Arama Sonuçları Game Development. - Daraltılmış: Computer science.SirsiDynix Enterprisehttps://katalog.hacettepe.edu.tr/client/tr_TR/default_tr/default_tr/qu$003dGame$002bDevelopment.$0026qf$003dSUBJECT$002509Konu$002509Computer$002bscience.$002509Computer$002bscience.$0026ic$003dtrue$0026ps$003d300$0026isd$003dtrue?dt=list2025-12-08T17:37:16ZLearn Corona SDK Game Developmentent://SD_ILS/0/SD_ILS:3306892025-12-08T17:37:16Z2025-12-08T17:37:16ZYazar Zammetti, Frank W. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE(330689.1)<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-1-4302-5069-2">http://dx.doi.org/10.1007/978-1-4302-5069-2</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Learn Lua for iOS Game Developmentent://SD_ILS/0/SD_ILS:3306232025-12-08T17:37:16Z2025-12-08T17:37:16ZYazar Varma, Jayant. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE(330623.1)<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-1-4302-4663-3">http://dx.doi.org/10.1007/978-1-4302-4663-3</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Beginning Android C++ Game Developmentent://SD_ILS/0/SD_ILS:3307152025-12-08T17:37:16Z2025-12-08T17:37:16ZYazar Sutherland, Bruce. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE(330715.1)<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-1-4302-5831-5">http://dx.doi.org/10.1007/978-1-4302-5831-5</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Beginning Facebook Game Apps Developmentent://SD_ILS/0/SD_ILS:1717102025-12-08T17:37:16Z2025-12-08T17:37:16ZYazar Graham, Wayne. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-1-4302-4171-3">http://dx.doi.org/10.1007/978-1-4302-4171-3</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Windows Phone 7 Game Developmentent://SD_ILS/0/SD_ILS:1714952025-12-08T17:37:16Z2025-12-08T17:37:16ZYazar Dawes, Adam. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-1-4302-3307-7">http://dx.doi.org/10.1007/978-1-4302-3307-7</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Learn Unity 4 for iOS Game Developmentent://SD_ILS/0/SD_ILS:3306502025-12-08T17:37:16Z2025-12-08T17:37:16ZYazar Chu, Philip. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE(330650.1)<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-1-4302-4876-7">http://dx.doi.org/10.1007/978-1-4302-4876-7</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Learn Unity for 2D Game Developmentent://SD_ILS/0/SD_ILS:3307662025-12-08T17:37:16Z2025-12-08T17:37:16ZYazar Thorn, Alan. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE(330766.1)<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-1-4302-6230-5">http://dx.doi.org/10.1007/978-1-4302-6230-5</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Learn 2D Game Development with C#ent://SD_ILS/0/SD_ILS:3307932025-12-08T17:37:16Z2025-12-08T17:37:16ZYazar Pavleas, Jebediah. author. Chang, Jack Keng-Wei. author. Sung, Kelvin. author. Zhu, Robert. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE(330793.1)<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-1-4302-6605-1">http://dx.doi.org/10.1007/978-1-4302-6605-1</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Zune Game Development Using XNA 3.0ent://SD_ILS/0/SD_ILS:1712112025-12-08T17:37:16Z2025-12-08T17:37:16ZYazar Waters, Dan. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-1-4302-1862-3">http://dx.doi.org/10.1007/978-1-4302-1862-3</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Learn OpenGL ES For Mobile Game and Graphics Developmentent://SD_ILS/0/SD_ILS:3306842025-12-08T17:37:16Z2025-12-08T17:37:16ZYazar Mehta, Prateek. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE(330684.1)<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-1-4302-5054-8">http://dx.doi.org/10.1007/978-1-4302-5054-8</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Windows 8 and Windows Phone 8 Game Developmentent://SD_ILS/0/SD_ILS:3307162025-12-08T17:37:16Z2025-12-08T17:37:16ZYazar Dawes, Adam. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE(330716.1)<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-1-4302-5837-7">http://dx.doi.org/10.1007/978-1-4302-5837-7</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Beginning 3D Game Development with Unity 4: All-in-One, Multi-Platform Game Developmentent://SD_ILS/0/SD_ILS:3306532025-12-08T17:37:16Z2025-12-08T17:37:16ZYazar Blackman, Sue. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE(330653.1)<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-1-4302-4900-9">http://dx.doi.org/10.1007/978-1-4302-4900-9</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Learn GameSalad for iOS: Game Development for iPhone, iPad, and HTML5ent://SD_ILS/0/SD_ILS:1717492025-12-08T17:37:16Z2025-12-08T17:37:16ZYazar Guerineau, David. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-1-4302-4357-1">http://dx.doi.org/10.1007/978-1-4302-4357-1</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Beginning 3D Game Development with Unity The World’s Most Widely Used Multi-platform Game Engineent://SD_ILS/0/SD_ILS:1715242025-12-08T17:37:16Z2025-12-08T17:37:16ZYazar Blackman, Sue. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-1-4302-3423-4">http://dx.doi.org/10.1007/978-1-4302-3423-4</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Learn cocos2D Game Development with iOS 5ent://SD_ILS/0/SD_ILS:1716232025-12-08T17:37:16Z2025-12-08T17:37:16ZYazar Itterheim, Steffen. author. Löw, Andreas. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-1-4302-3814-0">http://dx.doi.org/10.1007/978-1-4302-3814-0</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Learn iPhone and iPad cocos2d Game Developmentent://SD_ILS/0/SD_ILS:1714942025-12-08T17:37:16Z2025-12-08T17:37:16ZYazar Itterheim, Steffen. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-1-4302-3304-6">http://dx.doi.org/10.1007/978-1-4302-3304-6</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>The Game Maker’s Companion Game Development: The Journey Continuesent://SD_ILS/0/SD_ILS:1713812025-12-08T17:37:16Z2025-12-08T17:37:16ZYazar Habgood, Jacob. author. Nielsen, Nana. author. Rijks, Martin. author. Crossley, Kevin. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-1-4302-2827-1">http://dx.doi.org/10.1007/978-1-4302-2827-1</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Windows Mobile Game Development Building Games for the Windows Phone and Other Mobile Devicesent://SD_ILS/0/SD_ILS:1714042025-12-08T17:37:16Z2025-12-08T17:37:16ZYazar Dawes, Adam. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-1-4302-2929-2">http://dx.doi.org/10.1007/978-1-4302-2929-2</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Learning by Playing. Game-based Education System Design and Development 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedingsent://SD_ILS/0/SD_ILS:1906032025-12-08T17:37:16Z2025-12-08T17:37:16ZYazar Chang, Maiga. editor. Kuo, Rita. editor. Kinshuk. editor. Chen, Gwo-Dong. editor. Hirose, Michitaka. editor.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-3-642-03364-3">http://dx.doi.org/10.1007/978-3-642-03364-3</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Building XNA 2.0 Games A Practical Guide for Independent Game Developmentent://SD_ILS/0/SD_ILS:1711172025-12-08T17:37:16Z2025-12-08T17:37:16ZYazar Silva, James. author. Sedlak, John. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-1-4302-0980-5">http://dx.doi.org/10.1007/978-1-4302-0980-5</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Pro Java™ 6 3D Game Development Java 3D™, JOGL, JInput, and JOAL APIsent://SD_ILS/0/SD_ILS:1709142025-12-08T17:37:16Z2025-12-08T17:37:16ZYazar Davison, Andrew. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-1-4302-0212-7">http://dx.doi.org/10.1007/978-1-4302-0212-7</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Beginning Game Development with Python and Pygame From Novice to Professionalent://SD_ILS/0/SD_ILS:1709712025-12-08T17:37:16Z2025-12-08T17:37:16ZYazar McGugan, Will. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-1-4302-0325-4">http://dx.doi.org/10.1007/978-1-4302-0325-4</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>The Game Maker’s Apprentice Game Development for Beginnersent://SD_ILS/0/SD_ILS:1708642025-12-08T17:37:16Z2025-12-08T17:37:16ZYazar Habgood, Jacob. author. Overmars, Mark. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-1-4302-0159-5">http://dx.doi.org/10.1007/978-1-4302-0159-5</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>