Arama Sonuçları Games. - Daraltılmış: Three-dimensional display systems.SirsiDynix Enterprisehttps://katalog.hacettepe.edu.tr/client/tr_TR/default_tr/default_tr/qu$003dGames.$0026qf$003dSUBJECT$002509Konu$002509Three-dimensional$002bdisplay$002bsystems.$002509Three-dimensional$002bdisplay$002bsystems.$0026ic$003dtrue$0026ps$003d300?2026-02-20T09:30:57ZCreating games with Unity, Substance Painter, & Maya : models, textures, animation, & codeent://SD_ILS/0/SD_ILS:5884982026-02-20T09:30:57Z2026-02-20T09:30:57ZYazar Li, Jingtian, author. Watkins, Adam (William Adam), author. Arevalo, Kassandra, author. Tovar, Matthew, author.<br/>Yer Numarası QA76.76 .C672 L5 2021 EB<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003050490">https://www.taylorfrancis.com/books/9781003050490</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Creating games with Unity and Maya how to develop fun and marketable 3D gamesent://SD_ILS/0/SD_ILS:2642582026-02-20T09:30:57Z2026-02-20T09:30:57ZYazar Watkins, Adam.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240819013">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Creating games with Unity and Maya how to develop fun and marketable 3D gamesent://SD_ILS/0/SD_ILS:1476352026-02-20T09:30:57Z2026-02-20T09:30:57ZYazar Watkins, Adam (William Adam)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240818818">http://www.sciencedirect.com/science/book/9780240818818</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Maya for games modeling and texturing techniques with Maya and Mudboxent://SD_ILS/0/SD_ILS:1470842026-02-20T09:30:57Z2026-02-20T09:30:57ZYazar Ingrassia, Michael.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810645">http://www.sciencedirect.com/science/book/9780240810645</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Allegorithmic : the company that brought substance to the world of 3Dent://SD_ILS/0/SD_ILS:5928822026-02-20T09:30:57Z2026-02-20T09:30:57ZYazar Deguy, Sébastien, author.<br/>Yer Numarası HD9993 .E454<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003534624">https://www.taylorfrancis.com/books/9781003534624</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D game development with Unityent://SD_ILS/0/SD_ILS:5700082026-02-20T09:30:57Z2026-02-20T09:30:57ZYazar Lanzinger, Franz, author.<br/>Yer Numarası QA76.76 .C672<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429328725">https://www.taylorfrancis.com/books/9780429328725</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3ds Max Basics for Modeling Video Game Assets. Volume 2, Model, Rig and Animate Characters for Export to Unity or Other Game Enginesent://SD_ILS/0/SD_ILS:5875872026-02-20T09:30:57Z2026-02-20T09:30:57ZYazar Culbertson, William, author.<br/>Yer Numarası TR897.72 .A14 C85 2021<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003147961">https://www.taylorfrancis.com/books/9781003147961</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>C# Game Programming Cookbook for Unity 3Dent://SD_ILS/0/SD_ILS:5757992026-02-20T09:30:57Z2026-02-20T09:30:57ZYazar Murray, Jeff W., author.<br/>Yer Numarası QA76.76 .C672 M87 2021<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429317132">https://www.taylorfrancis.com/books/9780429317132</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Building virtual reality with Unity and SteamVR,ent://SD_ILS/0/SD_ILS:5893292026-02-20T09:30:57Z2026-02-20T09:30:57ZYazar Murray, Jeff W., author.<br/>Yer Numarası QA76.76 .C672 M87 2020<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429295850">https://www.taylorfrancis.com/books/9780429295850</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>C# game programming cookbook for unity 3dent://SD_ILS/0/SD_ILS:5456552026-02-20T09:30:57Z2026-02-20T09:30:57ZYazar MURRAY, JEFF W.<br/>Yer Numarası QA76.76 .C672<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429075926">https://www.taylorfrancis.com/books/9780429075926</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D game textures : create professional game art using photoshopent://SD_ILS/0/SD_ILS:5395252026-02-20T09:30:57Z2026-02-20T09:30:57ZYazar Ahearn, Luke., author.<br/>Yer Numarası QA76.76 .C672 A34 2014<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781315733449">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>Game development for iOS with Unity3Dent://SD_ILS/0/SD_ILS:5396522026-02-20T09:30:57Z2026-02-20T09:30:57ZYazar Murray, Jeff., author.<br/>Yer Numarası QA76.76 .C672 M887 2013<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781439892206">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>Creating 3D game art for the iPhone with Unity : featuring modo and blender pipelinesent://SD_ILS/0/SD_ILS:3425102026-02-20T09:30:57Z2026-02-20T09:30:57ZYazar McDermott, Wes.<br/>Yer Numarası ONLINE(342510.1)<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240815640">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game physicsent://SD_ILS/0/SD_ILS:1458672026-02-20T09:30:57Z2026-02-20T09:30:57ZYazar Eberly, David H.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123749031">http://www.sciencedirect.com/science/book/9780123749031</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D game environments create professional 3D game worldsent://SD_ILS/0/SD_ILS:1460722026-02-20T09:30:57Z2026-02-20T09:30:57ZYazar Ahearn, Luke.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240808956">http://www.sciencedirect.com/science/book/9780240808956</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Creating the art of the gameent://SD_ILS/0/SD_ILS:3177182026-02-20T09:30:57Z2026-02-20T09:30:57ZYazar Omernick, Matthew.<br/>Yer Numarası T385 O44 2004<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>