Arama Sonuçları Modeling. - Daraltılmış: Computer animation.SirsiDynix Enterprisehttps://katalog.hacettepe.edu.tr/client/tr_TR/default_tr/default_tr/qu$003dModeling.$0026qf$003dSUBJECT$002509Konu$002509Computer$002banimation.$002509Computer$002banimation.$0026ps$003d300$0026isd$003dtrue?2026-01-22T07:32:25ZDigital modelingent://SD_ILS/0/SD_ILS:2676472026-01-22T07:32:25Z2026-01-22T07:32:25ZYazar Vaughan, William.<br/>Yer Numarası T385 V344 2012<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Introduction to 3D modeling and animationent://SD_ILS/0/SD_ILS:5516212026-01-22T07:32:25Z2026-01-22T07:32:25ZYazar Chandramouli, Magesh, author.<br/>Yer Numarası TR897.7 .C44 2022 EB<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429186349">https://www.taylorfrancis.com/books/9780429186349</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Complete Maya programming. Vol. II an in-depth guide to 3D fundamentals, geometry, and modelingent://SD_ILS/0/SD_ILS:2537662026-01-22T07:32:25Z2026-01-22T07:32:25ZYazar Gould, David A. D.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780120884827">http://www.sciencedirect.com/science/book/9780120884827</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Face it : a visual reference for multi-ethnic facial modelingent://SD_ILS/0/SD_ILS:5552772026-01-22T07:32:25Z2026-01-22T07:32:25ZYazar Beckmann-Wells, Patricia, author. Wells, Scott, author.<br/>Yer Numarası TR897.7<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003484554">https://www.taylorfrancis.com/books/9781003484554</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Essential skills for 3d modeling, rendering, and animationent://SD_ILS/0/SD_ILS:5396762026-01-22T07:32:25Z2026-01-22T07:32:25ZYazar ZEMAN, NICHOLAS BERNHARDT.<br/>Yer Numarası TR897.7<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429090134">https://www.taylorfrancis.com/books/9780429090134</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D art essentials the fundamentals of 3D modeling, texturing, and animationent://SD_ILS/0/SD_ILS:2642642026-01-22T07:32:25Z2026-01-22T07:32:25ZYazar Chopine, Ami.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240814728">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3ds max modeling for games. Volume II, Insider's guide to stylized modelingent://SD_ILS/0/SD_ILS:1459722026-01-22T07:32:25Z2026-01-22T07:32:25ZYazar Gahan, Andrew. ScienceDirect (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240816067">An electronic book accessible through the World Wide Web; click for information</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3ds Max Modeling for games insider's guide to game character, vehicle, and environment modeling. Volume 1ent://SD_ILS/0/SD_ILS:1459962026-01-22T07:32:25Z2026-01-22T07:32:25ZYazar Gahan, Andrew.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240815824">http://www.sciencedirect.com/science/book/9780240815824</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D automotive modeling an insider's guide to 3D car modeling and design for games and filment://SD_ILS/0/SD_ILS:1461022026-01-22T07:32:25Z2026-01-22T07:32:25ZYazar Gahan, Andrew.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240814285">http://www.sciencedirect.com/science/book/9780240814285</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3ds Max modeling for games insider's guide to game character, vehicle, and environment modelingent://SD_ILS/0/SD_ILS:1460322026-01-22T07:32:25Z2026-01-22T07:32:25ZYazar Gahan, Andrew.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810614">http://www.sciencedirect.com/science/book/9780240810614</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Maya for games modeling and texturing techniques with Maya and Mudboxent://SD_ILS/0/SD_ILS:1470842026-01-22T07:32:25Z2026-01-22T07:32:25ZYazar Ingrassia, Michael.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810645">http://www.sciencedirect.com/science/book/9780240810645</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Poly-modeling with 3ds Max thinking outside of the boxent://SD_ILS/0/SD_ILS:1473122026-01-22T07:32:25Z2026-01-22T07:32:25ZYazar Daniele, Todd.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810928">http://www.sciencedirect.com/science/book/9780240810928</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game character modeling and animation with 3ds Maxent://SD_ILS/0/SD_ILS:1458182026-01-22T07:32:25Z2026-01-22T07:32:25ZYazar Clinton, Yancey.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809786">http://www.sciencedirect.com/science/book/9780240809786</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Character modeling with Maya and ZBrush professional polygonal modeling techniquesent://SD_ILS/0/SD_ILS:1488992026-01-22T07:32:25Z2026-01-22T07:32:25ZYazar Patnode, Jason.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240520346">http://www.sciencedirect.com/science/book/9780240520346</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>MEL scripting for Maya animatorsent://SD_ILS/0/SD_ILS:2537172026-01-22T07:32:25Z2026-01-22T07:32:25ZYazar Wilkins, Mark R. Kazmier, Chris. Osterburg, Stephan.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780120887934">http://www.sciencedirect.com/science/book/9780120887934</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Computer animation algorithms and techniquesent://SD_ILS/0/SD_ILS:2538682026-01-22T07:32:25Z2026-01-22T07:32:25ZYazar Parent, Rick.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781558605794">http://www.sciencedirect.com/science/book/9781558605794</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Subdivision methods for geometric design a constructive approachent://SD_ILS/0/SD_ILS:2538662026-01-22T07:32:25Z2026-01-22T07:32:25ZYazar Warren, Joseph D. Weimer, Henrik.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781558604469">http://www.sciencedirect.com/science/book/9781558604469</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D Animation for the raw beginner using MAYAent://SD_ILS/0/SD_ILS:5461712026-01-22T07:32:25Z2026-01-22T07:32:25ZYazar King, Roger, eauthor. Taylor and Francis.<br/>Yer Numarası TR897.72 .M39<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781482249248">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>Production volume rendering : design and implementationent://SD_ILS/0/SD_ILS:5432262026-01-22T07:32:25Z2026-01-22T07:32:25ZYazar Wrenninge, Magnus., author.<br/>Yer Numarası TR897.7 .W746 2013<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781439873632">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>Real-world modo : in the trenches with modoent://SD_ILS/0/SD_ILS:5385322026-01-22T07:32:25Z2026-01-22T07:32:25ZYazar McDermott, Wes., author.<br/>Yer Numarası TR897.7 .M3893 2010<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781136136702">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>Computer facial animationent://SD_ILS/0/SD_ILS:5406212026-01-22T07:32:25Z2026-01-22T07:32:25ZYazar Parke, Frederic I., author. Waters, Keith.<br/>Yer Numarası TR897.7 .P37 2008<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781439865408">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>Creating the art of the gameent://SD_ILS/0/SD_ILS:3177182026-01-22T07:32:25Z2026-01-22T07:32:25ZYazar Omernick, Matthew.<br/>Yer Numarası T385 O44 2004<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>