Search Results for Video games. - Narrowed by: 2011 SirsiDynix Enterprise https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dVideo$002bgames.$0026qf$003dPUBDATE$002509Publication$002bDate$0025092011$0025092011$0026ic$003dtrue$0026te$003dILS$0026ps$003d300? 2024-11-12T03:36:40Z Programming video games for the evil genius ent://SD_ILS/0/SD_ILS:293661 2024-11-12T03:36:40Z 2024-11-12T03:36:40Z Author&#160;Cinnamon, Ian.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://mhebooklibrary.com/reader/programming-video-games-for-evil-genius">Subscription required</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Making great games an insider's guide to designing and developing the world's greatest video games ent://SD_ILS/0/SD_ILS:147799 2024-11-12T03:36:40Z 2024-11-12T03:36:40Z Author&#160;Wyman, Michael Thornton.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240812854">http://www.sciencedirect.com/science/book/9780240812854</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Interactive storytelling for video games a player-centered approach to creating memorable characters and stories ent://SD_ILS/0/SD_ILS:145471 2024-11-12T03:36:40Z 2024-11-12T03:36:40Z Author&#160;Lebowitz, Josiah.&#160;Klug, Chris.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240817170">http://www.sciencedirect.com/science/book/9780240817170</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Gaming the past using video games to teach secondary history ent://SD_ILS/0/SD_ILS:264352 2024-11-12T03:36:40Z 2024-11-12T03:36:40Z Author&#160;McCall, Jeremiah B., 1972-<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780203831830">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> The golden age of video games the birth of a multi-billon dollar industry ent://SD_ILS/0/SD_ILS:287074 2024-11-12T03:36:40Z 2024-11-12T03:36:40Z Author&#160;Dillon, Roberto.&#160;Dabney, Ted.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439873243">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Making great games an insider's guide to designing and developing the world's greatest video games ent://SD_ILS/0/SD_ILS:266210 2024-11-12T03:36:40Z 2024-11-12T03:36:40Z Author&#160;Wyman, Michael Thornton.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780240812861">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Mathematics education for a new era video games as a medium for learning ent://SD_ILS/0/SD_ILS:288958 2024-11-12T03:36:40Z 2024-11-12T03:36:40Z Author&#160;Devlin, Keith J.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439867716">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Silent hill the terror engine ent://SD_ILS/0/SD_ILS:244883 2024-11-12T03:36:40Z 2024-11-12T03:36:40Z Author&#160;Perron, Bernard.&#160;Project Muse.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://muse.jhu.edu/books/9780472027835/">Full text available: </a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Myst and Riven the world of the D'ni ent://SD_ILS/0/SD_ILS:244441 2024-11-12T03:36:40Z 2024-11-12T03:36:40Z Author&#160;Wolf, Mark J. P.&#160;Project Muse.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://muse.jhu.edu/books/9780472027491/">Full text available: </a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Reality is broken : why games make us better and how they can change the world ent://SD_ILS/0/SD_ILS:294571 2024-11-12T03:36:40Z 2024-11-12T03:36:40Z Author&#160;McGonigal, Jane.<br/>Preferred Shelf Number&#160;GV1469.17.S63 M34 2012<br/>Format:&#160;Books<br/>Availability&#160;Beytepe Library~1<br/> Creating games with Unity and Maya how to develop fun and marketable 3D games ent://SD_ILS/0/SD_ILS:147635 2024-11-12T03:36:40Z 2024-11-12T03:36:40Z Author&#160;Watkins, Adam (William Adam)<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240818818">http://www.sciencedirect.com/science/book/9780240818818</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> The game audio tutorial a practical guide to sound and music for interactive games ent://SD_ILS/0/SD_ILS:145903 2024-11-12T03:36:40Z 2024-11-12T03:36:40Z Author&#160;Stevens, Richard.&#160;Raybould, Dave.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240817262">http://www.sciencedirect.com/science/book/9780240817262</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Gaming matters art, science, magic, and the computer game medium ent://SD_ILS/0/SD_ILS:244248 2024-11-12T03:36:40Z 2024-11-12T03:36:40Z Author&#160;Ruggill, Judd Ethan.&#160;McAllister, Ken S., 1966-&#160;Project Muse.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://muse.jhu.edu/books/9780817385590/">Full text available: </a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Basics of game design ent://SD_ILS/0/SD_ILS:288959 2024-11-12T03:36:40Z 2024-11-12T03:36:40Z Author&#160;Moore, Michael E.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://marc.crcnetbase.com/isbn/9781439867761">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Creating games with Unity and Maya how to develop fun and marketable 3D games ent://SD_ILS/0/SD_ILS:264258 2024-11-12T03:36:40Z 2024-11-12T03:36:40Z Author&#160;Watkins, Adam.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://www.tandfebooks.com/isbn/9780240819013">Click here to view</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> How to do things with videogames ent://SD_ILS/0/SD_ILS:375767 2024-11-12T03:36:40Z 2024-11-12T03:36:40Z Author&#160;Bogost, Ian.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://www.jstor.org/stable/10.5749/j.cttttmwd">http://www.jstor.org/stable/10.5749/j.cttttmwd</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> Gameplay mode : war, simulation, and technoculture ent://SD_ILS/0/SD_ILS:376194 2024-11-12T03:36:40Z 2024-11-12T03:36:40Z Author&#160;Crogan, Patrick.<br/>Preferred Shelf Number&#160;ONLINE<br/>Electronic Access&#160;<a href="http://www.jstor.org/stable/10.5749/j.ctttv857">http://www.jstor.org/stable/10.5749/j.ctttv857</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/>