Arama Sonuçları Character. - Daraltılmış: Computer animation.SirsiDynix Enterprisehttps://katalog.hacettepe.edu.tr/client/tr_TR/default_tr/default_tr/qu$003dCharacter.$0026qf$003dSUBJECT$002509Subject$002509Computer$002banimation.$002509Computer$002banimation.$0026ps$003d300$0026isd$003dtrue?dt=list2026-01-10T20:21:56ZCreative character designent://SD_ILS/0/SD_ILS:2652462026-01-10T20:21:56Z2026-01-10T20:21:56ZYazar Tillman, Bryan.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240814964">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Creative character designent://SD_ILS/0/SD_ILS:2688862026-01-10T20:21:56Z2026-01-10T20:21:56ZYazar Tillman, Bryan.<br/>Yer Numarası NC825.C43 T55 2011<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Creative character designent://SD_ILS/0/SD_ILS:1475592026-01-10T20:21:56Z2026-01-10T20:21:56ZYazar Tillman, Bryan.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240814957">http://www.sciencedirect.com/science/book/9780240814957</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>An essential introduction to Maya character riggingent://SD_ILS/0/SD_ILS:5737842026-01-10T20:21:56Z2026-01-10T20:21:56ZYazar Briggs, Cheryl, author.<br/>Yer Numarası TR897.7 .B75 2021<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781315771403">https://www.taylorfrancis.com/books/9781315771403</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Alive character design : for games, animation and filment://SD_ILS/0/SD_ILS:2675632026-01-10T20:21:56Z2026-01-10T20:21:56ZYazar Su, Haitao. Zhao, Vincent.<br/>Yer Numarası NC825.C43 S8 2012<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~2<br/>3ds Max Modeling for games insider's guide to game character, vehicle, and environment modeling. Volume 1ent://SD_ILS/0/SD_ILS:1459962026-01-10T20:21:56Z2026-01-10T20:21:56ZYazar Gahan, Andrew.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240815824">http://www.sciencedirect.com/science/book/9780240815824</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3ds Max modeling for games insider's guide to game character, vehicle, and environment modelingent://SD_ILS/0/SD_ILS:1460322026-01-10T20:21:56Z2026-01-10T20:21:56ZYazar Gahan, Andrew.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810614">http://www.sciencedirect.com/science/book/9780240810614</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Character modeling with Maya and ZBrush professional polygonal modeling techniquesent://SD_ILS/0/SD_ILS:1488992026-01-10T20:21:56Z2026-01-10T20:21:56ZYazar Patnode, Jason.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240520346">http://www.sciencedirect.com/science/book/9780240520346</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>An essential introduction to Maya character rigging with DVDent://SD_ILS/0/SD_ILS:1459282026-01-10T20:21:56Z2026-01-10T20:21:56ZYazar Cabrera, Cheryl.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240520827">http://www.sciencedirect.com/science/book/9780240520827</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game character modeling and animation with 3ds Maxent://SD_ILS/0/SD_ILS:1458182026-01-10T20:21:56Z2026-01-10T20:21:56ZYazar Clinton, Yancey.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809786">http://www.sciencedirect.com/science/book/9780240809786</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>The uncanny valley in games and animationent://SD_ILS/0/SD_ILS:5447472026-01-10T20:21:56Z2026-01-10T20:21:56ZYazar Tinwell, Angela, author.<br/>Yer Numarası TR897.7 .T597 2015<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781466586956">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>Hybrid animation : integrating 2D and 3D assetsent://SD_ILS/0/SD_ILS:5465242026-01-10T20:21:56Z2026-01-10T20:21:56ZYazar O'Hailey, Tina., author.<br/>Yer Numarası TR897.7 .O42 2015<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781315867885">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>Multithreading for visual effectsent://SD_ILS/0/SD_ILS:5451222026-01-10T20:21:56Z2026-01-10T20:21:56ZYazar Watt, Martin, author. Coumans, Erwin, author. ElKoura, George, author. Henderson, Ronald, author. Kraemer, Manuel, author.<br/>Yer Numarası TR897.7<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781482243574">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>Tradigital 3ds Max : a CG animator's guide to applying the classic principles of animationent://SD_ILS/0/SD_ILS:3424862026-01-10T20:21:56Z2026-01-10T20:21:56ZYazar Lapidus, Richard.<br/>Yer Numarası ONLINE(342486.1)<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240817316">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>