Arama Sonuçları Computer animation. - Daraltılmış: Computer vision.
SirsiDynix Enterprise
https://katalog.hacettepe.edu.tr/client/tr_TR/default_tr/default_tr/qu$003dComputer$002banimation.$0026qf$003dSUBJECT$002509Konu$002509Computer$002bvision.$002509Computer$002bvision.$0026ps$003d300?dt=list
2025-03-19T14:14:54Z
Matrix Transforms for Computer Games and Animation
ent://SD_ILS/0/SD_ILS:173553
2025-03-19T14:14:54Z
2025-03-19T14:14:54Z
Yazar Vince, John. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-1-4471-4321-5">http://dx.doi.org/10.1007/978-1-4471-4321-5</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>
Geometric Algebra: An Algebraic System for Computer Games and Animation
ent://SD_ILS/0/SD_ILS:175965
2025-03-19T14:14:54Z
2025-03-19T14:14:54Z
Yazar Vince, John. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-1-84882-379-2">http://dx.doi.org/10.1007/978-1-84882-379-2</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>
Mathematical Progress in Expressive Image Synthesis II Extended and Selected Results from the Symposium MEIS2014
ent://SD_ILS/0/SD_ILS:529208
2025-03-19T14:14:54Z
2025-03-19T14:14:54Z
Yazar Ochiai, Hiroyuki. editor. Anjyo, Ken. editor. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="https://doi.org/10.1007/978-4-431-55483-7">https://doi.org/10.1007/978-4-431-55483-7</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>