Arama Sonuçları Programming. - Daraltılmış: Computer animation.SirsiDynix Enterprisehttps://katalog.hacettepe.edu.tr/client/tr_TR/default_tr/default_tr/qu$003dProgramming.$0026qf$003dSUBJECT$002509Konu$002509Computer$002banimation.$002509Computer$002banimation.$0026ps$003d300?2026-01-23T13:32:20ZComplete Maya programming. Vol. II an in-depth guide to 3D fundamentals, geometry, and modelingent://SD_ILS/0/SD_ILS:2537662026-01-23T13:32:20Z2026-01-23T13:32:20ZYazar Gould, David A. D.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780120884827">http://www.sciencedirect.com/science/book/9780120884827</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>STORY STRUCTURE AND DEVELOPMENT a guide for animators, vfx artists, game designers, and xr... creators.ent://SD_ILS/0/SD_ILS:5697592026-01-23T13:32:20Z2026-01-23T13:32:20ZYazar Caldwell, Craig.<br/>Yer Numarası GV1469.34 .A97<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003488835">https://www.taylorfrancis.com/books/9781003488835</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Introducing Autodesk Mayaent://SD_ILS/0/SD_ILS:5536722026-01-23T13:32:20Z2026-01-23T13:32:20ZYazar Derakhshani, Dariush, author.<br/>Yer Numarası TR897.7<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429490958">https://www.taylorfrancis.com/books/9780429490958</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Technical animation in video gamesent://SD_ILS/0/SD_ILS:5829082026-01-23T13:32:20Z2026-01-23T13:32:20ZYazar Lake, Matthew (Animator), author.<br/>Yer Numarası TR897.7<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003263258">https://www.taylorfrancis.com/books/9781003263258</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Animation masterclasses : from pencils to pixels : a complete course in animation & productionent://SD_ILS/0/SD_ILS:5782212026-01-23T13:32:20Z2026-01-23T13:32:20ZYazar White, Tony, 1947- author.<br/>Yer Numarası NC1765<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003324287">https://www.taylorfrancis.com/books/9781003324287</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Introduction to 3D modeling and animationent://SD_ILS/0/SD_ILS:5516212026-01-23T13:32:20Z2026-01-23T13:32:20ZYazar Chandramouli, Magesh, author.<br/>Yer Numarası TR897.7 .C44 2022 EB<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429186349">https://www.taylorfrancis.com/books/9780429186349</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>AI FOR GAMESent://SD_ILS/0/SD_ILS:5528572026-01-23T13:32:20Z2026-01-23T13:32:20ZYazar Millington, Ian.<br/>Yer Numarası QA76.76 .C672<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003124047">https://www.taylorfrancis.com/books/9781003124047</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>An essential introduction to Maya character riggingent://SD_ILS/0/SD_ILS:5737842026-01-23T13:32:20Z2026-01-23T13:32:20ZYazar Briggs, Cheryl, author.<br/>Yer Numarası TR897.7 .B75 2021<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781315771403">https://www.taylorfrancis.com/books/9781315771403</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>How to Cheat in Adobe Flash CC The Art of Design and Animation.ent://SD_ILS/0/SD_ILS:5405482026-01-23T13:32:20Z2026-01-23T13:32:20ZYazar Georgenes, Chris, Author.<br/>Yer Numarası TR897.72 .F53<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780240525952">https://www.taylorfrancis.com/books/9780240525952</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Introduction to Game Physics with Box2Dent://SD_ILS/0/SD_ILS:5435242026-01-23T13:32:20Z2026-01-23T13:32:20ZYazar Parberry, Ian, author. Taylor and Francis.<br/>Yer Numarası QA76.76 .C672<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781315380636">Click here to view.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Multithreading for visual effectsent://SD_ILS/0/SD_ILS:5451222026-01-23T13:32:20Z2026-01-23T13:32:20ZYazar Watt, Martin, author. Coumans, Erwin, author. ElKoura, George, author. Henderson, Ronald, author. Kraemer, Manuel, author.<br/>Yer Numarası TR897.7<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781482243574">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>Real-world Flash game development how to follow best practices and keep your sanity.ent://SD_ILS/0/SD_ILS:1490252026-01-23T13:32:20Z2026-01-23T13:32:20ZYazar Griffith, Christopher.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240817682">http://www.sciencedirect.com/science/book/9780240817682</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>How to cheat in Motionent://SD_ILS/0/SD_ILS:3424292026-01-23T13:32:20Z2026-01-23T13:32:20ZYazar Sheffield, Patrick.<br/>Yer Numarası ONLINE(342429.1)<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780080928241">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Real-world Flash game development how to follow best practices and keep your sanityent://SD_ILS/0/SD_ILS:1490532026-01-23T13:32:20Z2026-01-23T13:32:20ZYazar Griffith, Christopher, 1979-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811789">http://www.sciencedirect.com/science/book/9780240811789</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Artificial intelligence for gamesent://SD_ILS/0/SD_ILS:1454022026-01-23T13:32:20Z2026-01-23T13:32:20ZYazar Millington, Ian. Funge, John David, 1968-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123747310">http://www.sciencedirect.com/science/book/9780123747310</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>