Arama Sonu&ccedil;lar&#305; Computer - Daralt&#305;lm&#305;&#351;: Three-dimensional display systems. SirsiDynix Enterprise https://katalog.hacettepe.edu.tr/client/tr_TR/default_tr/default_tr/qu$003dComputer$0026qf$003dSUBJECT$002509Konu$002509Three-dimensional$002bdisplay$002bsystems.$002509Three-dimensional$002bdisplay$002bsystems.$0026ps$003d300?dt=list 2025-12-05T22:55:20Z Geometric tools for computer graphics ent://SD_ILS/0/SD_ILS:105536 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Schneider, Philip J.&#160;Eberly, David H., ort. yaz.<br/>Yer Numaras&#305;&#160;T 385 .S334 2003<br/>Format:&#160;Kitap<br/>Durum&#160;Beytepe K&uuml;t&uuml;phanesi~1<br/> Geometric tools for computer graphics ent://SD_ILS/0/SD_ILS:253870 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Schneider, Philip J.&#160;Eberly, David H.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781558605947">http://www.sciencedirect.com/science/book/9781558605947</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Foundations of 3D computer graphics ent://SD_ILS/0/SD_ILS:269865 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Gortler, Steven J.<br/>Yer Numaras&#305;&#160;T385 G658 2012<br/>Format:&#160;Kitap<br/>Durum&#160;Beytepe K&uuml;t&uuml;phanesi~1<br/> Fluid simulation for computer graphics ent://SD_ILS/0/SD_ILS:541784 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Bridson, Robert, 1976, author.<br/>Yer Numaras&#305;&#160;T385 .B744 2008<br/>Elektronik Eri&#351;im&#160;<a href="https://www.taylorfrancis.com/books/9781439865095">Click here to view.</a><br/>Format:&#160;Kitap<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> 3D game engine design : A practical approach to real-time computer graphics ent://SD_ILS/0/SD_ILS:75173 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Eberly, David H.<br/>Yer Numaras&#305;&#160;T 385 E373 2001<br/>Format:&#160;Kitap<br/>Durum&#160;Beytepe K&uuml;t&uuml;phanesi~2<br/> Blender for animation and film-based production ent://SD_ILS/0/SD_ILS:544135 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;MANRIQUE, MICHELANGELO.<br/>Yer Numaras&#305;&#160;TR897.72 .B55<br/>Elektronik Eri&#351;im&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429170997">https://www.taylorfrancis.com/books/9780429170997</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Blender foundations the essential guide to learning Blender 2.6 ent://SD_ILS/0/SD_ILS:145337 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Hess, Roland, 1970-<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240814308">http://www.sciencedirect.com/science/book/9780240814308</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Animating with Blender how to create short animations from start to finish ent://SD_ILS/0/SD_ILS:145404 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Hess, D. Roland.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810799">http://www.sciencedirect.com/science/book/9780240810799</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Maya for games modeling and texturing techniques with Maya and Mudbox ent://SD_ILS/0/SD_ILS:147084 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Ingrassia, Michael.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810645">http://www.sciencedirect.com/science/book/9780240810645</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Real-world modo in the trenches with modo ent://SD_ILS/0/SD_ILS:149168 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;McDermott, Wes.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811994">http://www.sciencedirect.com/science/book/9780240811994</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Real-world modo : in the trenches with modo ent://SD_ILS/0/SD_ILS:538532 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;McDermott, Wes., author.<br/>Yer Numaras&#305;&#160;TR897.7 .M3893 2010<br/>Elektronik Eri&#351;im&#160;<a href="https://www.taylorfrancis.com/books/9781136136702">Click here to view.</a><br/>Format:&#160;Kitap<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> 3ds max design architectural visualization for intermediate users ent://SD_ILS/0/SD_ILS:145967 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Smith, Brian L. (Brian Lawrence), 1972-&#160;ScienceDirect (Online service)<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240821078">An electronic book accessible through the World Wide Web; click for information</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Creating games with Unity and Maya how to develop fun and marketable 3D games ent://SD_ILS/0/SD_ILS:147635 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Watkins, Adam (William Adam)<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240818818">http://www.sciencedirect.com/science/book/9780240818818</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Creating games with Unity and Maya how to develop fun and marketable 3D games ent://SD_ILS/0/SD_ILS:264258 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Watkins, Adam.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;<a href="http://www.tandfebooks.com/isbn/9780240819013">Click here to view</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Tradigital blender a CG animator's guide to applying the classic principles of animation ent://SD_ILS/0/SD_ILS:146858 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Hess, Roland, 1970-<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240817576">http://www.sciencedirect.com/science/book/9780240817576</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> 3ds max design architectural visualization for intermediate users ent://SD_ILS/0/SD_ILS:264298 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Smith, Brian L. (Brian Lawrence), 1972-<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;<a href="http://www.tandfebooks.com/isbn/9780240821207">Click here to view</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Learning Autodesk 3ds Max Design 2010 essentials. ent://SD_ILS/0/SD_ILS:147768 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Autodesk, Inc.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811932">http://www.sciencedirect.com/science/book/9780240811932</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Essential CG lighting techniques with 3ds Max ent://SD_ILS/0/SD_ILS:145805 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Brooker, Darren.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240521176">http://www.sciencedirect.com/science/book/9780240521176</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Tasar&#305;mc&#305;lar i&ccedil;in Rhinoceros 3D ile y&uuml;zey modelleme ent://SD_ILS/0/SD_ILS:373498 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Eryayar, Erkut.<br/>Yer Numaras&#305;&#160;T385 E79 2013<br/>Format:&#160;Kitap<br/>Durum&#160;Beytepe K&uuml;t&uuml;phanesi~1<br/> Point-based graphics ent://SD_ILS/0/SD_ILS:147237 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Gross, Markus, 1963-&#160;Pfister, Hanspeter.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123706041">http://www.sciencedirect.com/science/book/9780123706041</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Rendering with Mental ray &amp; 3Ds Max ent://SD_ILS/0/SD_ILS:149153 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Steen, Joep van der.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240808932">http://www.sciencedirect.com/science/book/9780240808932</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Getting started in 3D with Maya create a project from start to finish--model, texture, rig, animate, and render in Maya ent://SD_ILS/0/SD_ILS:265270 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Watkins, Adam.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;<a href="http://www.tandfebooks.com/isbn/9780240820453">Click here to view</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Autodesk 3ds Max Design 2012 : a tutorial approach ent://SD_ILS/0/SD_ILS:365586 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;CADCIM Technologies.&#160;Tickoo, Sham.<br/>Yer Numaras&#305;&#160;TR897.7.C32 A98 2011<br/>Format:&#160;Kitap<br/>Durum&#160;Beytepe K&uuml;t&uuml;phanesi~1<br/> Rendering with mental ray and 3ds Max ent://SD_ILS/0/SD_ILS:149175 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Steen, Joep van der.&#160;Boardman, Ted.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240812373">http://www.sciencedirect.com/science/book/9780240812373</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Rendering with Mental Ray and 3Ds Max ent://SD_ILS/0/SD_ILS:342425 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Steen, Joep van der.&#160;Boardman, Ted.<br/>Yer Numaras&#305;&#160;ONLINE(342425.1)<br/>Elektronik Eri&#351;im&#160;<a href="http://www.tandfebooks.com/isbn/9780240813905">Click here to view</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Real-time shader programming covering DirectX 9.0 ent://SD_ILS/0/SD_ILS:254038 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Fosner, Ron.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781558608535">http://www.sciencedirect.com/science/book/9781558608535</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Level of detail for 3D graphics ent://SD_ILS/0/SD_ILS:253625 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Luebke, David P.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781558608382">http://www.sciencedirect.com/science/book/9781558608382</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Maya 8 the complete reference ent://SD_ILS/0/SD_ILS:293688 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Meade, Tom.&#160;Arima, Shinsaku.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;<a href="http://mhebooklibrary.com/reader/maya-8-complete-reference">Subscription required</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Complete Maya programming. 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D.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780120884827">http://www.sciencedirect.com/science/book/9780120884827</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Autodesk Maya 2020 ile 3B modelleme : animasyon ve oyun geli&#351;tiriciler i&ccedil;in ent://SD_ILS/0/SD_ILS:506957 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;G&uuml;r&ccedil;ay, Ha&#351;met.<br/>Yer Numaras&#305;&#160;TR897.7 G873 2020<br/>Format:&#160;Kitap<br/>Durum&#160;Beytepe K&uuml;t&uuml;phanesi~3<br/> C# game programming cookbook for unity 3d ent://SD_ILS/0/SD_ILS:545655 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;MURRAY, JEFF W.<br/>Yer Numaras&#305;&#160;QA76.76 .C672<br/>Elektronik Eri&#351;im&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429075926">https://www.taylorfrancis.com/books/9780429075926</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Physically based rendering. ent://SD_ILS/0/SD_ILS:459140 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Pharr, Matt.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780128006450">http://www.sciencedirect.com/science/book/9780128006450</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Introducing Autodesk Maya 2015 ent://SD_ILS/0/SD_ILS:314888 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Derakhshani, Dariush.<br/>Yer Numaras&#305;&#160;TR897.72.M39 D47 2014<br/>Format:&#160;Kitap<br/>Durum&#160;Beytepe K&uuml;t&uuml;phanesi~1<br/> SketchUp ent://SD_ILS/0/SD_ILS:310200 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;K&ouml;ksal, Ahmet Turan.<br/>Yer Numaras&#305;&#160;T385 K65 2012<br/>Format:&#160;Kitap<br/>Durum&#160;Beytepe K&uuml;t&uuml;phanesi~1<br/> Digital Mayhem 3D Machine Techniques ent://SD_ILS/0/SD_ILS:538543 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Evans, Duncan, author.&#160;Safari, an O'Reilly Media Company.<br/>Yer Numaras&#305;&#160;TR660<br/>Elektronik Eri&#351;im&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780240526072">https://www.taylorfrancis.com/books/9780240526072</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> 3D game textures : create professional game art using photoshop ent://SD_ILS/0/SD_ILS:539525 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Ahearn, Luke., 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view.</a><br/>Format:&#160;Kitap<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Augmented reality an emerging technologies guide to AR ent://SD_ILS/0/SD_ILS:145326 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Kipper, Greg.&#160;Rampolla, Joseph.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781597497336">http://www.sciencedirect.com/science/book/9781597497336</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Digital modeling ent://SD_ILS/0/SD_ILS:267647 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Vaughan, William.<br/>Yer Numaras&#305;&#160;T385 V344 2012<br/>Format:&#160;Kitap<br/>Durum&#160;Beytepe K&uuml;t&uuml;phanesi~1<br/> CorelDRAW X6 the official guide ent://SD_ILS/0/SD_ILS:293428 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Bouton, Gary David, 1953-<br/>Yer 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Cinema 4D.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240814506">http://www.sciencedirect.com/science/book/9780240814506</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> 3D art essentials the fundamentals of 3D modeling, texturing, and animation ent://SD_ILS/0/SD_ILS:264264 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Chopine, Ami.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;<a href="http://www.tandfebooks.com/isbn/9780240814728">Click here to view</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Creating 3D game art for the iPhone with Unity : featuring modo and blender pipelines ent://SD_ILS/0/SD_ILS:342510 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;McDermott, Wes.<br/>Yer Numaras&#305;&#160;ONLINE(342510.1)<br/>Elektronik Eri&#351;im&#160;<a href="http://www.tandfebooks.com/isbn/9780240815640">Click here to view</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> The 3D art book ent://SD_ILS/0/SD_ILS:312803 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Eaton, Tristan&#160;McCormick, Carlo.<br/>Yer Numaras&#305;&#160;N7433.8 E38 2011<br/>Format:&#160;Kitap<br/>Durum&#160;Beytepe K&uuml;t&uuml;phanesi~1<br/> Graphics shaders : theory and practice ent://SD_ILS/0/SD_ILS:541757 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Bailey, Michael (Michael John), 1953, author.&#160;Cunningham, Steve.<br/>Yer Numaras&#305;&#160;T385 .B3455 2011<br/>Elektronik Eri&#351;im&#160;<a href="https://www.taylorfrancis.com/books/9781439867754">Click here to view.</a><br/>Format:&#160;Kitap<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Game physics ent://SD_ILS/0/SD_ILS:145867 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Eberly, David H.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123749031">http://www.sciencedirect.com/science/book/9780123749031</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Physically based rendering from theory to implementation ent://SD_ILS/0/SD_ILS:148243 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Pharr, Matt.&#160;Humphreys, Greg, Ph. D.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123750792">http://www.sciencedirect.com/science/book/9780123750792</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Mobile graphics 3D SoC from algorithm to chip ent://SD_ILS/0/SD_ILS:249875 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Woo, Jeong-Ho.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;IEEE Xplore <a href="http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=5676102">http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=5676102</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Digital sculpting with Mudbox essential tools and techniques for artists ent://SD_ILS/0/SD_ILS:259451 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;De la Flor, Mike.&#160;Mongeon, Bridgette.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;<a href="http://www.tandfebooks.com/isbn/9780080958385">Click here to view</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Digital sculpting with Mudbox essential tools and techniques for artists ent://SD_ILS/0/SD_ILS:146545 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;De la Flor, Mike.&#160;Mongeon, Bridgette.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240812038">http://www.sciencedirect.com/science/book/9780240812038</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Introducing Maya 2009 ent://SD_ILS/0/SD_ILS:134322 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Derakhshani, Dariush.<br/>Yer Numaras&#305;&#160;TR897.7 D47 2009<br/>Format:&#160;Kitap<br/>Durum&#160;Beytepe K&uuml;t&uuml;phanesi~1<br/> Learning Autodesk Maya 2010 : the special effects handbook ent://SD_ILS/0/SD_ILS:134334 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yer Numaras&#305;&#160;TR897.7 L438 2009<br/>Format:&#160;Kitap<br/>Durum&#160;Beytepe K&uuml;t&uuml;phanesi~1<br/> Mastering Maya 2009 ent://SD_ILS/0/SD_ILS:134056 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Keller, Eric.<br/>Yer Numaras&#305;&#160;TR897.7 K418 2009<br/>Format:&#160;Kitap<br/>Durum&#160;Beytepe K&uuml;t&uuml;phanesi~1<br/> Vue 7 from the ground up ent://SD_ILS/0/SD_ILS:146804 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Chopine, Ami.&#160;Chopine, Vladimir.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240812267">http://www.sciencedirect.com/science/book/9780240812267</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Cinema 4D 11 workshop ent://SD_ILS/0/SD_ILS:148814 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Koenigsmarck, Arndt von.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811956">http://www.sciencedirect.com/science/book/9780240811956</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Vue 7 : from the ground up ent://SD_ILS/0/SD_ILS:342534 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Chopine, Ami.&#160;Chopine, Vladimir.<br/>Yer Numaras&#305;&#160;ONLINE(342534.1)<br/>Elektronik Eri&#351;im&#160;<a href="http://www.tandfebooks.com/isbn/9780080960968">Click here to view</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> 3D game environments create professional 3D game worlds ent://SD_ILS/0/SD_ILS:146072 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Ahearn, Luke.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240808956">http://www.sciencedirect.com/science/book/9780240808956</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Cinema 4D 11 workshop ent://SD_ILS/0/SD_ILS:342513 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Koenigsmarck, Arndt von.<br/>Yer Numaras&#305;&#160;ONLINE(342513.1)<br/>Elektronik Eri&#351;im&#160;<a href="http://www.tandfebooks.com/isbn/9780080957074">Click here to view</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Point-based graphics ent://SD_ILS/0/SD_ILS:112119 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Gross, Markus, 1963-&#160;Pfister, Hanspeter.&#160;ScienceDirect (Online service)<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123706041">An electronic book accessible through the World Wide Web; click for information</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> X3D extensible 3D graphics for Web authors ent://SD_ILS/0/SD_ILS:112126 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Brutzman, Don.&#160;Daly, Leonard.&#160;ScienceDirect (Online service)<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780120885008">An electronic book accessible through the World Wide Web; click for information</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> AutoCAD 2007 in 3D : a modern perspective ent://SD_ILS/0/SD_ILS:109636 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Puerta, Frank E.<br/>Yer Numaras&#305;&#160;T385 .P878 2007<br/>Format:&#160;Kitap<br/>Durum&#160;Beytepe K&uuml;t&uuml;phanesi~2<br/> X3D extensible 3D graphics for Web authors ent://SD_ILS/0/SD_ILS:145685 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Brutzman, Don.&#160;Daly, Leonard.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780120885008">http://www.sciencedirect.com/science/book/9780120885008</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Cinema 4D the artist's project sourcebook ent://SD_ILS/0/SD_ILS:148892 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Powers, Anne.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809533">http://www.sciencedirect.com/science/book/9780240809533</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Large-scale 3D data integration ent://SD_ILS/0/SD_ILS:133978 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Zlatanova, Siyka.&#160;Prosperi, David.<br/>Yer Numaras&#305;&#160;TA174 .L37 2006<br/>Format:&#160;Kitap<br/>Durum&#160;Beytepe K&uuml;t&uuml;phanesi~1<br/> Real-time volume graphics ent://SD_ILS/0/SD_ILS:539601 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Engel, Klaus, 1969-<br/>Yer Numaras&#305;&#160;T385 .R43414 2006<br/>Elektronik Eri&#351;im&#160;<a href="https://www.taylorfrancis.com/books/9781439864296">Click here to view.</a><br/>Format:&#160;Kitap<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Large-scale 3D data integration ent://SD_ILS/0/SD_ILS:541875 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Zlatanova, Siyka.&#160;Prosperi, David.<br/>Yer Numaras&#305;&#160;TA174 .L37 2006<br/>Elektronik Eri&#351;im&#160;<a href="https://www.taylorfrancis.com/books/9781420036282">Click here to view.</a><br/>Format:&#160;Kitap<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> An invitation to 3-D vision : from images to geometric models ent://SD_ILS/0/SD_ILS:127874 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Ma, Yi.<br/>Yer Numaras&#305;&#160;TA1634 A5 2004<br/>Format:&#160;Kitap<br/>Durum&#160;Beytepe K&uuml;t&uuml;phanesi~1<br/> Creating the art of the game ent://SD_ILS/0/SD_ILS:317718 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Omernick, Matthew.<br/>Yer Numaras&#305;&#160;T385 O44 2004<br/>Format:&#160;Kitap<br/>Durum&#160;Beytepe K&uuml;t&uuml;phanesi~1<br/> 3-D modeling and surfacing ent://SD_ILS/0/SD_ILS:66841 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Fleming, Bill, 1969-<br/>Yer Numaras&#305;&#160;T 385 F589 1999<br/>Format:&#160;Kitap<br/>Durum&#160;Beytepe K&uuml;t&uuml;phanesi~2<br/> Machine vision for three-dimensional scenes ent://SD_ILS/0/SD_ILS:255075 2025-12-05T22:55:20Z 2025-12-05T22:55:20Z Yazar&#160;Freeman, Herbert.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780122667220">http://www.sciencedirect.com/science/book/9780122667220</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/>