Search Results for Video games. - Narrowed by: 2011SirsiDynix Enterprisehttps://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dVideo$002bgames.$0026qf$003dPUBDATE$002509Publication$002bDate$0025092011$0025092011$0026ic$003dtrue$0026te$003dILS$0026ps$003d300?2024-11-12T03:36:40ZProgramming video games for the evil geniusent://SD_ILS/0/SD_ILS:2936612024-11-12T03:36:40Z2024-11-12T03:36:40ZAuthor Cinnamon, Ian.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://mhebooklibrary.com/reader/programming-video-games-for-evil-genius">Subscription required</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Making great games an insider's guide to designing and developing the world's greatest video gamesent://SD_ILS/0/SD_ILS:1477992024-11-12T03:36:40Z2024-11-12T03:36:40ZAuthor Wyman, Michael Thornton.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240812854">http://www.sciencedirect.com/science/book/9780240812854</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Interactive storytelling for video games a player-centered approach to creating memorable characters and storiesent://SD_ILS/0/SD_ILS:1454712024-11-12T03:36:40Z2024-11-12T03:36:40ZAuthor Lebowitz, Josiah. Klug, Chris.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240817170">http://www.sciencedirect.com/science/book/9780240817170</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Gaming the past using video games to teach secondary historyent://SD_ILS/0/SD_ILS:2643522024-11-12T03:36:40Z2024-11-12T03:36:40ZAuthor McCall, Jeremiah B., 1972-<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://www.tandfebooks.com/isbn/9780203831830">Click here to view</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>The golden age of video games the birth of a multi-billon dollar industryent://SD_ILS/0/SD_ILS:2870742024-11-12T03:36:40Z2024-11-12T03:36:40ZAuthor Dillon, Roberto. Dabney, Ted.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://marc.crcnetbase.com/isbn/9781439873243">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Making great games an insider's guide to designing and developing the world's greatest video gamesent://SD_ILS/0/SD_ILS:2662102024-11-12T03:36:40Z2024-11-12T03:36:40ZAuthor Wyman, Michael Thornton.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://www.tandfebooks.com/isbn/9780240812861">Click here to view</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Mathematics education for a new era video games as a medium for learningent://SD_ILS/0/SD_ILS:2889582024-11-12T03:36:40Z2024-11-12T03:36:40ZAuthor Devlin, Keith J.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://marc.crcnetbase.com/isbn/9781439867716">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Silent hill the terror engineent://SD_ILS/0/SD_ILS:2448832024-11-12T03:36:40Z2024-11-12T03:36:40ZAuthor Perron, Bernard. Project Muse.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://muse.jhu.edu/books/9780472027835/">Full text available: </a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Myst and Riven the world of the D'nient://SD_ILS/0/SD_ILS:2444412024-11-12T03:36:40Z2024-11-12T03:36:40ZAuthor Wolf, Mark J. P. Project Muse.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://muse.jhu.edu/books/9780472027491/">Full text available: </a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Reality is broken : why games make us better and how they can change the worldent://SD_ILS/0/SD_ILS:2945712024-11-12T03:36:40Z2024-11-12T03:36:40ZAuthor McGonigal, Jane.<br/>Preferred Shelf Number GV1469.17.S63 M34 2012<br/>Format: Books<br/>Availability Beytepe Library~1<br/>Creating games with Unity and Maya how to develop fun and marketable 3D gamesent://SD_ILS/0/SD_ILS:1476352024-11-12T03:36:40Z2024-11-12T03:36:40ZAuthor Watkins, Adam (William Adam)<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240818818">http://www.sciencedirect.com/science/book/9780240818818</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>The game audio tutorial a practical guide to sound and music for interactive gamesent://SD_ILS/0/SD_ILS:1459032024-11-12T03:36:40Z2024-11-12T03:36:40ZAuthor Stevens, Richard. Raybould, Dave.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240817262">http://www.sciencedirect.com/science/book/9780240817262</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Gaming matters art, science, magic, and the computer game mediument://SD_ILS/0/SD_ILS:2442482024-11-12T03:36:40Z2024-11-12T03:36:40ZAuthor Ruggill, Judd Ethan. McAllister, Ken S., 1966- Project Muse.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://muse.jhu.edu/books/9780817385590/">Full text available: </a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Basics of game designent://SD_ILS/0/SD_ILS:2889592024-11-12T03:36:40Z2024-11-12T03:36:40ZAuthor Moore, Michael E.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://marc.crcnetbase.com/isbn/9781439867761">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Creating games with Unity and Maya how to develop fun and marketable 3D gamesent://SD_ILS/0/SD_ILS:2642582024-11-12T03:36:40Z2024-11-12T03:36:40ZAuthor Watkins, Adam.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://www.tandfebooks.com/isbn/9780240819013">Click here to view</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>How to do things with videogamesent://SD_ILS/0/SD_ILS:3757672024-11-12T03:36:40Z2024-11-12T03:36:40ZAuthor Bogost, Ian.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://www.jstor.org/stable/10.5749/j.cttttmwd">http://www.jstor.org/stable/10.5749/j.cttttmwd</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>Gameplay mode : war, simulation, and technocultureent://SD_ILS/0/SD_ILS:3761942024-11-12T03:36:40Z2024-11-12T03:36:40ZAuthor Crogan, Patrick.<br/>Preferred Shelf Number ONLINE<br/>Electronic Access <a href="http://www.jstor.org/stable/10.5749/j.ctttv857">http://www.jstor.org/stable/10.5749/j.ctttv857</a><br/>Format: Electronic Resources<br/>Availability Online Library~1<br/>