Search Results for Video games. - Narrowed by: Gamification. SirsiDynix Enterprise https://katalog.hacettepe.edu.tr/client/en_US/default/default/qu$003dVideo$002bgames.$0026qf$003dSUBJECT$002509Subject$002509Gamification.$002509Gamification.$0026ps$003d300?dt=list 2026-04-04T00:23:42Z PLAYFUL PEDAGOGY IN THE PANDEMIC pivoting to games-based learning. ent://SD_ILS/0/SD_ILS:568454 2026-04-04T00:23:42Z 2026-04-04T00:23:42Z Author&#160;Johnson, Emily K. (Emily Kuzneski), author.&#160;Salter, Anastasia, 1984- author.<br/>Preferred Shelf Number&#160;LB2395.7<br/>Electronic Access&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003281696">https://www.taylorfrancis.com/books/9781003281696</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/> The gamification of society ent://SD_ILS/0/SD_ILS:596663 2026-04-04T00:23:42Z 2026-04-04T00:23:42Z Author&#160;Le Lay, St&eacute;phane, editor.&#160;Savignac, Emmanuelle, editor.&#160;Frances, Jean, editor.&#160;L&eacute;nel, Pierre, editor.<br/>Preferred Shelf Number&#160;GV1201.38 .G36 2021 EB<br/>Electronic Access&#160;<a href="https://onlinelibrary.wiley.com/doi/book/10.1002/9781119821557">https://onlinelibrary.wiley.com/doi/book/10.1002/9781119821557</a><br/>Format:&#160;Electronic Resources<br/>Availability&#160;Online Library~1<br/>