Search Results for Video games -- Psychological aspects. SirsiDynix Enterprise https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dVideo$002bgames$002b--$002bPsychological$002baspects.$0026ps$003d300? 2024-10-30T01:26:23Z Exploring the cognitive, social, cultural, and psychological aspects of gaming and simulations ent://SD_ILS/0/SD_ILS:482000 2024-10-30T01:26:23Z 2024-10-30T01:26:23Z Author&#160;Dubbels, Brock Randall, editor.&#160;IGI Global, publisher.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;Chapter PDFs via platform: <a href="http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-7461-3">http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-7461-3</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Unified discourse analysis : language, reality, virtual worlds, and video games ent://SD_ILS/0/SD_ILS:354420 2024-10-30T01:26:23Z 2024-10-30T01:26:23Z Author&#160;Gee, James Paul.<br/>Preferred Shelf Number&#160;P302.8 G44 2015<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> A casual revolution : reinventing video games and their players ent://SD_ILS/0/SD_ILS:364866 2024-10-30T01:26:23Z 2024-10-30T01:26:23Z Author&#160;Juul, Jesper.<br/>Preferred Shelf Number&#160;GV1469.34 .P79 J88 2010<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> What video games have to teach us about learning and literacy ent://SD_ILS/0/SD_ILS:106072 2024-10-30T01:26:23Z 2024-10-30T01:26:23Z Author&#160;Gee, James Paul.<br/>Preferred Shelf Number&#160;GV 1469.3 G44 2003<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/>