Arama Sonu&ccedil;lar&#305; Computer programming. - Daralt&#305;lm&#305;&#351;: Computer graphics. SirsiDynix Enterprise https://katalog.hacettepe.edu.tr/client/tr_TR/default_tr/default_tr/qu$003dComputer$002bprogramming.$0026qf$003dSUBJECT$002509Konu$002509Computer$002bgraphics.$002509Computer$002bgraphics.$0026ps$003d300$0026isd$003dtrue?dt=list 2025-12-05T20:00:11Z Mathematical and Computer Programming Techniques for Computer Graphics ent://SD_ILS/0/SD_ILS:175364 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;Comninos, Peter. author.&#160;SpringerLink (Online service)<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;<a href="http://dx.doi.org/10.1007/978-1-84628-292-8">http://dx.doi.org/10.1007/978-1-84628-292-8</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Game engine gems ent://SD_ILS/0/SD_ILS:540761 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;Lengyel, Eric.<br/>Yer Numaras&#305;&#160;QA76.76 .C672 G3588 2011<br/>Elektronik Eri&#351;im&#160;<a href="https://www.taylorfrancis.com/books/9781439869772">Click here to view.</a><br/>Format:&#160;Kitap<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Designing Immersive Video Games Using 3DUI Technologies Improving the Gamer's User Experience ent://SD_ILS/0/SD_ILS:399471 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;Kulshreshth, Arun K. author.&#160;LaViola Jr., Joseph J. author.&#160;SpringerLink (Online service)<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;<a href="https://doi.org/10.1007/978-3-319-77953-9">https://doi.org/10.1007/978-3-319-77953-9</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Game Design Workshop ent://SD_ILS/0/SD_ILS:540167 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;Fullerton, Tracy, author.&#160;Safari, an O'Reilly Media Company.<br/>Yer Numaras&#305;&#160;QA76.76 .C672<br/>Elektronik Eri&#351;im&#160;Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429188015">https://www.taylorfrancis.com/books/9780429188015</a> OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> 3D game textures : create professional game art using photoshop ent://SD_ILS/0/SD_ILS:539525 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;Ahearn, Luke., author.<br/>Yer Numaras&#305;&#160;QA76.76 .C672 A34 2014<br/>Elektronik Eri&#351;im&#160;<a href="https://www.taylorfrancis.com/books/9781315733449">Click here to view.</a><br/>Format:&#160;Kitap<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> 2D graphics programming for games ent://SD_ILS/0/SD_ILS:540146 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;Pile, John, Jr., author.<br/>Yer Numaras&#305;&#160;QA76.76 .C672 P49 2013<br/>Elektronik Eri&#351;im&#160;<a href="https://www.taylorfrancis.com/books/9781466501904">Click here to view.</a><br/>Format:&#160;Kitap<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> 3D game textures create professioal game art using Photoshop ent://SD_ILS/0/SD_ILS:145978 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;Ahearn, Luke.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240820774">http://www.sciencedirect.com/science/book/9780240820774</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> 3ds max modeling for games. Volume II insider's guide to stylized modeling ent://SD_ILS/0/SD_ILS:264265 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;Gahan, Andrew.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;<a href="http://www.tandfebooks.com/isbn/9780240816074">Click here to view</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> 3D math primer for graphics and game development ent://SD_ILS/0/SD_ILS:249115 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;Dunn, Fletcher.&#160;Parberry, Ian.<br/>Yer Numaras&#305;&#160;T385 D875 2011<br/>Format:&#160;Kitap<br/>Durum&#160;Beytepe K&uuml;t&uuml;phanesi~1<br/> Creating 3D game art for the iPhone with Unity : featuring modo and blender pipelines ent://SD_ILS/0/SD_ILS:342510 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;McDermott, Wes.<br/>Yer Numaras&#305;&#160;ONLINE(342510.1)<br/>Elektronik Eri&#351;im&#160;<a href="http://www.tandfebooks.com/isbn/9780240815640">Click here to view</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> 3D math primer for graphics and game development ent://SD_ILS/0/SD_ILS:541206 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;Dunn, Fletcher., author.&#160;Parberry, Ian.<br/>Yer Numaras&#305;&#160;T385 .D875 2011<br/>Elektronik Eri&#351;im&#160;<a href="https://www.taylorfrancis.com/books/9781439869819">Click here to view.</a><br/>Format:&#160;Kitap<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> GPU Pro[superscript 2] : advanced rendering techniques ent://SD_ILS/0/SD_ILS:546786 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;Engel, Wolfgang F.<br/>Yer Numaras&#305;&#160;T385 .G6885 2011<br/>Elektronik Eri&#351;im&#160;<a href="https://www.taylorfrancis.com/books/9781439865606">Click here to view.</a><br/>Format:&#160;Kitap<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Game physics ent://SD_ILS/0/SD_ILS:145867 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;Eberly, David H.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123749031">http://www.sciencedirect.com/science/book/9780123749031</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> How to cheat in Motion ent://SD_ILS/0/SD_ILS:342429 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;Sheffield, Patrick.<br/>Yer Numaras&#305;&#160;ONLINE(342429.1)<br/>Elektronik Eri&#351;im&#160;<a href="http://www.tandfebooks.com/isbn/9780080928241">Click here to view</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> 3D game textures create professional game art using Photoshop ent://SD_ILS/0/SD_ILS:146096 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;Ahearn, Luke.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811482">http://www.sciencedirect.com/science/book/9780240811482</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Networked graphics building networked games and virtual environments ent://SD_ILS/0/SD_ILS:146404 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;Steed, Anthony.&#160;Oliveira, Manuel.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123744234">http://www.sciencedirect.com/science/book/9780123744234</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> 3D game environments create professional 3D game worlds ent://SD_ILS/0/SD_ILS:146072 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;Ahearn, Luke.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240808956">http://www.sciencedirect.com/science/book/9780240808956</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Game design workshop a playcentric approach to creating innovative games ent://SD_ILS/0/SD_ILS:145825 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;Fullerton, Tracy.&#160;Swain, Christopher, 1966-&#160;Hoffman, Steven, 1965-<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809748">http://www.sciencedirect.com/science/book/9780240809748</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Game design workshop : a playcentric approach to creating innovative games ent://SD_ILS/0/SD_ILS:271038 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;Fullerton, Tracy.&#160;Swain, Christopher.&#160;Hoffman, Steven.<br/>Yer Numaras&#305;&#160;QA76.76.C672 F84 2008<br/>Format:&#160;Kitap<br/>Durum&#160;Beytepe K&uuml;t&uuml;phanesi~1<br/> LabView advanced programming techniques ent://SD_ILS/0/SD_ILS:542505 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;Bitter, Rick., author.&#160;Mohiuddin, Taqi.&#160;Nawrocki, Matt.<br/>Yer Numaras&#305;&#160;QA76.6 .B5735 2007<br/>Elektronik Eri&#351;im&#160;<a href="https://www.taylorfrancis.com/books/9781420004915">Click here to view.</a><br/>Format:&#160;Kitap<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Programming with Quartz 2D and PDF graphics in Mac Os X ent://SD_ILS/0/SD_ILS:253778 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;Gelphman, David.&#160;Laden, Bunny.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123694737">http://www.sciencedirect.com/science/book/9780123694737</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> COLLADA : sailing the gulf of 3D digital content creation ent://SD_ILS/0/SD_ILS:546606 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;Arnaud, Remi., author.&#160;Barnes, Mark C., 1963-<br/>Yer Numaras&#305;&#160;QA76.76 .C672 A82 2006<br/>Elektronik Eri&#351;im&#160;<a href="https://www.taylorfrancis.com/books/9781439865798">Click here to view.</a><br/>Format:&#160;Kitap<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Graphics Tools---The jgt Editors' Choice ent://SD_ILS/0/SD_ILS:546434 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;Barzel, Ronen, editor.&#160;Taylor and Francis.<br/>Yer Numaras&#305;&#160;T385<br/>Elektronik Eri&#351;im&#160;<a href="https://www.taylorfrancis.com/books/9780429295287">Click here to view.</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> 3D games ent://SD_ILS/0/SD_ILS:93264 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;Watt, Alan H., 1942-&#160;Policarpo, Fabio,ort.yaz.<br/>Yer Numaras&#305;&#160;QA 76.76.C672 W388 2003 V.2<br/>Format:&#160;Kitap<br/>Durum&#160;Beytepe K&uuml;t&uuml;phanesi~2<br/> Texturing &amp; modeling a procedural approach ent://SD_ILS/0/SD_ILS:253915 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;Ebert, David S., 1964-<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781558608481">http://www.sciencedirect.com/science/book/9781558608481</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> The PC graphics handbook ent://SD_ILS/0/SD_ILS:546294 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;Sanchez, Julio, 1938, author.&#160;Canton, Maria P.<br/>Yer Numaras&#305;&#160;T385 .S2492 2003<br/>Elektronik Eri&#351;im&#160;<a href="https://www.taylorfrancis.com/books/9780203010532">Click here to view.</a><br/>Format:&#160;Kitap<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> 3D games : real-time rendering and software technology ent://SD_ILS/0/SD_ILS:76510 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;Watt, Alan H., 1942-&#160;Policarpo, Fabio, ort. yaz.<br/>Yer Numaras&#305;&#160;QA 76.76.C672 W39 2001 V.1<br/>Format:&#160;Kitap<br/>Durum&#160;Beytepe K&uuml;t&uuml;phanesi~2<br/> LabVIEW : programming, data acquisition and analysis ent://SD_ILS/0/SD_ILS:91015 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;Beyon, Jeffrey Y.<br/>Yer Numaras&#305;&#160;QA 76.6 B486 2001<br/>Format:&#160;Kitap<br/>Durum&#160;Beytepe K&uuml;t&uuml;phanesi~2<br/> LabVIEW advanced programming techniques ent://SD_ILS/0/SD_ILS:541928 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;Bitter, Rick., author.&#160;Mohiuddin, Taqi.&#160;Nawrocki, Matt.<br/>Yer Numaras&#305;&#160;QA76.6 .B5735 2001<br/>Elektronik Eri&#351;im&#160;<a href="https://www.taylorfrancis.com/books/9781420039351">Click here to view.</a><br/>Format:&#160;Kitap<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Algorithm animation ent://SD_ILS/0/SD_ILS:220148 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;Brown, Marc H.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;IEEE Xplore <a href="http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267231">http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267231</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/> Molecular graphics on the IBM PC microcomputer ent://SD_ILS/0/SD_ILS:252483 2025-12-05T20:00:11Z 2025-12-05T20:00:11Z Yazar&#160;Henkel, James G., 1945-&#160;Clarke, Frank H.<br/>Yer Numaras&#305;&#160;ONLINE<br/>Elektronik Eri&#351;im&#160;ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123408204">http://www.sciencedirect.com/science/book/9780123408204</a><br/>Format:&#160;Elektrnik Kaynak<br/>Durum&#160;&Ccedil;evrimi&ccedil;i K&uuml;t&uuml;phane~1<br/>