Arama Sonuçları Computer games—Programming. - Daraltılmış: EnglishSirsiDynix Enterprisehttps://katalog.hacettepe.edu.tr/client/tr_TR/default_tr/default_tr/qu$003dComputer$002bgames$0025E2$002580$002594Programming.$0026qf$003dLANGUAGE$002509Dil$002509ENG$002509English$0026ps$003d300?dt=list2024-11-28T10:09:19ZGame engine gemsent://SD_ILS/0/SD_ILS:2871182024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Lengyel, Eric.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781439869772">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Higher Education Computer Science A Manual of Practical Approachesent://SD_ILS/0/SD_ILS:5204162024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Carter, Jenny. editor. O'Grady, Michael. editor. Rosen, Clive. editor. SpringerLink (Online service)<br/>Yer Numarası XX(520416.1)<br/>Elektronik Erişim <a href="https://doi.org/10.1007/978-3-031-29386-3">https://doi.org/10.1007/978-3-031-29386-3</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Advanced Guide to Python 3 Programmingent://SD_ILS/0/SD_ILS:5206492024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Hunt, John. author. SpringerLink (Online service)<br/>Yer Numarası XX(520649.1)<br/>Elektronik Erişim <a href="https://doi.org/10.1007/978-3-031-40336-1">https://doi.org/10.1007/978-3-031-40336-1</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Augmented Reality Games I Understanding the Pokémon GO Phenomenonent://SD_ILS/0/SD_ILS:4831522024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Geroimenko, Vladimir. editor. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="https://doi.org/10.1007/978-3-030-15616-9">https://doi.org/10.1007/978-3-030-15616-9</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Augmented Reality Games II The Gamification of Education, Medicine and Artent://SD_ILS/0/SD_ILS:4833112024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Geroimenko, Vladimir. editor. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="https://doi.org/10.1007/978-3-030-15620-6">https://doi.org/10.1007/978-3-030-15620-6</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Gamification Mindsetent://SD_ILS/0/SD_ILS:4862152024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Goethe, Ole. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="https://doi.org/10.1007/978-3-030-11078-9">https://doi.org/10.1007/978-3-030-11078-9</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Artificial Intelligence and Gamesent://SD_ILS/0/SD_ILS:4019162024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Yannakakis, Georgios N. author. (orcid)0000-0001-7793-1450 Togelius, Julian. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="https://doi.org/10.1007/978-3-319-63519-4">https://doi.org/10.1007/978-3-319-63519-4</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Designing Immersive Video Games Using 3DUI Technologies Improving the Gamer's User Experienceent://SD_ILS/0/SD_ILS:3994712024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Kulshreshth, Arun K. author. LaViola Jr., Joseph J. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="https://doi.org/10.1007/978-3-319-77953-9">https://doi.org/10.1007/978-3-319-77953-9</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Learning Java with Gamesent://SD_ILS/0/SD_ILS:3993852024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Xu, Chong-wei. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="https://doi.org/10.1007/978-3-319-72886-5">https://doi.org/10.1007/978-3-319-72886-5</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Location-Based Mobile Games Design Perspectivesent://SD_ILS/0/SD_ILS:4008502024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Spallazzo, Davide. author. Mariani, Ilaria. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="https://doi.org/10.1007/978-3-319-75256-3">https://doi.org/10.1007/978-3-319-75256-3</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Emotion in Video Game Soundtrackingent://SD_ILS/0/SD_ILS:4026382024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Williams, Duncan. editor. Lee, Newton. editor. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="https://doi.org/10.1007/978-3-319-72272-6">https://doi.org/10.1007/978-3-319-72272-6</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>iOS game development : developing games for iPad, iPhone, and iPod Touchent://SD_ILS/0/SD_ILS:3133572024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Lucka, Thomas.<br/>Yer Numarası QA76.76.C672 L75 2014<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Developer's dilemma : the secret world of videogame creatorsent://SD_ILS/0/SD_ILS:3649832024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar O'Donnell, Casey, 1979-, author. IEEE Xplore (Online Service), distributor. MIT Press, publisher.<br/>Yer Numarası ONLINE(364983.1)<br/>Elektronik Erişim Abstract with links to resource <a href="http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6981845">http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6981845</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>C# game programming cookbook for Unity 3Dent://SD_ILS/0/SD_ILS:3564792024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Murray, Jeff W., author.<br/>Yer Numarası ONLINE(356479.1)<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781466581425">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game design theory a new philosophy for understanding gamesent://SD_ILS/0/SD_ILS:2853602024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Burgun, Keith.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781466554214">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>2D graphics programming for gamesent://SD_ILS/0/SD_ILS:2853802024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Pile, John, Jr.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781466501904">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game coding completeent://SD_ILS/0/SD_ILS:2700062024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar McShaffry, Mike.<br/>Yer Numarası QA76.76.C672 M395 2013<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Game development for iOS with Unity3Dent://SD_ILS/0/SD_ILS:2890882024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Murray, Jeff.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781439892206">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Introduction to game physics with Box2Dent://SD_ILS/0/SD_ILS:2899812024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Parberry, Ian.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781466565777">Distributed by publisher. 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Volume II insider's guide to stylized modelingent://SD_ILS/0/SD_ILS:2642652024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Gahan, Andrew.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240816074">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>The game localization handbookent://SD_ILS/0/SD_ILS:2715142024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Chandler, Heather Maxwell. Deming, Stephanie O'Malley.<br/>Yer Numarası QA76.76.C672 C44 2012<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~2<br/>Maya Python for games and film a complete reference for the Maya Python and the Maya Python APIent://SD_ILS/0/SD_ILS:1471092024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Mechtley, Adam. Trowbridge, Ryan.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123785787">http://www.sciencedirect.com/science/book/9780123785787</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Holistic game development with Unity an all-in-one guide to implementing game mechanics, art, design, and programmingent://SD_ILS/0/SD_ILS:1456242024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Baillie-de Byl, Penny.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240819334">http://www.sciencedirect.com/science/book/9780240819334</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D game textures create professioal game art using Photoshopent://SD_ILS/0/SD_ILS:1459782024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Ahearn, Luke.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240820774">http://www.sciencedirect.com/science/book/9780240820774</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Holistic game development with Unity : an all-in-one guide to implementing game mechanics, art, design, and programmingent://SD_ILS/0/SD_ILS:3424992024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Baillie-de Byl, Penny.<br/>Yer Numarası ONLINE(342499.1)<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240819341">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Raspberry Pi user guideent://SD_ILS/0/SD_ILS:4243462024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Upton, Eben. Halfacree, Gareth.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="https://doi.org/10.1002/9781119415572">Wiley Online Library</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Programming 2D gamesent://SD_ILS/0/SD_ILS:3590142024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Kelly, Charles.<br/>Yer Numarası QA76.76.C672 K46 2012<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>3D math primer for graphics and game developmentent://SD_ILS/0/SD_ILS:2491152024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Dunn, Fletcher. Parberry, Ian.<br/>Yer Numarası T385 D875 2011<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Creating games with Unity and Maya how to develop fun and marketable 3D gamesent://SD_ILS/0/SD_ILS:2642582024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Watkins, Adam.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240819013">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Programming video games for the evil geniusent://SD_ILS/0/SD_ILS:2936612024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Cinnamon, Ian.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://mhebooklibrary.com/reader/programming-video-games-for-evil-genius">Subscription required</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Basics of game designent://SD_ILS/0/SD_ILS:2889592024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Moore, Michael E.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781439867761">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game development toolsent://SD_ILS/0/SD_ILS:2889622024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Ansari, Marwan.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781439867723">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D math primer for graphics and game developmentent://SD_ILS/0/SD_ILS:2889682024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Dunn, Fletcher. Parberry, Ian.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781439869819">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Real-world Flash game development how to follow best practices and keep your sanity.ent://SD_ILS/0/SD_ILS:1490252024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Griffith, Christopher.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240817682">http://www.sciencedirect.com/science/book/9780240817682</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Creating games with Unity and Maya how to develop fun and marketable 3D gamesent://SD_ILS/0/SD_ILS:1476352024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Watkins, Adam (William Adam)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240818818">http://www.sciencedirect.com/science/book/9780240818818</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Creating 3D game art for the iPhone with Unity : featuring modo and blender pipelinesent://SD_ILS/0/SD_ILS:3425102024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar McDermott, Wes.<br/>Yer Numarası ONLINE(342510.1)<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240815640">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Building games with Flash for the mobile marketent://SD_ILS/0/SD_ILS:3425302024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar David, Matthew, 1971-<br/>Yer Numarası ONLINE(342530.1)<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240815794">Click here to view</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>On the way to fun an emotion-based approach to successful game designent://SD_ILS/0/SD_ILS:2862152024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Dillon, Roberto.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781439876893">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Distributed game development harnessing global talent to create winning gamesent://SD_ILS/0/SD_ILS:2661842024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Fields, Tim.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240812724">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game physics pearlsent://SD_ILS/0/SD_ILS:2898882024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Bergen, Gino van den. Gregorius, Dirk.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781439865552">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Level up! the guide to great video game designent://SD_ILS/0/SD_ILS:1445712024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Rogers, Scott.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim EBSCOhost <a href="http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=342652">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=342652</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Unreal game developmentent://SD_ILS/0/SD_ILS:3133592024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Amresh, Ashish. Okita, Alex.<br/>Yer Numarası QA76.76.C672 A52 2010<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Fundamentals of game designent://SD_ILS/0/SD_ILS:2688542024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Adams, Ernest. Rollings, Andrew, 1972-<br/>Yer Numarası QA76.76.C672 A322 2010<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Game engine design and implementationent://SD_ILS/0/SD_ILS:2713882024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Thorn, Alan.<br/>Yer Numarası QA76.76.C672 T4963 2010<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Casual game design designing play for the gamer in all of usent://SD_ILS/0/SD_ILS:1487812024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Trefry, Gregory.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123749536">http://www.sciencedirect.com/science/book/9780123749536</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Real-world Flash game development how to follow best practices and keep your sanityent://SD_ILS/0/SD_ILS:1490532024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Griffith, Christopher, 1979-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811789">http://www.sciencedirect.com/science/book/9780240811789</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game physics engine development how to build a robust commercial-grade physics engine for your gameent://SD_ILS/0/SD_ILS:1457242024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Millington, Ian.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123819765">http://www.sciencedirect.com/science/book/9780123819765</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game physicsent://SD_ILS/0/SD_ILS:1458672024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Eberly, David H.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123749031">http://www.sciencedirect.com/science/book/9780123749031</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>End-to-end game development creating independent serious games and simulations from start to finishent://SD_ILS/0/SD_ILS:1466322024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Iuppa, Nicholas V. Borst, Terry.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811796">http://www.sciencedirect.com/science/book/9780240811796</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Distributed game development harnessing global talent to create winning gamesent://SD_ILS/0/SD_ILS:1466042024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Fields, Tim.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240812717">http://www.sciencedirect.com/science/book/9780240812717</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>End-to-end game development : creating independent serious games and simulations from start to finishent://SD_ILS/0/SD_ILS:3424332024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Iuppa, Nicholas V. Borst, Terry.<br/>Yer Numarası ONLINE(342433.1)<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780080952246">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Level design : concept, theory, and practiceent://SD_ILS/0/SD_ILS:2688412024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Kremers, Rudolf.<br/>Yer Numarası QA76.76.C672 K74 2009<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Game feel : a game designer's guide to virtual sensationent://SD_ILS/0/SD_ILS:2710412024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Swink, Steve.<br/>Yer Numarası QA76.9.H85 S934 2009<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Creating games : mechanics, content, and technologyent://SD_ILS/0/SD_ILS:3133362024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar McGuire, Morgan, 1976- Jenkins, Odest Chadwicke.<br/>Yer Numarası QA76.76.C672 M388 2009<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>The complete guide to game audio for composers, musicians, sound designers, and game developersent://SD_ILS/0/SD_ILS:1487402024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Marks, Aaron.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810744">http://www.sciencedirect.com/science/book/9780240810744</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Real-time cameras a guide for game designers and developersent://SD_ILS/0/SD_ILS:1491522024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Haigh-Hutchinson, Mark.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123116345">http://www.sciencedirect.com/science/book/9780123116345</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D game textures create professional game art using Photoshopent://SD_ILS/0/SD_ILS:1460962024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Ahearn, Luke.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811482">http://www.sciencedirect.com/science/book/9780240811482</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Networked graphics building networked games and virtual environmentsent://SD_ILS/0/SD_ILS:1464042024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Steed, Anthony. Oliveira, Manuel.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123744234">http://www.sciencedirect.com/science/book/9780123744234</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Racing the beam the Atari video computer systement://SD_ILS/0/SD_ILS:2200362024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Montfort, Nick. Bogost, Ian.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim IEEE Xplore <a href="http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267193">http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267193</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Artificial intelligence for gamesent://SD_ILS/0/SD_ILS:1454022024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Millington, Ian. Funge, John David, 1968-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123747310">http://www.sciencedirect.com/science/book/9780123747310</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game feel a game designer's guide to virtual sensationent://SD_ILS/0/SD_ILS:1459412024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Swink, Steve.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123743282">http://www.sciencedirect.com/science/book/9780123743282</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game design workshop : a playcentric approach to creating innovative gamesent://SD_ILS/0/SD_ILS:2710382024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Fullerton, Tracy. Swain, Christopher. Hoffman, Steven.<br/>Yer Numarası QA76.76.C672 F84 2008<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Essential mathematics for games and interactive applications a programmer's guideent://SD_ILS/0/SD_ILS:1458682024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Van Verth, James M. Bishop, Lars M.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123742971">http://www.sciencedirect.com/science/book/9780123742971</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game usability advancing the player experienceent://SD_ILS/0/SD_ILS:1458982024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Isbister, Katherine, 1969- Schaffer, Noah.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123744470">http://www.sciencedirect.com/science/book/9780123744470</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D game environments create professional 3D game worldsent://SD_ILS/0/SD_ILS:1460722024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Ahearn, Luke.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240808956">http://www.sciencedirect.com/science/book/9780240808956</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game design workshop a playcentric approach to creating innovative gamesent://SD_ILS/0/SD_ILS:1458252024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Fullerton, Tracy. Swain, Christopher, 1966- Hoffman, Steven, 1965-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809748">http://www.sciencedirect.com/science/book/9780240809748</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>The ultimate guide to video game writing and designent://SD_ILS/0/SD_ILS:2675432024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Dille, Flint.<br/>Yer Numarası QA76.76.C672 D52 2007<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Game design : from blue sky to green lightent://SD_ILS/0/SD_ILS:3133402024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Todd, Deborah, 1957-<br/>Yer Numarası QA76.76.C672 T63 2007<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Game developer's open source handbookent://SD_ILS/0/SD_ILS:1141962024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Goodwin, Steven, 1973-<br/>Yer Numarası QA76.76.C672 G665 2007<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Game physics engine developmentent://SD_ILS/0/SD_ILS:1459002024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Millington, Ian.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123694713">http://www.sciencedirect.com/science/book/9780123694713</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Algorithms and networking for computer gamesent://SD_ILS/0/SD_ILS:2958052024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Smed, Jouni. Hakonen, Harri.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.contentreserve.com/TitleInfo.asp?ID={D034F7DC-1EC4-4965-88BA-740D6439934D}&Format=50">Click for information</a>
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John Wiley <a href="http://dx.doi.org/10.1002/0470029757">http://dx.doi.org/10.1002/0470029757</a>
<a href="http://swb.eblib.com/patron/FullRecord.aspx?p=267159">http://swb.eblib.com/patron/FullRecord.aspx?p=267159</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>COLLADA sailing the gulf of 3D digital content creationent://SD_ILS/0/SD_ILS:2889552024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Arnaud, Rm̌i. Barnes, Mark C., 1963-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781439865798">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Networking and online games understanding and engineering multiplayer Internet gamesent://SD_ILS/0/SD_ILS:2966982024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Armitage, Grenville. Claypool, Mark. Branch, Philip.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim John Wiley <a href="http://dx.doi.org/10.1002/047003047X">http://dx.doi.org/10.1002/047003047X</a>
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MyiLibrary, Table of contents <a href="http://www.myilibrary.com?id=60608&ref=toc">http://www.myilibrary.com?id=60608&ref=toc</a>
HathiTrust Digital Library, Limited view (search only) <a href="http://catalog.hathitrust.org/api/volumes/oclc/62896496.html">http://catalog.hathitrust.org/api/volumes/oclc/62896496.html</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Joe Grand's "best of" hardware, wireless & game console hacking includes DVD with 20 hacks in high-res colorent://SD_ILS/0/SD_ILS:1479332024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Grand, Joe.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781597491136">http://www.sciencedirect.com/science/book/9781597491136</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game design : theory & practiceent://SD_ILS/0/SD_ILS:2485582024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Rouse, Richard.<br/>Yer Numarası QA76.76.C672 R69 2005<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>GPU gems : programming techniques, tips, and tricks for real-time graphicsent://SD_ILS/0/SD_ILS:933222024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Fernando, Randima.,ed. NVIDIA Corporation.<br/>Yer Numarası T 385 G68 2004<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~2<br/>Developing games in Javaent://SD_ILS/0/SD_ILS:3874922024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Brackeen, David. Barker, Bret. Vanhelsuwé, Laurence.<br/>Yer Numarası QA76.76.C672 B74 2004<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Chris Crawford on game designent://SD_ILS/0/SD_ILS:2709052024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Crawford, Chris.<br/>Yer Numarası QA76.76.C672 C73 2003<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Rules of play : game design fundamentalsent://SD_ILS/0/SD_ILS:1059212024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Salen, Katie. Zimmerman, Eric, ort. yaz.<br/>Yer Numarası QA 76.76.C672 S25 2003<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>3D gamesent://SD_ILS/0/SD_ILS:932642024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Watt, Alan H., 1942- Policarpo, Fabio,ort.yaz.<br/>Yer Numarası QA 76.76.C672 W388 2003 V.2<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~2<br/>Software engineering and computer gamesent://SD_ILS/0/SD_ILS:3132522024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Rucker, Rudy v. B. (Rudy von Bitter), 1946-<br/>Yer Numarası QA76.758 R83 2003<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>3D games : real-time rendering and software technologyent://SD_ILS/0/SD_ILS:765102024-11-28T10:09:19Z2024-11-28T10:09:19ZYazar Watt, Alan H., 1942- Policarpo, Fabio, ort. yaz.<br/>Yer Numarası QA 76.76.C672 W39 2001 V.1<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~2<br/>