Search Results for Video games industry. SirsiDynix Enterprise https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dVideo$002bgames$002bindustry.$0026ps$003d300? 2024-09-21T01:18:44Z The golden age of video games the birth of a multi-billon dollar industry ent://SD_ILS/0/SD_ILS:287074 2024-09-21T01:18:44Z 2024-09-21T01:18:44Z Author&#160;Dillon, Roberto.&#160;Dabney, Ted.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439873243">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Augmented and Virtual Reality Second International Conference, AVR 2015, Lecce, Italy, August 31 - September 3, 2015, Proceedings ent://SD_ILS/0/SD_ILS:519164 2024-09-21T01:18:44Z 2024-09-21T01:18:44Z Author&#160;De Paolis, Lucio Tommaso. editor.&#160;Mongelli, Antonio. editor.&#160;SpringerLink (Online service)<br/>Preferred Shelf Number&#160;XX(519164.1)<br/>Electronic Access&#160;<a href="https://doi.org/10.1007/978-3-319-22888-4">https://doi.org/10.1007/978-3-319-22888-4</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Best before videogames, supersession and obsolescence ent://SD_ILS/0/SD_ILS:259056 2024-09-21T01:18:44Z 2024-09-21T01:18:44Z Author&#160;Newman, James (James A.)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780203144268">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> The video game industry formation, present state, and future ent://SD_ILS/0/SD_ILS:260660 2024-09-21T01:18:44Z 2024-09-21T01:18:44Z Author&#160;Zackariasson, Peter, 1972-&#160;Wilson, Timothy L.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780203106495">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Korea's online gaming empire ent://SD_ILS/0/SD_ILS:220069 2024-09-21T01:18:44Z 2024-09-21T01:18:44Z Author&#160;Jin, Dal Yong, 1964-<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;IEEE Xplore <a href="http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267487">http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267487</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Hollywood gamers digital convergence in the film and video game industries ent://SD_ILS/0/SD_ILS:245505 2024-09-21T01:18:44Z 2024-09-21T01:18:44Z Author&#160;Brookey, Robert Alan, 1959-&#160;Project Muse.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://muse.jhu.edu/books/9780253004673/">Full text available: </a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Producing games from business and budgets to creativity and design ent://SD_ILS/0/SD_ILS:147369 2024-09-21T01:18:44Z 2024-09-21T01:18:44Z Author&#160;Cohen, D. S.&#160;Bustamante, Sergio A.&#160;Park, Tae Joon.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810706">http://www.sciencedirect.com/science/book/9780240810706</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/>