Arama Sonuçları Programming. - Daraltılmış: Computer graphics.SirsiDynix Enterprisehttps://katalog.hacettepe.edu.tr/client/tr_TR/default_tr/default_tr/qu$003dProgramming.$0026qf$003dSUBJECT$002509Konu$002509Computer$002bgraphics.$002509Computer$002bgraphics.$0026ps$003d300$0026isd$003dtrue?2024-11-10T13:50:19ZLabVIEW graphical programmingent://SD_ILS/0/SD_ILS:2935362024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Johnson, Gary W., 1958- Jennings, Richard, 1956-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://mhebooklibrary.com/reader/labview-graphical-programming">Subscription required</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>LabView advanced programming techniquesent://SD_ILS/0/SD_ILS:2902842024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Bitter, Rick. Mohiuddin, Taqi. Nawrocki, Matt.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781420004915">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>LabVIEW advanced programming techniquesent://SD_ILS/0/SD_ILS:2849292024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Bitter, Rick. Mohiuddin, Taqi. Nawrocki, Matt.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781420039351">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>2D graphics programming for gamesent://SD_ILS/0/SD_ILS:2853802024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Pile, John, Jr.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781466501904">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Introduction to C++ Programming and Graphicsent://SD_ILS/0/SD_ILS:1666742024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Pozrikidis, Constantine. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-0-387-68993-7">http://dx.doi.org/10.1007/978-0-387-68993-7</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Advanced graphics programming using openGLent://SD_ILS/0/SD_ILS:2536542024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar McReynolds, Tom. Blythe, David, 1961-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781558606593">http://www.sciencedirect.com/science/book/9781558606593</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Advanced graphics programming using open GLent://SD_ILS/0/SD_ILS:1032792024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar McReynolds, Tom. Blythe, David, ort. yaz.<br/>Yer Numarası T 385 .M396 2005<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Advanced graphics programming using open GLent://SD_ILS/0/SD_ILS:962862024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar McReynolds, Tom.<br/>Yer Numarası T 385 M396 2004<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>LabVIEW : programming, data acquisition and analysisent://SD_ILS/0/SD_ILS:910152024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Beyon, Jeffrey Y.<br/>Yer Numarası QA 76.6 B486 2001<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~2<br/>Power programming : the IBM XGAent://SD_ILS/0/SD_ILS:887792024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Richter, Jake.<br/>Yer Numarası QA 76.8.I2594 R53 1992<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Integer Programming and Combinatoral Optimization 15th International Conference, IPCO 2011, New York, NY, USA, June 15-17, 2011. Proceedingsent://SD_ILS/0/SD_ILS:1944932024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Günlük, Oktay. editor. Woeginger, Gerhard J. editor. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-3-642-20807-2">http://dx.doi.org/10.1007/978-3-642-20807-2</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Integer Programming and Combinatorial Optimization 14th International Conference, IPCO 2010, Lausanne, Switzerland, June 9-11, 2010. Proceedingsent://SD_ILS/0/SD_ILS:1921962024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Eisenbrand, Friedrich. editor. Shepherd, F. Bruce. editor. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-3-642-13036-6">http://dx.doi.org/10.1007/978-3-642-13036-6</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Foundations of 3D Graphics Programming Using JOGL and Java3Dent://SD_ILS/0/SD_ILS:1757962024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Chen, Jim X. author. Chen, Chunyang. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-1-84800-284-5">http://dx.doi.org/10.1007/978-1-84800-284-5</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Integer Programming and Combinatorial Optimization 13th International Conference, IPCO 2008 Bertinoro, Italy, May 26-28, 2008 Proceedingsent://SD_ILS/0/SD_ILS:1856352024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Lodi, Andrea. editor. Panconesi, Alessandro. editor. Rinaldi, Giovanni. editor. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-3-540-68891-4">http://dx.doi.org/10.1007/978-3-540-68891-4</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Integer Programming and Combinatorial Optimization 12th International IPCO Conference, Ithaca, NY, USA, June 25-27, 2007. Proceedingsent://SD_ILS/0/SD_ILS:1866542024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Fischetti, Matteo. editor. Williamson, David P. editor. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-3-540-72792-7">http://dx.doi.org/10.1007/978-3-540-72792-7</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Programming with Quartz 2D and PDF graphics in Mac Os Xent://SD_ILS/0/SD_ILS:2537782024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Gelphman, David. Laden, Bunny.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123694737">http://www.sciencedirect.com/science/book/9780123694737</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Mathematical and Computer Programming Techniques for Computer Graphicsent://SD_ILS/0/SD_ILS:1753642024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Comninos, Peter. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-1-84628-292-8">http://dx.doi.org/10.1007/978-1-84628-292-8</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Foundations of 3D Graphics Programming Using JOGL and Java3Dent://SD_ILS/0/SD_ILS:1754642024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Chen, Jim X. author. Wegman, Edward J. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/1-84628-597-6">http://dx.doi.org/10.1007/1-84628-597-6</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Complete Maya programming. Vol. II an in-depth guide to 3D fundamentals, geometry, and modelingent://SD_ILS/0/SD_ILS:2537662024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Gould, David A. D.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780120884827">http://www.sciencedirect.com/science/book/9780120884827</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Integer Programming and Combinatorial Optimization 11th International IPCO Conference, Berlin, Germany, June 8-10, 2005. Proceedingsent://SD_ILS/0/SD_ILS:1831652024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Jünger, Michael. editor. Kaibel, Volker. editor. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/b137143">http://dx.doi.org/10.1007/b137143</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Real-time shader programming covering DirectX 9.0ent://SD_ILS/0/SD_ILS:2540382024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Fosner, Ron.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781558608535">http://www.sciencedirect.com/science/book/9781558608535</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Computer graphics : principles and practiceent://SD_ILS/0/SD_ILS:1228152024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Foley, James D., 1942-<br/>Yer Numarası T385 .C573 1996<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Game engine gemsent://SD_ILS/0/SD_ILS:2871182024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Lengyel, Eric.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781439869772">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Designing Immersive Video Games Using 3DUI Technologies Improving the Gamer's User Experienceent://SD_ILS/0/SD_ILS:3994712024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Kulshreshth, Arun K. author. LaViola Jr., Joseph J. author. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="https://doi.org/10.1007/978-3-319-77953-9">https://doi.org/10.1007/978-3-319-77953-9</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Advances in GPU research and practiceent://SD_ILS/0/SD_ILS:4591882024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Sarbazi-Azad, Hamid, editor.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780128037386">http://www.sciencedirect.com/science/book/9780128037386</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>GPU pro 5 : advanced rendering techniquesent://SD_ILS/0/SD_ILS:3565752024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Engel, Wolfgang, editor of compilation.<br/>Yer Numarası ONLINE(356575.1)<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781482208641">Distributed by publisher. 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Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Facing the Multicore-Challenge III Aspects of New Paradigms and Technologies in Parallel Computingent://SD_ILS/0/SD_ILS:3340792024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Keller, Rainer. editor. Kramer, David. editor. Weiss, Jan-Philipp. editor. SpringerLink (Online service)<br/>Yer Numarası ONLINE(334079.1)<br/>Elektronik Erişim <a href="http://dx.doi.org/10.1007/978-3-642-35893-7">http://dx.doi.org/10.1007/978-3-642-35893-7</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D game textures create professioal game art using Photoshopent://SD_ILS/0/SD_ILS:1459782024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Ahearn, Luke.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240820774">http://www.sciencedirect.com/science/book/9780240820774</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3ds max modeling for games. Volume II insider's guide to stylized modelingent://SD_ILS/0/SD_ILS:2642652024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Gahan, Andrew.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240816074">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>GPU Pro 3 advanced rendering techniquesent://SD_ILS/0/SD_ILS:2899232024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Engel, Wolfgang F.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781439887943">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>GPU computing gemsent://SD_ILS/0/SD_ILS:1480422024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Hwu, Wen-mei.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123859631">http://www.sciencedirect.com/science/book/9780123859631</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>GPU computing gemsent://SD_ILS/0/SD_ILS:2699542024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Hwu, Wen-mei.<br/>Yer Numarası T385 G687 2011<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>GPU computing gemsent://SD_ILS/0/SD_ILS:1479792024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Hwu, Wen-mei.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123849885">http://www.sciencedirect.com/science/book/9780123849885</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D math primer for graphics and game developmentent://SD_ILS/0/SD_ILS:2889682024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Dunn, Fletcher. Parberry, Ian.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781439869819">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>LabVIEW a developer's guide to real world integrationent://SD_ILS/0/SD_ILS:2899112024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Fairweather, Ian. Brumfield, Anne.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781439839829">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D math primer for graphics and game developmentent://SD_ILS/0/SD_ILS:2491152024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Dunn, Fletcher. Parberry, Ian.<br/>Yer Numarası T385 D875 2011<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>GPU Pro[superscript 2] advanced rendering techniquesent://SD_ILS/0/SD_ILS:2890462024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Engel, Wolfgang F.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781439865606">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Graphics shaders theory and practiceent://SD_ILS/0/SD_ILS:2890492024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Bailey, Michael (Michael John), 1953- Cunningham, Steve.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781439867754">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Creating 3D game art for the iPhone with Unity : featuring modo and blender pipelinesent://SD_ILS/0/SD_ILS:3425102024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar McDermott, Wes.<br/>Yer Numarası ONLINE(342510.1)<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240815640">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Computer graphics through OpenGL : from theory to experimentsent://SD_ILS/0/SD_ILS:3584232024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Guha, Sumanta.<br/>Yer Numarası T385 G85 2011<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>How to cheat in Motionent://SD_ILS/0/SD_ILS:3424292024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Sheffield, Patrick.<br/>Yer Numarası ONLINE(342429.1)<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780080928241">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game physicsent://SD_ILS/0/SD_ILS:1458672024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Eberly, David H.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123749031">http://www.sciencedirect.com/science/book/9780123749031</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Networked graphics building networked games and virtual environmentsent://SD_ILS/0/SD_ILS:1464042024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Steed, Anthony. Oliveira, Manuel.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123744234">http://www.sciencedirect.com/science/book/9780123744234</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D game textures create professional game art using Photoshopent://SD_ILS/0/SD_ILS:1460962024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Ahearn, Luke.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811482">http://www.sciencedirect.com/science/book/9780240811482</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game design workshop : a playcentric approach to creating innovative gamesent://SD_ILS/0/SD_ILS:2710382024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Fullerton, Tracy. Swain, Christopher. Hoffman, Steven.<br/>Yer Numarası QA76.76.C672 F84 2008<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Game design workshop a playcentric approach to creating innovative gamesent://SD_ILS/0/SD_ILS:1458252024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Fullerton, Tracy. Swain, Christopher, 1966- Hoffman, Steven, 1965-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240809748">http://www.sciencedirect.com/science/book/9780240809748</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D game environments create professional 3D game worldsent://SD_ILS/0/SD_ILS:1460722024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Ahearn, Luke.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240808956">http://www.sciencedirect.com/science/book/9780240808956</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>COLLADA sailing the gulf of 3D digital content creationent://SD_ILS/0/SD_ILS:2889552024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Arnaud, Rm̌i. Barnes, Mark C., 1963-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781439865798">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Real-time volume graphicsent://SD_ILS/0/SD_ILS:2888682024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Engel, Klaus, 1969-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781439864296">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Graphics tools-- the jgt editors' choiceent://SD_ILS/0/SD_ILS:2890302024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Barzel, Ronen.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9781439865729">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>The PC graphics handbookent://SD_ILS/0/SD_ILS:2854372024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Sanchez, Julio, 1938- Canton, Maria P.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://marc.crcnetbase.com/isbn/9780203010532">Distributed by publisher. Purchase or institutional license may be required for access.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Texturing & modeling a procedural approachent://SD_ILS/0/SD_ILS:2539152024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Ebert, David S., 1964-<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781558608481">http://www.sciencedirect.com/science/book/9781558608481</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D gamesent://SD_ILS/0/SD_ILS:932642024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Watt, Alan H., 1942- Policarpo, Fabio,ort.yaz.<br/>Yer Numarası QA 76.76.C672 W388 2003 V.2<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~2<br/>3D game engine design : A practical approach to real-time computer graphicsent://SD_ILS/0/SD_ILS:751732024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Eberly, David H.<br/>Yer Numarası T 385 E373 2001<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~2<br/>3D games : real-time rendering and software technologyent://SD_ILS/0/SD_ILS:765102024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Watt, Alan H., 1942- Policarpo, Fabio, ort. yaz.<br/>Yer Numarası QA 76.76.C672 W39 2001 V.1<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~2<br/>Algorithm animationent://SD_ILS/0/SD_ILS:2201482024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Brown, Marc H.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim IEEE Xplore <a href="http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267231">http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267231</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Molecular graphics on the IBM PC microcomputerent://SD_ILS/0/SD_ILS:2524832024-11-10T13:50:19Z2024-11-10T13:50:19ZYazar Henkel, James G., 1945- Clarke, Frank H.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123408204">http://www.sciencedirect.com/science/book/9780123408204</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>