Arama Sonuçları Games. - Daraltılmış: Computer graphics.SirsiDynix Enterprisehttps://katalog.hacettepe.edu.tr/client/tr_TR/default_tr/default_tr/qu$003dGames.$0026qf$003dSUBJECT$002509Konu$002509Computer$002bgraphics.$002509Computer$002bgraphics.$0026ic$003dtrue$0026ps$003d300$0026isd$003dtrue?2024-12-02T09:26:15Z3D gamesent://SD_ILS/0/SD_ILS:932642024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Watt, Alan H., 1942- Policarpo, Fabio,ort.yaz.<br/>Yer Numarası QA 76.76.C672 W388 2003 V.2<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~2<br/>2D graphics programming for gamesent://SD_ILS/0/SD_ILS:2853802024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Pile, John, Jr.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781466501904">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>The uncanny valley in games and animationent://SD_ILS/0/SD_ILS:3570452024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Tinwell, Angela, author.<br/>Yer Numarası ONLINE(357045.1)<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781466586956">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Contemporary topics in computer graphics and games : selected papers from the Eurasia graphics conference seriesent://SD_ILS/0/SD_ILS:5069272024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar İşler, Veysi, 1964- editor.<br/>Yer Numarası QA76.76.C672 C683 2020<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Computer Games 7th Workshop, CGW 2018, Held in Conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papersent://SD_ILS/0/SD_ILS:4833162024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Cazenave, Tristan. editor. Saffidine, Abdallah. editor. (orcid)0000-0001-9805-8291 Sturtevant, Nathan. editor. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="https://doi.org/10.1007/978-3-030-24337-1">https://doi.org/10.1007/978-3-030-24337-1</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Designing Immersive Video Games Using 3DUI Technologies Improving the Gamer's User Experienceent://SD_ILS/0/SD_ILS:3994712024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Kulshreshth, Arun K. author. LaViola Jr., Joseph J. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="https://doi.org/10.1007/978-3-319-77953-9">https://doi.org/10.1007/978-3-319-77953-9</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Serious Games 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedingsent://SD_ILS/0/SD_ILS:3990842024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Göbel, Stefan. editor. Garcia-Agundez, Augusto. editor. Tregel, Thomas. editor. Ma, Minhua. editor. (orcid)0000-0001-7451-546X Baalsrud Hauge, Jannicke. editor. (orcid)0000-0002-3747-0845<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="https://doi.org/10.1007/978-3-030-02762-9">https://doi.org/10.1007/978-3-030-02762-9</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Games for Training, Education, Health and Sports 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedingsent://SD_ILS/0/SD_ILS:4889992024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Göbel, Stefan. editor. Wiemeyer, Josef. editor. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="https://doi.org/10.1007/978-3-319-05972-3">https://doi.org/10.1007/978-3-319-05972-3</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Motion in Games 5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedingsent://SD_ILS/0/SD_ILS:1975432024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Kallmann, Marcelo. editor. Bekris, Kostas. editor. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-3-642-34710-8">http://dx.doi.org/10.1007/978-3-642-34710-8</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3ds max modeling for games. Volume II insider's guide to stylized modelingent://SD_ILS/0/SD_ILS:2642652024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Gahan, Andrew.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240816074">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>E-Learning and Games for Training, Education, Health and Sports 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012. Proceedingsent://SD_ILS/0/SD_ILS:1973802024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Göbel, Stefan. editor. Müller, Wolfgang. editor. Urban, Bodo. editor. Wiemeyer, Josef. editor. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-3-642-33466-5">http://dx.doi.org/10.1007/978-3-642-33466-5</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 2011. Proceedingsent://SD_ILS/0/SD_ILS:1953472024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Chang, Maiga. editor. Hwang, Wu-Yuin. editor. Chen, Ming-Puu. editor. Müller, Wolfgang. editor. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-3-642-23456-9">http://dx.doi.org/10.1007/978-3-642-23456-9</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D automotive modeling an insider's guide to 3D car modeling and design for games and filment://SD_ILS/0/SD_ILS:2661932024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Gahan, Andrew.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240814292">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Serious Games Development and Applications Second International Conference, SGDA 2011, Lisbon, Portugal, September 19-20, 2011. Proceedingsent://SD_ILS/0/SD_ILS:1954622024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Ma, Minhua. editor. Fradinho Oliveira, Manuel. editor. Madeiras Pereira, João. editor. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-3-642-23834-5">http://dx.doi.org/10.1007/978-3-642-23834-5</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3ds max modeling for games. Volume II, Insider's guide to stylized modelingent://SD_ILS/0/SD_ILS:1459722024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Gahan, Andrew. ScienceDirect (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240816067">An electronic book accessible through the World Wide Web; click for information</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3ds Max Modeling for games insider's guide to game character, vehicle, and environment modeling. Volume 1ent://SD_ILS/0/SD_ILS:1459962024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Gahan, Andrew.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240815824">http://www.sciencedirect.com/science/book/9780240815824</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D automotive modeling an insider's guide to 3D car modeling and design for games and filment://SD_ILS/0/SD_ILS:1461022024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Gahan, Andrew.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240814285">http://www.sciencedirect.com/science/book/9780240814285</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Motion in Games Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedingsent://SD_ILS/0/SD_ILS:1913422024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Egges, Arjan. editor. Geraerts, Roland. editor. Overmars, Mark. editor. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-3-642-10347-6">http://dx.doi.org/10.1007/978-3-642-10347-6</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3ds Max modeling for games insider's guide to game character, vehicle, and environment modelingent://SD_ILS/0/SD_ILS:1460322024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Gahan, Andrew.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810614">http://www.sciencedirect.com/science/book/9780240810614</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Networked graphics building networked games and virtual environmentsent://SD_ILS/0/SD_ILS:1464042024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Steed, Anthony. Oliveira, Manuel.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123744234">http://www.sciencedirect.com/science/book/9780123744234</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Learning by Playing. Game-based Education System Design and Development 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedingsent://SD_ILS/0/SD_ILS:1906032024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Chang, Maiga. editor. Kuo, Rita. editor. Kinshuk. editor. Chen, Gwo-Dong. editor. Hirose, Michitaka. editor.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-3-642-03364-3">http://dx.doi.org/10.1007/978-3-642-03364-3</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game design workshop : a playcentric approach to creating innovative gamesent://SD_ILS/0/SD_ILS:2710382024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Fullerton, Tracy. Swain, Christopher. Hoffman, Steven.<br/>Yer Numarası QA76.76.C672 F84 2008<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Game design workshop a playcentric approach to creating innovative gamesent://SD_ILS/0/SD_ILS:1458252024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Fullerton, Tracy. Swain, Christopher, 1966- Hoffman, Steven, 1965-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809748">http://www.sciencedirect.com/science/book/9780240809748</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D games : real-time rendering and software technologyent://SD_ILS/0/SD_ILS:765102024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Watt, Alan H., 1942- Policarpo, Fabio, ort. yaz.<br/>Yer Numarası QA 76.76.C672 W39 2001 V.1<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~2<br/>Game engine gemsent://SD_ILS/0/SD_ILS:2871182024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Lengyel, Eric.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781439869772">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>GPU Pro 4 advanced rendering techniquesent://SD_ILS/0/SD_ILS:2909602024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Engel, Wolfgang.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781466567443">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>GPU Pro 3 advanced rendering techniquesent://SD_ILS/0/SD_ILS:2899232024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Engel, Wolfgang F.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781439887943">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D game textures create professioal game art using Photoshopent://SD_ILS/0/SD_ILS:1459782024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Ahearn, Luke.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240820774">http://www.sciencedirect.com/science/book/9780240820774</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D math primer for graphics and game developmentent://SD_ILS/0/SD_ILS:2889682024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Dunn, Fletcher. Parberry, Ian.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781439869819">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D math primer for graphics and game developmentent://SD_ILS/0/SD_ILS:2491152024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Dunn, Fletcher. Parberry, Ian.<br/>Yer Numarası T385 D875 2011<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Creating 3D game art for the iPhone with Unity : featuring modo and blender pipelinesent://SD_ILS/0/SD_ILS:3425102024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar McDermott, Wes.<br/>Yer Numarası ONLINE(342510.1)<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240815640">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game physicsent://SD_ILS/0/SD_ILS:1458672024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Eberly, David H.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123749031">http://www.sciencedirect.com/science/book/9780123749031</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D game textures create professional game art using Photoshopent://SD_ILS/0/SD_ILS:1460962024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Ahearn, Luke.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811482">http://www.sciencedirect.com/science/book/9780240811482</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game art complete all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniquesent://SD_ILS/0/SD_ILS:1456972024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Gahan, Andrew.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811475">http://www.sciencedirect.com/science/book/9780240811475</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game character modeling and animation with 3ds Maxent://SD_ILS/0/SD_ILS:1458182024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Clinton, Yancey.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809786">http://www.sciencedirect.com/science/book/9780240809786</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D game environments create professional 3D game worldsent://SD_ILS/0/SD_ILS:1460722024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Ahearn, Luke.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240808956">http://www.sciencedirect.com/science/book/9780240808956</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>COLLADA sailing the gulf of 3D digital content creationent://SD_ILS/0/SD_ILS:2889552024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Arnaud, Rm̌i. Barnes, Mark C., 1963-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781439865798">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Creating the art of the gameent://SD_ILS/0/SD_ILS:3177182024-12-02T09:26:15Z2024-12-02T09:26:15ZYazar Omernick, Matthew.<br/>Yer Numarası T385 O44 2004<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>