Arama Sonuçları Programming. - Daraltılmış: Three-dimensional display systems.SirsiDynix Enterprisehttps://katalog.hacettepe.edu.tr/client/tr_TR/default_tr/default_tr/qu$003dProgramming.$0026qf$003dSUBJECT$002509Konu$002509Three-dimensional$002bdisplay$002bsystems.$002509Three-dimensional$002bdisplay$002bsystems.$0026ps$003d300?dt=list2025-12-07T17:40:40ZC# game programming cookbook for unity 3dent://SD_ILS/0/SD_ILS:5456552025-12-07T17:40:40Z2025-12-07T17:40:40ZYazar MURRAY, JEFF W.<br/>Yer Numarası QA76.76 .C672<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429075926">https://www.taylorfrancis.com/books/9780429075926</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Complete Maya programming. Vol. II an in-depth guide to 3D fundamentals, geometry, and modelingent://SD_ILS/0/SD_ILS:2537662025-12-07T17:40:40Z2025-12-07T17:40:40ZYazar Gould, David A. D.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780120884827">http://www.sciencedirect.com/science/book/9780120884827</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Real-time shader programming covering DirectX 9.0ent://SD_ILS/0/SD_ILS:2540382025-12-07T17:40:40Z2025-12-07T17:40:40ZYazar Fosner, Ron.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781558608535">http://www.sciencedirect.com/science/book/9781558608535</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D game textures : create professional game art using photoshopent://SD_ILS/0/SD_ILS:5395252025-12-07T17:40:40Z2025-12-07T17:40:40ZYazar Ahearn, Luke., author.<br/>Yer Numarası QA76.76 .C672 A34 2014<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781315733449">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>Game development for iOS with Unity3Dent://SD_ILS/0/SD_ILS:5396522025-12-07T17:40:40Z2025-12-07T17:40:40ZYazar Murray, Jeff., author.<br/>Yer Numarası QA76.76 .C672 M887 2013<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781439892206">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>Creating games with Unity and Maya how to develop fun and marketable 3D gamesent://SD_ILS/0/SD_ILS:1476352025-12-07T17:40:40Z2025-12-07T17:40:40ZYazar Watkins, Adam (William Adam)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240818818">http://www.sciencedirect.com/science/book/9780240818818</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Creating games with Unity and Maya how to develop fun and marketable 3D gamesent://SD_ILS/0/SD_ILS:2642582025-12-07T17:40:40Z2025-12-07T17:40:40ZYazar Watkins, Adam.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240819013">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Creating 3D game art for the iPhone with Unity : featuring modo and blender pipelinesent://SD_ILS/0/SD_ILS:3425102025-12-07T17:40:40Z2025-12-07T17:40:40ZYazar McDermott, Wes.<br/>Yer Numarası ONLINE(342510.1)<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240815640">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Graphics shaders : theory and practiceent://SD_ILS/0/SD_ILS:5417572025-12-07T17:40:40Z2025-12-07T17:40:40ZYazar Bailey, Michael (Michael John), 1953, author. Cunningham, Steve.<br/>Yer Numarası T385 .B3455 2011<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781439867754">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>Game physicsent://SD_ILS/0/SD_ILS:1458672025-12-07T17:40:40Z2025-12-07T17:40:40ZYazar Eberly, David H.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780123749031">http://www.sciencedirect.com/science/book/9780123749031</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>3D game environments create professional 3D game worldsent://SD_ILS/0/SD_ILS:1460722025-12-07T17:40:40Z2025-12-07T17:40:40ZYazar Ahearn, Luke.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240808956">http://www.sciencedirect.com/science/book/9780240808956</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Real-time volume graphicsent://SD_ILS/0/SD_ILS:5396012025-12-07T17:40:40Z2025-12-07T17:40:40ZYazar Engel, Klaus, 1969-<br/>Yer Numarası T385 .R43414 2006<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781439864296">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>3D game engine design : A practical approach to real-time computer graphicsent://SD_ILS/0/SD_ILS:751732025-12-07T17:40:40Z2025-12-07T17:40:40ZYazar Eberly, David H.<br/>Yer Numarası T 385 E373 2001<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~2<br/>