Arama Sonuçları Computer programming. - Daraltılmış: 2011SirsiDynix Enterprisehttps://katalog.hacettepe.edu.tr/client/tr_TR/default_tr/default_tr/qu$003dComputer$002bprogramming.$0026qf$003dPUBDATE$002509Yay$0025C4$0025B1n$002bY$0025C4$0025B1l$0025C4$0025B1$0025092011$0025092011$0026te$003dILS$0026ps$003d300?dt=list2025-01-04T08:30:16ZProgramming principles in computer graphicsent://SD_ILS/0/SD_ILS:235352025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar Ammeraal, Leendert.<br/>Yer Numarası QA 76.6 A466 1986<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>The art of computer programmingent://SD_ILS/0/SD_ILS:443242025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar Knuth, Donald E.<br/>Yer Numarası QA 76.5 K57 1968- V.1<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~7<br/>Computer technology and computer programming new research and strategiesent://SD_ILS/0/SD_ILS:2872402025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar Antonakos, James L.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781466562592">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Programlama sanatı algoritmalarent://SD_ILS/0/SD_ILS:4607842025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar Çölkesen, Rıfat.<br/>Yer Numarası QA76.6 C65 2011<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Game engine gemsent://SD_ILS/0/SD_ILS:2871182025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar Lengyel, Eric.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781439869772">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Design patterns for embedded systems in C an embedded software engineering toolkitent://SD_ILS/0/SD_ILS:1475462025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar Douglass, Bruce Powel.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781856177078">http://www.sciencedirect.com/science/book/9781856177078</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Building Parallel, Embedded, and Real-Time Applications with Adaent://SD_ILS/0/SD_ILS:2379262025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar McCormick, John W.. Singhoff, Frank. Hugues, Jérôme.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1017/CBO9780511973345">Access by subscription</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Network-aware Source Coding and Communicationent://SD_ILS/0/SD_ILS:2363742025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar Sarshar, Nima. Wu, Xiaolin. Wang, Jia. Dumitrescu, Sorina.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1017/CBO9781139034357">Access by subscription</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Software life cycle management standards real-world scenarios and solutions for savingsent://SD_ILS/0/SD_ILS:3128702025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar Wright, David.<br/>Yer Numarası ONLINE(312870.1)<br/>Elektronik Erişim Knovel <a href="http://app.knovel.com/web/toc.v/cid:kpSLCMSRW1/viewerType:toc/">http://app.knovel.com/web/toc.v/cid:kpSLCMSRW1/viewerType:toc/</a>
Knovel <a href="http://app.knovel.com/web/toc.v/cid:kpIB000019">http://app.knovel.com/web/toc.v/cid:kpIB000019</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Simulational sensation with C++ent://SD_ILS/0/SD_ILS:2702502025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar Kumar, Vivek.<br/>Yer Numarası QA76.73.C153 K885 2011<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~2<br/>Creating games with Unity and Maya how to develop fun and marketable 3D gamesent://SD_ILS/0/SD_ILS:2642582025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar Watkins, Adam.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240819013">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Oracle embedded programming and application developmentent://SD_ILS/0/SD_ILS:2870192025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar Lakshman, Bulusu.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781439816455">Distributed by publisher. 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R. (John Rast), 1943-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://mhebooklibrary.com/reader/schaums-outline-programming-c">Subscription required</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Schaum's outline of computer architectureent://SD_ILS/0/SD_ILS:2939602025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar Carter, Nicholas (Nicholas P.)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://mhebooklibrary.com/reader/schaums-outline-computer-architecture">Subscription required</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>C++ demystified a self-teaching guideent://SD_ILS/0/SD_ILS:2941762025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar Kent, Jeffrey A. (Jeffrey Alan), 1952-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://mhebooklibrary.com/reader/c-demystified">Subscription required</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Visual Basic 2005 demystified a self-teaching guideent://SD_ILS/0/SD_ILS:2941772025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar Kent, Jeffrey A. (Jeffrey Alan), 1952-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://mhebooklibrary.com/reader/visual-basic-2005-demystified">Subscription required</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Visual C# 2005 demystified a self-teaching guideent://SD_ILS/0/SD_ILS:2941412025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar Kent, Jeffrey A. (Jeffrey Alan), 1952-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://mhebooklibrary.com/reader/visual-c-2005-demystified">Subscription required</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>OOP demystified a self-teaching guideent://SD_ILS/0/SD_ILS:2941562025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar Keogh, James Edward, 1948- Giannini, Mario.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://mhebooklibrary.com/reader/oop-demystified">Subscription required</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Monte Carlo simulation for the pharmaceutical industry concepts, algorithms, and case studiesent://SD_ILS/0/SD_ILS:2879462025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar Chang, Mark.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781439835937">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Basics of game designent://SD_ILS/0/SD_ILS:2889592025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar Moore, Michael E.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781439867761">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game development toolsent://SD_ILS/0/SD_ILS:2889622025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar Ansari, Marwan.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781439867723">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D math primer for graphics and game developmentent://SD_ILS/0/SD_ILS:2889682025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar Dunn, Fletcher. Parberry, Ian.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781439869819">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>GPU Pro[superscript 2] advanced rendering techniquesent://SD_ILS/0/SD_ILS:2890462025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar Engel, Wolfgang F.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781439865606">Distributed by publisher. 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Volltext <a href="http://proquest.safaribooksonline.com/9780470479223">http://proquest.safaribooksonline.com/9780470479223</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Real-world Flash game development how to follow best practices and keep your sanity.ent://SD_ILS/0/SD_ILS:1490252025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar Griffith, Christopher.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240817682">http://www.sciencedirect.com/science/book/9780240817682</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>MATLAB a practical introduction to programming and problem solvingent://SD_ILS/0/SD_ILS:1470592025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar Attaway, Stormy.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123850812">http://www.sciencedirect.com/science/book/9780123850812</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Creating games with Unity and Maya how to develop fun and marketable 3D gamesent://SD_ILS/0/SD_ILS:1476352025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar Watkins, Adam (William Adam)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240818818">http://www.sciencedirect.com/science/book/9780240818818</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D math primer for graphics and game developmentent://SD_ILS/0/SD_ILS:2491152025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar Dunn, Fletcher. Parberry, Ian.<br/>Yer Numarası T385 D875 2011<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Building games with Flash for the mobile marketent://SD_ILS/0/SD_ILS:3425302025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar David, Matthew, 1971-<br/>Yer Numarası ONLINE(342530.1)<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240815794">Click here to view</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>Creating 3D game art for the iPhone with Unity : featuring modo and blender pipelinesent://SD_ILS/0/SD_ILS:3425102025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar McDermott, Wes.<br/>Yer Numarası ONLINE(342510.1)<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240815640">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Systems programmingent://SD_ILS/0/SD_ILS:3654362025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar Donovan, John J.<br/>Yer Numarası QA76.6 D65 2011<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Haskell : the craft of functional programmingent://SD_ILS/0/SD_ILS:3138882025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar Thompson, Simon.<br/>Yer Numarası QA76.62 T43 2011<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Codecharts roadmaps and blueprints for object-oriented programsent://SD_ILS/0/SD_ILS:3189292025-01-04T08:30:16Z2025-01-04T08:30:16ZYazar Eden, A. H., 1967- Nicholson, J. (Jonathan), 1983-<br/>Yer Numarası ONLINE(318929.1)<br/>Elektronik Erişim Wiley InterScience <a href="http://dx.doi.org/10.1002/9780470891032">An electronic book accessible through the World Wide Web; click for information</a>
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