Search Results for Video games -- Social aspects. SirsiDynix Enterprise https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dVideo$002bgames$002b--$002bSocial$002baspects.$0026ps$003d300?dt=list 2024-11-27T22:52:43Z What is your quest? from adventure games to interactive books ent://SD_ILS/0/SD_ILS:323686 2024-11-27T22:52:43Z 2024-11-27T22:52:43Z Author&#160;Salter, Anastasia, 1984-&#160;Project Muse.<br/>Preferred Shelf Number&#160;ONLINE(323686.1)<br/>Electronic Access&#160;<a href="http://muse.jhu.edu/books/9781609382988/">Full text available: </a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Kimlik oyunu : video oyunlar&#305;, yeni medya ve kimlik ent://SD_ILS/0/SD_ILS:370924 2024-11-27T22:52:43Z 2024-11-27T22:52:43Z Author&#160;Kara, Umut Yener.&#160;Bora, Tan&#305;l, 1963-<br/>Preferred Shelf Number&#160;HM851 K373 2014<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Videogames ent://SD_ILS/0/SD_ILS:261899 2024-11-27T22:52:43Z 2024-11-27T22:52:43Z Author&#160;Newman, James (James A.)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780203143421">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Codename revolution the Nintendo WII platform ent://SD_ILS/0/SD_ILS:220087 2024-11-27T22:52:43Z 2024-11-27T22:52:43Z Author&#160;Jones, Steven E., 1959-&#160;Thiruvathukal, George K. (George Kuriakose)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;IEEE Xplore <a href="http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267541">http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267541</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Video gamers ent://SD_ILS/0/SD_ILS:263980 2024-11-27T22:52:43Z 2024-11-27T22:52:43Z Author&#160;Crawford, Garry.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780203863374">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Best before videogames, supersession and obsolescence ent://SD_ILS/0/SD_ILS:259056 2024-11-27T22:52:43Z 2024-11-27T22:52:43Z Author&#160;Newman, James (James A.)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780203144268">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Before the crash early video game history ent://SD_ILS/0/SD_ILS:242819 2024-11-27T22:52:43Z 2024-11-27T22:52:43Z Author&#160;Wolf, Mark J. P.&#160;Project Muse.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://muse.jhu.edu/books/9780814337226/">Full text available: </a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Wordplay and the discourse of video games analyzing words, design, and play ent://SD_ILS/0/SD_ILS:259773 2024-11-27T22:52:43Z 2024-11-27T22:52:43Z Author&#160;Paul, Christopher A.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780203124031">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Reality is broken : why games make us better and how they can change the world ent://SD_ILS/0/SD_ILS:294571 2024-11-27T22:52:43Z 2024-11-27T22:52:43Z Author&#160;McGonigal, Jane.<br/>Preferred Shelf Number&#160;GV1469.17.S63 M34 2012<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> The art of video games : from Pac-Man to mass effect ent://SD_ILS/0/SD_ILS:354956 2024-11-27T22:52:43Z 2024-11-27T22:52:43Z Author&#160;Melissinos, Chris<br/>Preferred Shelf Number&#160;GV1469.3 M45 2012<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Gaming matters art, science, magic, and the computer game medium ent://SD_ILS/0/SD_ILS:244248 2024-11-27T22:52:43Z 2024-11-27T22:52:43Z Author&#160;Ruggill, Judd Ethan.&#160;McAllister, Ken S., 1966-&#160;Project Muse.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://muse.jhu.edu/books/9780817385590/">Full text available: </a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> How to do things with videogames ent://SD_ILS/0/SD_ILS:375767 2024-11-27T22:52:43Z 2024-11-27T22:52:43Z Author&#160;Bogost, Ian.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://www.jstor.org/stable/10.5749/j.cttttmwd">http://www.jstor.org/stable/10.5749/j.cttttmwd</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Gameplay mode : war, simulation, and technoculture ent://SD_ILS/0/SD_ILS:376194 2024-11-27T22:52:43Z 2024-11-27T22:52:43Z Author&#160;Crogan, Patrick.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://www.jstor.org/stable/10.5749/j.ctttv857">http://www.jstor.org/stable/10.5749/j.ctttv857</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> The art of videogames ent://SD_ILS/0/SD_ILS:304307 2024-11-27T22:52:43Z 2024-11-27T22:52:43Z Author&#160;Tavinor, Grant.&#160;Wiley InterScience (Online service)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;John Wiley <a href="http://dx.doi.org/10.1002/9781444310177">http://dx.doi.org/10.1002/9781444310177</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Trigger happy : videogames and the entertainment revolution ent://SD_ILS/0/SD_ILS:109300 2024-11-27T22:52:43Z 2024-11-27T22:52:43Z Author&#160;Poole, Steven, 1972-<br/>Preferred Shelf Number&#160;GV1469.3 P66 2000<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/>