Arama Sonuçları Computer games. - Daraltılmış: Computer science.SirsiDynix Enterprisehttps://katalog.hacettepe.edu.tr/client/tr_TR/default_tr/default_tr/qu$003dComputer$002bgames.$0026qf$003dSUBJECT$002509Konu$002509Computer$002bscience.$002509Computer$002bscience.$0026ps$003d300$0026isd$003dtrue?dt=list2025-12-05T20:56:40ZMatrix Transforms for Computer Games and Animationent://SD_ILS/0/SD_ILS:1735532025-12-05T20:56:40Z2025-12-05T20:56:40ZYazar Vince, John. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-1-4471-4321-5">http://dx.doi.org/10.1007/978-1-4471-4321-5</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Computer Games 6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papersent://SD_ILS/0/SD_ILS:4022362025-12-05T20:56:40Z2025-12-05T20:56:40ZYazar Cazenave, Tristan. editor. (orcid)0000-0003-4669-9374 Winands, Mark H.M. editor. (orcid)0000-0002-0125-0824 Saffidine, Abdallah. editor. (orcid)0000-0001-9805-8291 SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="https://doi.org/10.1007/978-3-319-75931-9">https://doi.org/10.1007/978-3-319-75931-9</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Advances in Computer Games 13th International Conference, ACG 2011, Tilburg, The Netherlands, November 20-22, 2011, Revised Selected Papersent://SD_ILS/0/SD_ILS:1971462025-12-05T20:56:40Z2025-12-05T20:56:40ZYazar Herik, H. Jaap. editor. Plaat, Aske. editor. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-3-642-31866-5">http://dx.doi.org/10.1007/978-3-642-31866-5</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Advances in Computer Games 12th International Conference, ACG 2009, Pamplona Spain, May 11-13, 2009. Revised Papersent://SD_ILS/0/SD_ILS:1921792025-12-05T20:56:40Z2025-12-05T20:56:40ZYazar Herik, H. Jaap. editor. Spronck, Pieter. editor. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-3-642-12993-3">http://dx.doi.org/10.1007/978-3-642-12993-3</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Geometric Algebra: An Algebraic System for Computer Games and Animationent://SD_ILS/0/SD_ILS:1759652025-12-05T20:56:40Z2025-12-05T20:56:40ZYazar Vince, John. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-1-84882-379-2">http://dx.doi.org/10.1007/978-1-84882-379-2</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Advances in Computer Games 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005. Revised Papersent://SD_ILS/0/SD_ILS:1851482025-12-05T20:56:40Z2025-12-05T20:56:40ZYazar Herik, H. Jaap. editor. Hsu, Shun-Chin. editor. Hsu, Tsan-sheng. editor. Donkers, H. H. L. M. (Jeroen). editor. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/11922155">http://dx.doi.org/10.1007/11922155</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Learning Java with Gamesent://SD_ILS/0/SD_ILS:3993852025-12-05T20:56:40Z2025-12-05T20:56:40ZYazar Xu, Chong-wei. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="https://doi.org/10.1007/978-3-319-72886-5">https://doi.org/10.1007/978-3-319-72886-5</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Artificial Intelligence and Gamesent://SD_ILS/0/SD_ILS:4019162025-12-05T20:56:40Z2025-12-05T20:56:40ZYazar Yannakakis, Georgios N. author. (orcid)0000-0001-7793-1450 Togelius, Julian. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="https://doi.org/10.1007/978-3-319-63519-4">https://doi.org/10.1007/978-3-319-63519-4</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Designing Immersive Video Games Using 3DUI Technologies Improving the Gamer's User Experienceent://SD_ILS/0/SD_ILS:3994712025-12-05T20:56:40Z2025-12-05T20:56:40ZYazar Kulshreshth, Arun K. author. LaViola Jr., Joseph J. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="https://doi.org/10.1007/978-3-319-77953-9">https://doi.org/10.1007/978-3-319-77953-9</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Location-Based Mobile Games Design Perspectivesent://SD_ILS/0/SD_ILS:4008502025-12-05T20:56:40Z2025-12-05T20:56:40ZYazar Spallazzo, Davide. author. Mariani, Ilaria. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="https://doi.org/10.1007/978-3-319-75256-3">https://doi.org/10.1007/978-3-319-75256-3</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Emotion in Video Game Soundtrackingent://SD_ILS/0/SD_ILS:4026382025-12-05T20:56:40Z2025-12-05T20:56:40ZYazar Williams, Duncan. editor. Lee, Newton. editor. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="https://doi.org/10.1007/978-3-319-72272-6">https://doi.org/10.1007/978-3-319-72272-6</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>