O'Connor, Phil (Video game designer), author.<br/>Preferred Shelf Number&#160;GV1469.3 .O36 2020<br/>Electronic Access&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003097006">https://www.taylorfrancis.com/books/9781003097006</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Introduction to Game Physics with Box2D ent://SD_ILS/0/SD_ILS:543524 2026-01-11T16:57:51Z 2026-01-11T16:57:51Z Author&#160;Parberry, Ian, author.&#160;Taylor and Francis.<br/>Preferred Shelf Number&#160;QA76.76 .C672<br/>Electronic Access&#160;<a href="https://www.taylorfrancis.com/books/9781315380636">Click here to view.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/>