Search Results for Video games industry. - Narrowed by: Electronic LibrarySirsiDynix Enterprisehttps://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dVideo$002bgames$002bindustry.$0026qf$003dLOCATION$002509Shelf$002bLocation$0025091$00253AELEKKUTUPH$002509Electronic$002bLibrary$0026ps$003d300?2024-11-10T21:42:19ZThe golden age of video games the birth of a multi-billon dollar industryent://SD_ILS/0/SD_ILS:2870742024-11-10T21:42:19Z2024-11-10T21:42:19ZAuthor Dillon, Roberto. Dabney, Ted.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://marc.crcnetbase.com/isbn/9781439873243">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Augmented and Virtual Reality Second International Conference, AVR 2015, Lecce, Italy, August 31 - September 3, 2015, Proceedingsent://SD_ILS/0/SD_ILS:5191642024-11-10T21:42:19Z2024-11-10T21:42:19ZAuthor De Paolis, Lucio Tommaso. editor. Mongelli, Antonio. editor. SpringerLink (Online service)<br/>Preferred Shelf Number XX(519164.1)<br/>Electronic Access <a href="https://doi.org/10.1007/978-3-319-22888-4">https://doi.org/10.1007/978-3-319-22888-4</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Best before videogames, supersession and obsolescenceent://SD_ILS/0/SD_ILS:2590562024-11-10T21:42:19Z2024-11-10T21:42:19ZAuthor Newman, James (James A.)<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://www.tandfebooks.com/isbn/9780203144268">Click here to view</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>The video game industry formation, present state, and futureent://SD_ILS/0/SD_ILS:2606602024-11-10T21:42:19Z2024-11-10T21:42:19ZAuthor Zackariasson, Peter, 1972- Wilson, Timothy L.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://www.tandfebooks.com/isbn/9780203106495">Click here to view</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Hollywood gamers digital convergence in the film and video game industriesent://SD_ILS/0/SD_ILS:2455052024-11-10T21:42:19Z2024-11-10T21:42:19ZAuthor Brookey, Robert Alan, 1959- Project Muse.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://muse.jhu.edu/books/9780253004673/">Full text available: </a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Producing games from business and budgets to creativity and designent://SD_ILS/0/SD_ILS:1473692024-11-10T21:42:19Z2024-11-10T21:42:19ZAuthor Cohen, D. S. Bustamante, Sergio A. Park, Tae Joon.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810706">http://www.sciencedirect.com/science/book/9780240810706</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Korea's online gaming empireent://SD_ILS/0/SD_ILS:2200692024-11-10T21:42:19Z2024-11-10T21:42:19ZAuthor Jin, Dal Yong, 1964-<br/>Preferred Shelf Number ONLINE<br/>Electronic Access IEEE Xplore <a href="http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267487">http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267487</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>