Arama Sonuçları Computer animation - Daraltılmış: Computer graphics.SirsiDynix Enterprisehttps://katalog.hacettepe.edu.tr/client/tr_TR/default_tr/default_tr/qu$003dComputer$002banimation$0026qf$003dSUBJECT$002509Konu$002509Computer$002bgraphics.$002509Computer$002bgraphics.$0026pe$003dd$00253A$0026ic$003dtrue$0026ps$003d300?dt=list2024-12-27T14:14:27ZNon-photorealistic computer graphics modeling, rendering, and animationent://SD_ILS/0/SD_ILS:2539012024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Strothotte, Thomas, 1959- Schlechtweg, Stefan.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781558607873">http://www.sciencedirect.com/science/book/9781558607873</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Non-photorealistic computer graphics : modeling, rendering, and animationent://SD_ILS/0/SD_ILS:1058252024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Strothotte, Thomas, 1959- Schlechtweg, Stefan, ort. yaz.<br/>Yer Numarası T 385 .S79917 2002<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~2<br/>Computer graphics through OpenGL : from theory to experimentsent://SD_ILS/0/SD_ILS:3584232024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Guha, Sumanta.<br/>Yer Numarası T385 G85 2011<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>The uncanny valley in games and animationent://SD_ILS/0/SD_ILS:3570452024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Tinwell, Angela, author.<br/>Yer Numarası ONLINE(357045.1)<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781466586956">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3ds max 2014 ile görselleştirmeent://SD_ILS/0/SD_ILS:3103212024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Çelik, Emrah.<br/>Yer Numarası TR897.7 C45 2014<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~2<br/>Introducing Autodesk Maya 2015ent://SD_ILS/0/SD_ILS:3148882024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Derakhshani, Dariush.<br/>Yer Numarası TR897.72.M39 D47 2014<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>After effects apprentice real-world skills for the aspiring motion graphics artistent://SD_ILS/0/SD_ILS:2652642024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Meyer, Trish, 1961- Meyer, Chris, 1961-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240817378">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Digital modelingent://SD_ILS/0/SD_ILS:2676472024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Vaughan, William.<br/>Yer Numarası T385 V344 2012<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Multimedia demystifiedent://SD_ILS/0/SD_ILS:2940992024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Dowling, Jennifer Coleman.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://mhebooklibrary.com/reader/multimedia-demystified">Subscription required</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D motion graphics for 2D artists : conquering the 3rd dimensionent://SD_ILS/0/SD_ILS:3424432024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Byrne, Bill, 1976-<br/>Yer Numarası ONLINE(342443.1)<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240815343">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3ds max design architectural visualization for intermediate usersent://SD_ILS/0/SD_ILS:1459672024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Smith, Brian L. (Brian Lawrence), 1972- ScienceDirect (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240821078">An electronic book accessible through the World Wide Web; click for information</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D motion graphics for 2D artists conquering the 3rd dimensionent://SD_ILS/0/SD_ILS:1461272024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Byrne, Bill, 1976-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240815336">http://www.sciencedirect.com/science/book/9780240815336</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Maya 8 the complete referenceent://SD_ILS/0/SD_ILS:2936882024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Meade, Tom. Arima, Shinsaku.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://mhebooklibrary.com/reader/maya-8-complete-reference">Subscription required</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Cinema 4D the artist's project sourcebookent://SD_ILS/0/SD_ILS:1488772024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar McQuilkin, Kent. Powers, Anne. Cinema 4D.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240814506">http://www.sciencedirect.com/science/book/9780240814506</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3ds max design architectural visualization for intermediate usersent://SD_ILS/0/SD_ILS:2642982024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Smith, Brian L. (Brian Lawrence), 1972-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240821207">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D art essentials the fundamentals of 3D modeling, texturing, and animationent://SD_ILS/0/SD_ILS:2642642024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Chopine, Ami.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240814728">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D automotive modeling an insider's guide to 3D car modeling and design for games and filment://SD_ILS/0/SD_ILS:2661932024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Gahan, Andrew.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240814292">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Autodesk 3ds Max Design 2012 : a tutorial approachent://SD_ILS/0/SD_ILS:3655862024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar CADCIM Technologies. Tickoo, Sham.<br/>Yer Numarası TR897.7.C32 A98 2011<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>How to cheat in 3ds max 2011 : get spectacular results fastent://SD_ILS/0/SD_ILS:3425012024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Bousquet, Michele, 1962-<br/>Yer Numarası ONLINE(342501.1)<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240814346">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3ds max modeling for games. Volume II, Insider's guide to stylized modelingent://SD_ILS/0/SD_ILS:1459722024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Gahan, Andrew. ScienceDirect (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240816067">An electronic book accessible through the World Wide Web; click for information</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3ds Max Modeling for games insider's guide to game character, vehicle, and environment modeling. Volume 1ent://SD_ILS/0/SD_ILS:1459962024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Gahan, Andrew.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240815824">http://www.sciencedirect.com/science/book/9780240815824</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Tradigital blender a CG animator's guide to applying the classic principles of animationent://SD_ILS/0/SD_ILS:1468582024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Hess, Roland, 1970-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240817576">http://www.sciencedirect.com/science/book/9780240817576</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>How to cheat in motionent://SD_ILS/0/SD_ILS:1454182024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Sheffield, Patrick.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810973">http://www.sciencedirect.com/science/book/9780240810973</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Maya Zbrush : karakter modellemeent://SD_ILS/0/SD_ILS:3785722024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Yıkaroğlu, Nebi.<br/>Yer Numarası T385 Y55 2010<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Rendering with Mental Ray and 3Ds Maxent://SD_ILS/0/SD_ILS:3424252024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Steen, Joep van der. Boardman, Ted.<br/>Yer Numarası ONLINE(342425.1)<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240813905">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>How to cheat in Motionent://SD_ILS/0/SD_ILS:3424292024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Sheffield, Patrick.<br/>Yer Numarası ONLINE(342429.1)<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780080928241">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Flash Catalyst CS5 bibleent://SD_ILS/0/SD_ILS:3038792024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Huddleston, Rob.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim Wiley InterScience <a href="http://dx.doi.org/10.1002/9781118257715">An electronic book accessible through the World Wide Web; click for information</a>
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<a href="http://site.ebrary.com/lib/alltitles/Doc?id=10380975">http://site.ebrary.com/lib/alltitles/Doc?id=10380975</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Blender foundations the essential guide to learning Blender 2.6ent://SD_ILS/0/SD_ILS:1453372024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Hess, Roland, 1970-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240814308">http://www.sciencedirect.com/science/book/9780240814308</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>How to cheat in 3ds Max 2011 get spectacular results fastent://SD_ILS/0/SD_ILS:1456202024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Bousquet, Michele, 1962-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240814339">http://www.sciencedirect.com/science/book/9780240814339</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D automotive modeling an insider's guide to 3D car modeling and design for games and filment://SD_ILS/0/SD_ILS:1461022024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Gahan, Andrew.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240814285">http://www.sciencedirect.com/science/book/9780240814285</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Real-world modo in the trenches with modoent://SD_ILS/0/SD_ILS:1491682024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar McDermott, Wes.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811994">http://www.sciencedirect.com/science/book/9780240811994</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Rendering with mental ray and 3ds Maxent://SD_ILS/0/SD_ILS:1491752024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Steen, Joep van der. Boardman, Ted.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240812373">http://www.sciencedirect.com/science/book/9780240812373</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Cinema 4D 11 workshopent://SD_ILS/0/SD_ILS:1488142024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Koenigsmarck, Arndt von.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811956">http://www.sciencedirect.com/science/book/9780240811956</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>How to cheat in 3ds Max 2010 get spectacular results fastent://SD_ILS/0/SD_ILS:2594492024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Bousquet, Michele, 1962-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780080886237">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Vue 7 : from the ground upent://SD_ILS/0/SD_ILS:3425342024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Chopine, Ami. Chopine, Vladimir.<br/>Yer Numarası ONLINE(342534.1)<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780080960968">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Vue 7 from the ground upent://SD_ILS/0/SD_ILS:1468042024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Chopine, Ami. Chopine, Vladimir.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240812267">http://www.sciencedirect.com/science/book/9780240812267</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Poly-modeling with 3ds Max thinking outside of the boxent://SD_ILS/0/SD_ILS:1473122024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Daniele, Todd.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810928">http://www.sciencedirect.com/science/book/9780240810928</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Animating with Blender how to create short animations from start to finishent://SD_ILS/0/SD_ILS:1454042024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Hess, D. Roland.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810799">http://www.sciencedirect.com/science/book/9780240810799</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game art complete all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniquesent://SD_ILS/0/SD_ILS:1456972024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Gahan, Andrew.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811475">http://www.sciencedirect.com/science/book/9780240811475</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3ds Max modeling for games insider's guide to game character, vehicle, and environment modelingent://SD_ILS/0/SD_ILS:1460322024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Gahan, Andrew.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810614">http://www.sciencedirect.com/science/book/9780240810614</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>How to cheat in 3ds Max 2009 get spectacular results fastent://SD_ILS/0/SD_ILS:1454732024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Bousquet, Michele, 1962-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810324">http://www.sciencedirect.com/science/book/9780240810324</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Cinema 4D 11 workshopent://SD_ILS/0/SD_ILS:3425132024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Koenigsmarck, Arndt von.<br/>Yer Numarası ONLINE(342513.1)<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780080957074">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>CorelDRAW graphic suite x4ent://SD_ILS/0/SD_ILS:1257322024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Cesur, Hatice.<br/>Yer Numarası T385 C469 2010<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>3ds max 2008 ile görselleştirmeent://SD_ILS/0/SD_ILS:1250332024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Çelik, Emrah.<br/>Yer Numarası TR897.7 C45 2008<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Creating motion graphics with After Effectsent://SD_ILS/0/SD_ILS:1475382024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Meyer, Trish, 1961- Meyer, Chris, 1961-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810102">http://www.sciencedirect.com/science/book/9780240810102</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game character modeling and animation with 3ds Maxent://SD_ILS/0/SD_ILS:1458182024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Clinton, Yancey.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809786">http://www.sciencedirect.com/science/book/9780240809786</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Cinema 4D the artist's project sourcebookent://SD_ILS/0/SD_ILS:1488922024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Powers, Anne.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809533">http://www.sciencedirect.com/science/book/9780240809533</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Rendering with Mental ray & 3Ds Maxent://SD_ILS/0/SD_ILS:1491532024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Steen, Joep van der.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240808932">http://www.sciencedirect.com/science/book/9780240808932</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3ds max 9 ile görselleştirmeent://SD_ILS/0/SD_ILS:1499902024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Çelik, Emrah.<br/>Yer Numarası TR897.7 C455 2007<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Learning Autodesk 3ds max 2008. Foundationent://SD_ILS/0/SD_ILS:1478072024-12-27T14:14:27Z2024-12-27T14:14:27ZYer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809274">http://www.sciencedirect.com/science/book/9780240809274</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Houdini on the spot power user tips and techniquesent://SD_ILS/0/SD_ILS:1456322024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Zerouni, Craig.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240808628">http://www.sciencedirect.com/science/book/9780240808628</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D Studio Maxent://SD_ILS/0/SD_ILS:5094642024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Kanbur, Nezih, 1974-<br/>Yer Numarası TR897.7 K131 2006<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>MEL scripting for Maya animatorsent://SD_ILS/0/SD_ILS:2537172024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Wilkins, Mark R. Kazmier, Chris. Osterburg, Stephan.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780120887934">http://www.sciencedirect.com/science/book/9780120887934</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Complete Maya programming. Vol. II an in-depth guide to 3D fundamentals, geometry, and modelingent://SD_ILS/0/SD_ILS:2537662024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Gould, David A. D.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780120884827">http://www.sciencedirect.com/science/book/9780120884827</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Creating the art of the gameent://SD_ILS/0/SD_ILS:3177182024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Omernick, Matthew.<br/>Yer Numarası T385 O44 2004<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Subdivision methods for geometric design a constructive approachent://SD_ILS/0/SD_ILS:2538662024-12-27T14:14:27Z2024-12-27T14:14:27ZYazar Warren, Joseph D. Weimer, Henrik.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781558604469">http://www.sciencedirect.com/science/book/9781558604469</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>