Arama Sonu&ccedil;lar&#305; Computer graphics -- Design. - Daralt&#305;lm&#305;&#351;: Computer graphics. SirsiDynix Enterprise https://katalog.hacettepe.edu.tr/client/tr_TR/default_tr/default_tr/qu$003dComputer$002bgraphics$002b--$002bDesign.$0026qf$003dSUBJECT$002509Konu$002509Computer$002bgraphics.$002509Computer$002bgraphics.$0026ps$003d300? 2026-02-17T05:34:08Z Communicability, Computer Graphics and Innovative Design for Interactive Systems First International Symposium, CCGIDIS 2011, C&oacute;rdoba, Spain, June 28-29, 2011, Revised Selected Papers ent://SD_ILS/0/SD_ILS:197431 2026-02-17T05:34:08Z 2026-02-17T05:34:08Z Yazar&#160;Cipolla-Ficarra, Francisco. editor.&#160;Veltman, Kim. editor.&#160;Cipolla-Ficarra, Miguel. editor.&#160;Kratky, Andreas. editor.&#160;SpringerLink (Online service)<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;<a href="http://dx.doi.org/10.1007/978-3-642-33760-4">http://dx.doi.org/10.1007/978-3-642-33760-4</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> 3D game engine design : A practical approach to real-time computer graphics ent://SD_ILS/0/SD_ILS:75173 2026-02-17T05:34:08Z 2026-02-17T05:34:08Z Yazar&#160;Eberly, David H.<br/>Yer Numaras&#305;&#160;T 385 E373 2001<br/>Format:&#160;Kitap<br/>Durum&#160;Beytepe K&uuml;t&uuml;phanesi~2<br/> Mastering technical art in Unreal Engine, Materials and VFX ent://SD_ILS/0/SD_ILS:591133 2026-02-17T05:34:08Z 2026-02-17T05:34:08Z Yazar&#160;Penninck, Greg, author.&#160;Butler, Stuart, author.<br/>Yer Numaras&#305;&#160;T385<br/>Elektronik Eri&#351;im&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781032663852">https://www.taylorfrancis.com/books/9781032663852</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Mastering technical art in Unreal Engine, World building ent://SD_ILS/0/SD_ILS:591134 2026-02-17T05:34:08Z 2026-02-17T05:34:08Z Yazar&#160;Penninck, Greg, author.&#160;Butler, Stuart, author.<br/>Yer Numaras&#305;&#160;T385<br/>Elektronik Eri&#351;im&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781032663883">https://www.taylorfrancis.com/books/9781032663883</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Introducing Autodesk Maya ent://SD_ILS/0/SD_ILS:553672 2026-02-17T05:34:08Z 2026-02-17T05:34:08Z Yazar&#160;Derakhshani, Dariush, author.<br/>Yer Numaras&#305;&#160;TR897.7<br/>Elektronik Eri&#351;im&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429490958">https://www.taylorfrancis.com/books/9780429490958</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Shader writing in open shading language : with RenderMan&reg; examples ent://SD_ILS/0/SD_ILS:592674 2026-02-17T05:34:08Z 2026-02-17T05:34:08Z Yazar&#160;Prater, Mitch J., author.<br/>Yer Numaras&#305;&#160;T385<br/>Elektronik Eri&#351;im&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003377320">https://www.taylorfrancis.com/books/9781003377320</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Game design workshop : a playcentric approach to creating innovative games ent://SD_ILS/0/SD_ILS:552253 2026-02-17T05:34:08Z 2026-02-17T05:34:08Z Yazar&#160;Fullerton, Tracy, author.<br/>Yer Numaras&#305;&#160;QA76.76 .C672<br/>Elektronik Eri&#351;im&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003460268">https://www.taylorfrancis.com/books/9781003460268</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Introduction to visual effects : a computational approach ent://SD_ILS/0/SD_ILS:592465 2026-02-17T05:34:08Z 2026-02-17T05:34:08Z Yazar&#160;Velho, Luiz, author.&#160;Madeira, Bruno (Computer engineer), author.<br/>Yer Numaras&#305;&#160;TA1634<br/>Elektronik Eri&#351;im&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003206026">https://www.taylorfrancis.com/books/9781003206026</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Introduction to 3D modeling and animation ent://SD_ILS/0/SD_ILS:551621 2026-02-17T05:34:08Z 2026-02-17T05:34:08Z Yazar&#160;Chandramouli, Magesh, author.<br/>Yer Numaras&#305;&#160;TR897.7 .C44 2022 EB<br/>Elektronik Eri&#351;im&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429186349">https://www.taylorfrancis.com/books/9780429186349</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> The uncanny valley in games and animation ent://SD_ILS/0/SD_ILS:544747 2026-02-17T05:34:08Z 2026-02-17T05:34:08Z Yazar&#160;Tinwell, Angela, author.<br/>Yer Numaras&#305;&#160;TR897.7 .T597 2015<br/>Elektronik Eri&#351;im&#160;<a href="https://www.taylorfrancis.com/books/9781466586956">Click here to view.</a><br/>Format:&#160;Kitap<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> CorelDRAW X6 the official guide ent://SD_ILS/0/SD_ILS:293428 2026-02-17T05:34:08Z 2026-02-17T05:34:08Z Yazar&#160;Bouton, Gary David, 1953-<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;<a href="http://mhebooklibrary.com/reader/coreldraw-x6-official-guide">Subscription required</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Adobe Illustrator CS4 ent://SD_ILS/0/SD_ILS:293439 2026-02-17T05:34:08Z 2026-02-17T05:34:08Z Yazar&#160;Jenkins, Sue, 1966-<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;<a href="http://mhebooklibrary.com/reader/how-to-do-everything-adobe-illustrator">Subscription required</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> GPU Pro[superscript 2] : advanced rendering techniques ent://SD_ILS/0/SD_ILS:546786 2026-02-17T05:34:08Z 2026-02-17T05:34:08Z Yazar&#160;Engel, Wolfgang F.<br/>Yer Numaras&#305;&#160;T385 .G6885 2011<br/>Elektronik Eri&#351;im&#160;<a href="https://www.taylorfrancis.com/books/9781439865606">Click here to view.</a><br/>Format:&#160;Kitap<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/>