Arama Sonuçları Computer games -- Programming. - Daraltılmış: 2016
SirsiDynix Enterprise
https://katalog.hacettepe.edu.tr/client/tr_TR/default_tr/default_tr/qu$003dComputer$002bgames$002b--$002bProgramming.$0026qf$003dPUBDATE$002509Publication$002bDate$0025092016$0025092016$0026ps$003d300?dt=list
2026-04-13T14:18:01Z
Game engine gems
ent://SD_ILS/0/SD_ILS:540761
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Yazar Lengyel, Eric.<br/>Yer Numarası QA76.76 .C672 G3588 2011<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781439869772">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>
iOS Game Development
ent://SD_ILS/0/SD_ILS:545176
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Yazar Lucka, Thomas, author. Safari, an O'Reilly Media Company.<br/>Yer Numarası QA76.76 .C672<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429187391">https://www.taylorfrancis.com/books/9780429187391</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>
Limits of Computation From a Programming Perspective
ent://SD_ILS/0/SD_ILS:617415
2026-04-13T14:18:01Z
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Yazar Reus, Bernhard. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="https://doi.org/10.1007/978-3-319-27889-6">https://doi.org/10.1007/978-3-319-27889-6</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>
Procedural Content Generation in Games
ent://SD_ILS/0/SD_ILS:611006
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Yazar Shaker, Noor. author. Togelius, Julian. author. Nelson, Mark J. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="https://doi.org/10.1007/978-3-319-42716-4">https://doi.org/10.1007/978-3-319-42716-4</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>