Arama Sonuçları Computer. - Daraltılmış: Three-dimensional display systems.SirsiDynix Enterprisehttps://katalog.hacettepe.edu.tr/client/tr_TR/default_tr/default_tr/qu$003dComputer.$0026qf$003dSUBJECT$002509Konu$002509Three-dimensional$002bdisplay$002bsystems.$002509Three-dimensional$002bdisplay$002bsystems.$0026ps$003d300?2026-02-12T21:16:28ZGeometric tools for computer graphicsent://SD_ILS/0/SD_ILS:2538702026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Schneider, Philip J. Eberly, David H.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781558605947">http://www.sciencedirect.com/science/book/9781558605947</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Geometric tools for computer graphicsent://SD_ILS/0/SD_ILS:1055362026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Schneider, Philip J. Eberly, David H., ort. yaz.<br/>Yer Numarası T 385 .S334 2003<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Foundations of 3D computer graphicsent://SD_ILS/0/SD_ILS:2698652026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Gortler, Steven J.<br/>Yer Numarası T385 G658 2012<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Fluid simulation for computer graphicsent://SD_ILS/0/SD_ILS:5417842026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Bridson, Robert, 1976, author.<br/>Yer Numarası T385 .B744 2008<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781439865095">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>3D game engine design : A practical approach to real-time computer graphicsent://SD_ILS/0/SD_ILS:751732026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Eberly, David H.<br/>Yer Numarası T 385 E373 2001<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~2<br/>Blender for animation and film-based productionent://SD_ILS/0/SD_ILS:5441352026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar MANRIQUE, MICHELANGELO.<br/>Yer Numarası TR897.72 .B55<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429170997">https://www.taylorfrancis.com/books/9780429170997</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Blender foundations the essential guide to learning Blender 2.6ent://SD_ILS/0/SD_ILS:1453372026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Hess, Roland, 1970-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240814308">http://www.sciencedirect.com/science/book/9780240814308</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Animating with Blender how to create short animations from start to finishent://SD_ILS/0/SD_ILS:1454042026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Hess, D. Roland.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810799">http://www.sciencedirect.com/science/book/9780240810799</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Maya for games modeling and texturing techniques with Maya and Mudboxent://SD_ILS/0/SD_ILS:1470842026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Ingrassia, Michael.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810645">http://www.sciencedirect.com/science/book/9780240810645</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Real-world modo in the trenches with modoent://SD_ILS/0/SD_ILS:1491682026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar McDermott, Wes.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811994">http://www.sciencedirect.com/science/book/9780240811994</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Real-world modo : in the trenches with modoent://SD_ILS/0/SD_ILS:5385322026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar McDermott, Wes., author.<br/>Yer Numarası TR897.7 .M3893 2010<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781136136702">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>Creating games with Unity, Substance Painter, & Maya : models, textures, animation, & codeent://SD_ILS/0/SD_ILS:5884982026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Li, Jingtian, author. Watkins, Adam (William Adam), author. Arevalo, Kassandra, author. Tovar, Matthew, author.<br/>Yer Numarası QA76.76 .C672 L5 2021 EB<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003050490">https://www.taylorfrancis.com/books/9781003050490</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3ds max design architectural visualization for intermediate usersent://SD_ILS/0/SD_ILS:1459672026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Smith, Brian L. (Brian Lawrence), 1972- ScienceDirect (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240821078">An electronic book accessible through the World Wide Web; click for information</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Creating games with Unity and Maya how to develop fun and marketable 3D gamesent://SD_ILS/0/SD_ILS:2642582026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Watkins, Adam.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240819013">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3ds max design architectural visualization for intermediate usersent://SD_ILS/0/SD_ILS:2642982026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Smith, Brian L. (Brian Lawrence), 1972-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240821207">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Tradigital blender a CG animator's guide to applying the classic principles of animationent://SD_ILS/0/SD_ILS:1468582026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Hess, Roland, 1970-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240817576">http://www.sciencedirect.com/science/book/9780240817576</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Creating games with Unity and Maya how to develop fun and marketable 3D gamesent://SD_ILS/0/SD_ILS:1476352026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Watkins, Adam (William Adam)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240818818">http://www.sciencedirect.com/science/book/9780240818818</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Learning Autodesk 3ds Max Design 2010 essentials.ent://SD_ILS/0/SD_ILS:1477682026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Autodesk, Inc.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811932">http://www.sciencedirect.com/science/book/9780240811932</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Essential CG lighting techniques with 3ds Maxent://SD_ILS/0/SD_ILS:1458052026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Brooker, Darren.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240521176">http://www.sciencedirect.com/science/book/9780240521176</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3ds Max Basics for Modeling Video Game Assets. Volume 2, Model, Rig and Animate Characters for Export to Unity or Other Game Enginesent://SD_ILS/0/SD_ILS:5875872026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Culbertson, William, author.<br/>Yer Numarası TR897.72 .A14 C85 2021<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003147961">https://www.taylorfrancis.com/books/9781003147961</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Tasarımcılar için Rhinoceros 3D ile yüzey modellemeent://SD_ILS/0/SD_ILS:3734982026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Eryayar, Erkut.<br/>Yer Numarası T385 E79 2013<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Point-based graphicsent://SD_ILS/0/SD_ILS:1472372026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Gross, Markus, 1963- Pfister, Hanspeter.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123706041">http://www.sciencedirect.com/science/book/9780123706041</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Rendering with Mental ray & 3Ds Maxent://SD_ILS/0/SD_ILS:1491532026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Steen, Joep van der.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240808932">http://www.sciencedirect.com/science/book/9780240808932</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>CREATE STUNNING ANIMATIONS USING CORONA AND V-RAY IN 3DS MAX guiding the next generation of 3d... renderers.ent://SD_ILS/0/SD_ILS:5553612026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Nikita, Margarita.<br/>Yer Numarası NA2728<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003651222">https://www.taylorfrancis.com/books/9781003651222</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Getting started in 3D with Maya create a project from start to finish--model, texture, rig, animate, and render in Mayaent://SD_ILS/0/SD_ILS:2652702026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Watkins, Adam.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240820453">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Autodesk 3ds Max Design 2012 : a tutorial approachent://SD_ILS/0/SD_ILS:3655862026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar CADCIM Technologies. Tickoo, Sham.<br/>Yer Numarası TR897.7.C32 A98 2011<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Rendering with mental ray and 3ds Maxent://SD_ILS/0/SD_ILS:1491752026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Steen, Joep van der. Boardman, Ted.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240812373">http://www.sciencedirect.com/science/book/9780240812373</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Rendering with Mental Ray and 3Ds Maxent://SD_ILS/0/SD_ILS:3424252026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Steen, Joep van der. Boardman, Ted.<br/>Yer Numarası ONLINE(342425.1)<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240813905">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Level of detail for 3D graphicsent://SD_ILS/0/SD_ILS:2536252026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Luebke, David P.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781558608382">http://www.sciencedirect.com/science/book/9781558608382</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Real-time shader programming covering DirectX 9.0ent://SD_ILS/0/SD_ILS:2540382026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Fosner, Ron.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781558608535">http://www.sciencedirect.com/science/book/9781558608535</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>V-Ray 5 for 3ds Max 2020 : 3D rendering workflows. Volume 1ent://SD_ILS/0/SD_ILS:5800282026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Cardoso, Jamie, author.<br/>Yer Numarası NA2728<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003154761">https://www.taylorfrancis.com/books/9781003154761</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Maya 8 the complete referenceent://SD_ILS/0/SD_ILS:2936882026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Meade, Tom. Arima, Shinsaku.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://mhebooklibrary.com/reader/maya-8-complete-reference">Subscription required</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Complete Maya programming. Vol. II an in-depth guide to 3D fundamentals, geometry, and modelingent://SD_ILS/0/SD_ILS:2537662026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Gould, David A. D.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780120884827">http://www.sciencedirect.com/science/book/9780120884827</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Allegorithmic : the company that brought substance to the world of 3Dent://SD_ILS/0/SD_ILS:5928822026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Deguy, Sébastien, author.<br/>Yer Numarası HD9993 .E454<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003534624">https://www.taylorfrancis.com/books/9781003534624</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>SEAMLESS 3D NAVIGATION IN INDOOR AND OUTDOOR SPACESent://SD_ILS/0/SD_ILS:5500782026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Yan, Jinjin.<br/>Yer Numarası G70.28<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003281146">https://www.taylorfrancis.com/books/9781003281146</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D game development with Unityent://SD_ILS/0/SD_ILS:5700082026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Lanzinger, Franz, author.<br/>Yer Numarası QA76.76 .C672<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429328725">https://www.taylorfrancis.com/books/9780429328725</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Introduction to 3D modeling and animationent://SD_ILS/0/SD_ILS:5516212026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Chandramouli, Magesh, author.<br/>Yer Numarası TR897.7 .C44 2022 EB<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429186349">https://www.taylorfrancis.com/books/9780429186349</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>C# Game Programming Cookbook for Unity 3Dent://SD_ILS/0/SD_ILS:5757992026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Murray, Jeff W., author.<br/>Yer Numarası QA76.76 .C672 M87 2021<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429317132">https://www.taylorfrancis.com/books/9780429317132</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Autodesk Maya 2020 ile 3B modelleme : animasyon ve oyun geliştiriciler içinent://SD_ILS/0/SD_ILS:5069572026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Gürçay, Haşmet.<br/>Yer Numarası TR897.7 G873 2020<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~3<br/>Building virtual reality with Unity and SteamVR,ent://SD_ILS/0/SD_ILS:5893292026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Murray, Jeff W., author.<br/>Yer Numarası QA76.76 .C672 M87 2020<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429295850">https://www.taylorfrancis.com/books/9780429295850</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>C# game programming cookbook for unity 3dent://SD_ILS/0/SD_ILS:5456552026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar MURRAY, JEFF W.<br/>Yer Numarası QA76.76 .C672<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429075926">https://www.taylorfrancis.com/books/9780429075926</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Physically based rendering.ent://SD_ILS/0/SD_ILS:4591402026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Pharr, Matt.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780128006450">http://www.sciencedirect.com/science/book/9780128006450</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>SketchUpent://SD_ILS/0/SD_ILS:3102002026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Köksal, Ahmet Turan.<br/>Yer Numarası T385 K65 2012<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Introducing Autodesk Maya 2015ent://SD_ILS/0/SD_ILS:3148882026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Derakhshani, Dariush.<br/>Yer Numarası TR897.72.M39 D47 2014<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Digital Mayhem 3D Machine Techniquesent://SD_ILS/0/SD_ILS:5385432026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Evans, Duncan, author. Safari, an O'Reilly Media Company.<br/>Yer Numarası TR660<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780240526072">https://www.taylorfrancis.com/books/9780240526072</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D game textures : create professional game art using photoshopent://SD_ILS/0/SD_ILS:5395252026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Ahearn, Luke., author.<br/>Yer Numarası QA76.76 .C672 A34 2014<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781315733449">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>3D Animation for the raw beginner using MAYAent://SD_ILS/0/SD_ILS:5461712026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar King, Roger, eauthor. Taylor and Francis.<br/>Yer Numarası TR897.72 .M39<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781482249248">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>Game development for iOS with Unity3Dent://SD_ILS/0/SD_ILS:5396522026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Murray, Jeff., author.<br/>Yer Numarası QA76.76 .C672 M887 2013<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781439892206">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>CorelDRAW X6 the official guideent://SD_ILS/0/SD_ILS:2934282026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Bouton, Gary David, 1953-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://mhebooklibrary.com/reader/coreldraw-x6-official-guide">Subscription required</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Adobe Photoshop CS4ent://SD_ILS/0/SD_ILS:2934302026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Perkins, Chad.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://mhebooklibrary.com/reader/how-to-do-everything-adobe-photoshop-cs4">Subscription required</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Photoshop CS4ent://SD_ILS/0/SD_ILS:2934502026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Bouton, Gary David, 1953- Matthews, Carole Boggs.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://mhebooklibrary.com/reader/photoshop-cs4-quicksteps">Subscription required</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Digital modelingent://SD_ILS/0/SD_ILS:2676472026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Vaughan, William.<br/>Yer Numarası T385 V344 2012<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Augmented reality an emerging technologies guide to ARent://SD_ILS/0/SD_ILS:1453262026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Kipper, Greg. Rampolla, Joseph.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781597497336">http://www.sciencedirect.com/science/book/9781597497336</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D art essentials the fundamentals of 3D modeling, texturing, and animationent://SD_ILS/0/SD_ILS:2642642026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Chopine, Ami.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240814728">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Up and running with AutoCAD 2012. 2D and 3D drawing and modelingent://SD_ILS/0/SD_ILS:1469372026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Gindis, Elliot.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123870292">http://www.sciencedirect.com/science/book/9780123870292</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Photoshop 3D for animatorsent://SD_ILS/0/SD_ILS:1482472026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Elmansy, Rafiq.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240813493">http://www.sciencedirect.com/science/book/9780240813493</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Cinema 4D the artist's project sourcebookent://SD_ILS/0/SD_ILS:1488772026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar McQuilkin, Kent. Powers, Anne. Cinema 4D.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240814506">http://www.sciencedirect.com/science/book/9780240814506</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Creating 3D game art for the iPhone with Unity : featuring modo and blender pipelinesent://SD_ILS/0/SD_ILS:3425102026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar McDermott, Wes.<br/>Yer Numarası ONLINE(342510.1)<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240815640">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>The 3D art bookent://SD_ILS/0/SD_ILS:3128032026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Eaton, Tristan McCormick, Carlo.<br/>Yer Numarası N7433.8 E38 2011<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Graphics shaders : theory and practiceent://SD_ILS/0/SD_ILS:5417572026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Bailey, Michael (Michael John), 1953, author. Cunningham, Steve.<br/>Yer Numarası T385 .B3455 2011<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781439867754">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>Digital sculpting with Mudbox essential tools and techniques for artistsent://SD_ILS/0/SD_ILS:2594512026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar De la Flor, Mike. Mongeon, Bridgette.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780080958385">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Mobile graphics 3D SoC from algorithm to chipent://SD_ILS/0/SD_ILS:2498752026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Woo, Jeong-Ho.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim IEEE Xplore <a href="http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=5676102">http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=5676102</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game physicsent://SD_ILS/0/SD_ILS:1458672026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Eberly, David H.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123749031">http://www.sciencedirect.com/science/book/9780123749031</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Physically based rendering from theory to implementationent://SD_ILS/0/SD_ILS:1482432026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Pharr, Matt. Humphreys, Greg, Ph. D.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123750792">http://www.sciencedirect.com/science/book/9780123750792</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Digital sculpting with Mudbox essential tools and techniques for artistsent://SD_ILS/0/SD_ILS:1465452026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar De la Flor, Mike. Mongeon, Bridgette.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240812038">http://www.sciencedirect.com/science/book/9780240812038</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Introducing Maya 2009ent://SD_ILS/0/SD_ILS:1343222026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Derakhshani, Dariush.<br/>Yer Numarası TR897.7 D47 2009<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Learning Autodesk Maya 2010 : the special effects handbookent://SD_ILS/0/SD_ILS:1343342026-02-12T21:16:28Z2026-02-12T21:16:28ZYer Numarası TR897.7 L438 2009<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Mastering Maya 2009ent://SD_ILS/0/SD_ILS:1340562026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Keller, Eric.<br/>Yer Numarası TR897.7 K418 2009<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Vue 7 from the ground upent://SD_ILS/0/SD_ILS:1468042026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Chopine, Ami. Chopine, Vladimir.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240812267">http://www.sciencedirect.com/science/book/9780240812267</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Cinema 4D 11 workshopent://SD_ILS/0/SD_ILS:1488142026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Koenigsmarck, Arndt von.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811956">http://www.sciencedirect.com/science/book/9780240811956</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Vue 7 : from the ground upent://SD_ILS/0/SD_ILS:3425342026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Chopine, Ami. Chopine, Vladimir.<br/>Yer Numarası ONLINE(342534.1)<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780080960968">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D game environments create professional 3D game worldsent://SD_ILS/0/SD_ILS:1460722026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Ahearn, Luke.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240808956">http://www.sciencedirect.com/science/book/9780240808956</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Cinema 4D 11 workshopent://SD_ILS/0/SD_ILS:3425132026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Koenigsmarck, Arndt von.<br/>Yer Numarası ONLINE(342513.1)<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780080957074">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>X3D extensible 3D graphics for Web authorsent://SD_ILS/0/SD_ILS:1456852026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Brutzman, Don. Daly, Leonard.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780120885008">http://www.sciencedirect.com/science/book/9780120885008</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Cinema 4D the artist's project sourcebookent://SD_ILS/0/SD_ILS:1488922026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Powers, Anne.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809533">http://www.sciencedirect.com/science/book/9780240809533</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>AutoCAD 2007 in 3D : a modern perspectiveent://SD_ILS/0/SD_ILS:1096362026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Puerta, Frank E.<br/>Yer Numarası T385 .P878 2007<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~2<br/>Point-based graphicsent://SD_ILS/0/SD_ILS:1121192026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Gross, Markus, 1963- Pfister, Hanspeter. ScienceDirect (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123706041">An electronic book accessible through the World Wide Web; click for information</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>X3D extensible 3D graphics for Web authorsent://SD_ILS/0/SD_ILS:1121262026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Brutzman, Don. Daly, Leonard. ScienceDirect (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780120885008">An electronic book accessible through the World Wide Web; click for information</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Large-scale 3D data integrationent://SD_ILS/0/SD_ILS:1339782026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Zlatanova, Siyka. Prosperi, David.<br/>Yer Numarası TA174 .L37 2006<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Large-scale 3D data integrationent://SD_ILS/0/SD_ILS:5418752026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Zlatanova, Siyka. Prosperi, David.<br/>Yer Numarası TA174 .L37 2006<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781420036282">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>Real-time volume graphicsent://SD_ILS/0/SD_ILS:5396012026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Engel, Klaus, 1969-<br/>Yer Numarası T385 .R43414 2006<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781439864296">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>Creating the art of the gameent://SD_ILS/0/SD_ILS:3177182026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Omernick, Matthew.<br/>Yer Numarası T385 O44 2004<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>An invitation to 3-D vision : from images to geometric modelsent://SD_ILS/0/SD_ILS:1278742026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Ma, Yi.<br/>Yer Numarası TA1634 A5 2004<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>3-D modeling and surfacingent://SD_ILS/0/SD_ILS:668412026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Fleming, Bill, 1969-<br/>Yer Numarası T 385 F589 1999<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~2<br/>Machine vision for three-dimensional scenesent://SD_ILS/0/SD_ILS:2550752026-02-12T21:16:28Z2026-02-12T21:16:28ZYazar Freeman, Herbert.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780122667220">http://www.sciencedirect.com/science/book/9780122667220</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>