Arama Sonuçları Computer games. - Daraltılmış: 2011SirsiDynix Enterprisehttps://katalog.hacettepe.edu.tr/client/tr_TR/default_tr/default_tr/qu$003dComputer$002bgames.$0026qf$003dPUBDATE$002509Yay$0025C4$0025B1n$002bY$0025C4$0025B1l$0025C4$0025B1$0025092011$0025092011$0026ps$003d300?2025-12-16T01:48:46ZArtificial Intelligence for Computer Gamesent://SD_ILS/0/SD_ILS:1730812025-12-16T01:48:46Z2025-12-16T01:48:46ZYazar González-Calero, Pedro Antonio. editor. Gómez-Martín, Marco Antonio. editor. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-1-4419-8188-2">http://dx.doi.org/10.1007/978-1-4419-8188-2</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game engine gemsent://SD_ILS/0/SD_ILS:5407612025-12-16T01:48:46Z2025-12-16T01:48:46ZYazar Lengyel, Eric.<br/>Yer Numarası QA76.76 .C672 G3588 2011<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781439869772">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>Reality is broken : why games make us better and how they can change the worldent://SD_ILS/0/SD_ILS:2945712025-12-16T01:48:46Z2025-12-16T01:48:46ZYazar McGonigal, Jane.<br/>Yer Numarası GV1469.17.S63 M34 2012<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>3D math primer for graphics and game developmentent://SD_ILS/0/SD_ILS:2491152025-12-16T01:48:46Z2025-12-16T01:48:46ZYazar Dunn, Fletcher. Parberry, Ian.<br/>Yer Numarası T385 D875 2011<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Creating games with Unity and Maya how to develop fun and marketable 3D gamesent://SD_ILS/0/SD_ILS:2642582025-12-16T01:48:46Z2025-12-16T01:48:46ZYazar Watkins, Adam.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240819013">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Myst and Riven the world of the D'nient://SD_ILS/0/SD_ILS:2444412025-12-16T01:48:46Z2025-12-16T01:48:46ZYazar Wolf, Mark J. P. Project Muse.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://muse.jhu.edu/books/9780472027491/">Full text available: </a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Programming video games for the evil geniusent://SD_ILS/0/SD_ILS:2936612025-12-16T01:48:46Z2025-12-16T01:48:46ZYazar Cinnamon, Ian.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://mhebooklibrary.com/reader/programming-video-games-for-evil-genius">Subscription required</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D automotive modeling an insider's guide to 3D car modeling and design for games and filment://SD_ILS/0/SD_ILS:2661932025-12-16T01:48:46Z2025-12-16T01:48:46ZYazar Gahan, Andrew.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240814292">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Real-world Flash game development how to follow best practices and keep your sanity.ent://SD_ILS/0/SD_ILS:1490252025-12-16T01:48:46Z2025-12-16T01:48:46ZYazar Griffith, Christopher.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240817682">http://www.sciencedirect.com/science/book/9780240817682</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3ds max modeling for games. Volume II, Insider's guide to stylized modelingent://SD_ILS/0/SD_ILS:1459722025-12-16T01:48:46Z2025-12-16T01:48:46ZYazar Gahan, Andrew. ScienceDirect (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240816067">An electronic book accessible through the World Wide Web; click for information</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3ds Max Modeling for games insider's guide to game character, vehicle, and environment modeling. Volume 1ent://SD_ILS/0/SD_ILS:1459962025-12-16T01:48:46Z2025-12-16T01:48:46ZYazar Gahan, Andrew.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240815824">http://www.sciencedirect.com/science/book/9780240815824</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Creating games with Unity and Maya how to develop fun and marketable 3D gamesent://SD_ILS/0/SD_ILS:1476352025-12-16T01:48:46Z2025-12-16T01:48:46ZYazar Watkins, Adam (William Adam)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240818818">http://www.sciencedirect.com/science/book/9780240818818</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Creating 3D game art for the iPhone with Unity : featuring modo and blender pipelinesent://SD_ILS/0/SD_ILS:3425102025-12-16T01:48:46Z2025-12-16T01:48:46ZYazar McDermott, Wes.<br/>Yer Numarası ONLINE(342510.1)<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240815640">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Building games with Flash for the mobile marketent://SD_ILS/0/SD_ILS:3425302025-12-16T01:48:46Z2025-12-16T01:48:46ZYazar David, Matthew, 1971-<br/>Yer Numarası ONLINE(342530.1)<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240815794">Click here to view</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>How to do things with videogamesent://SD_ILS/0/SD_ILS:3757672025-12-16T01:48:46Z2025-12-16T01:48:46ZYazar Bogost, Ian.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.jstor.org/stable/10.5749/j.cttttmwd">http://www.jstor.org/stable/10.5749/j.cttttmwd</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Gameplay mode : war, simulation, and technocultureent://SD_ILS/0/SD_ILS:3761942025-12-16T01:48:46Z2025-12-16T01:48:46ZYazar Crogan, Patrick.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.jstor.org/stable/10.5749/j.ctttv857">http://www.jstor.org/stable/10.5749/j.ctttv857</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Basics of game designent://SD_ILS/0/SD_ILS:5396032025-12-16T01:48:46Z2025-12-16T01:48:46ZYazar Moore, Michael E., author.<br/>Yer Numarası QA76.76 .C672 M6158 2011<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781439867761">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>Game development toolsent://SD_ILS/0/SD_ILS:5401732025-12-16T01:48:46Z2025-12-16T01:48:46ZYazar Ansari, Marwan.<br/>Yer Numarası QA76.76 .C672 G3587 2011<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781439867723">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>3D math primer for graphics and game developmentent://SD_ILS/0/SD_ILS:5412062025-12-16T01:48:46Z2025-12-16T01:48:46ZYazar Dunn, Fletcher., author. Parberry, Ian.<br/>Yer Numarası T385 .D875 2011<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781439869819">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>