Search Results for Video games -- Social aspects. - Narrowed by: EnglishSirsiDynix Enterprisehttps://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dVideo$002bgames$002b--$002bSocial$002baspects.$0026qf$003dLANGUAGE$002509Language$002509ENG$002509English$0026ps$003d300$0026isd$003dtrue?2024-11-14T12:50:11ZWhat is your quest? from adventure games to interactive booksent://SD_ILS/0/SD_ILS:3236862024-11-14T12:50:11Z2024-11-14T12:50:11ZAuthor Salter, Anastasia, 1984- Project Muse.<br/>Preferred Shelf Number ONLINE(323686.1)<br/>Electronic Access <a href="http://muse.jhu.edu/books/9781609382988/">Full text available: </a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Videogamesent://SD_ILS/0/SD_ILS:2618992024-11-14T12:50:11Z2024-11-14T12:50:11ZAuthor Newman, James (James A.)<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://www.tandfebooks.com/isbn/9780203143421">Click here to view</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Video gamersent://SD_ILS/0/SD_ILS:2639802024-11-14T12:50:11Z2024-11-14T12:50:11ZAuthor Crawford, Garry.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://www.tandfebooks.com/isbn/9780203863374">Click here to view</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Reality is broken : why games make us better and how they can change the worldent://SD_ILS/0/SD_ILS:2945712024-11-14T12:50:11Z2024-11-14T12:50:11ZAuthor McGonigal, Jane.<br/>Preferred Shelf Number GV1469.17.S63 M34 2012<br/>Format: Books<br/>Availability Beytepe Library~1<br/>Codename revolution the Nintendo WII platforment://SD_ILS/0/SD_ILS:2200872024-11-14T12:50:11Z2024-11-14T12:50:11ZAuthor Jones, Steven E., 1959- Thiruvathukal, George K. (George Kuriakose)<br/>Preferred Shelf Number ONLINE<br/>Electronic Access IEEE Xplore <a href="http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267541">http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267541</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Best before videogames, supersession and obsolescenceent://SD_ILS/0/SD_ILS:2590562024-11-14T12:50:11Z2024-11-14T12:50:11ZAuthor Newman, James (James A.)<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://www.tandfebooks.com/isbn/9780203144268">Click here to view</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Wordplay and the discourse of video games analyzing words, design, and playent://SD_ILS/0/SD_ILS:2597732024-11-14T12:50:11Z2024-11-14T12:50:11ZAuthor Paul, Christopher A.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://www.tandfebooks.com/isbn/9780203124031">Click here to view</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Before the crash early video game historyent://SD_ILS/0/SD_ILS:2428192024-11-14T12:50:11Z2024-11-14T12:50:11ZAuthor Wolf, Mark J. P. Project Muse.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://muse.jhu.edu/books/9780814337226/">Full text available: </a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>The art of video games : from Pac-Man to mass effectent://SD_ILS/0/SD_ILS:3549562024-11-14T12:50:11Z2024-11-14T12:50:11ZAuthor Melissinos, Chris<br/>Preferred Shelf Number GV1469.3 M45 2012<br/>Format: Books<br/>Availability Beytepe Library~1<br/>Gaming matters art, science, magic, and the computer game mediument://SD_ILS/0/SD_ILS:2442482024-11-14T12:50:11Z2024-11-14T12:50:11ZAuthor Ruggill, Judd Ethan. McAllister, Ken S., 1966- Project Muse.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://muse.jhu.edu/books/9780817385590/">Full text available: </a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>How to do things with videogamesent://SD_ILS/0/SD_ILS:3757672024-11-14T12:50:11Z2024-11-14T12:50:11ZAuthor Bogost, Ian.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://www.jstor.org/stable/10.5749/j.cttttmwd">http://www.jstor.org/stable/10.5749/j.cttttmwd</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Gameplay mode : war, simulation, and technocultureent://SD_ILS/0/SD_ILS:3761942024-11-14T12:50:11Z2024-11-14T12:50:11ZAuthor Crogan, Patrick.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://www.jstor.org/stable/10.5749/j.ctttv857">http://www.jstor.org/stable/10.5749/j.ctttv857</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>The art of videogamesent://SD_ILS/0/SD_ILS:3043072024-11-14T12:50:11Z2024-11-14T12:50:11ZAuthor Tavinor, Grant. Wiley InterScience (Online service)<br/>Preferred Shelf Number ONLINE<br/>Electronic Access John Wiley <a href="http://dx.doi.org/10.1002/9781444310177">http://dx.doi.org/10.1002/9781444310177</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Trigger happy : videogames and the entertainment revolutionent://SD_ILS/0/SD_ILS:1093002024-11-14T12:50:11Z2024-11-14T12:50:11ZAuthor Poole, Steven, 1972-<br/>Preferred Shelf Number GV1469.3 P66 2000<br/>Format: Books<br/>Availability Beytepe Library~1<br/>