Arama Sonuçları Video games -- Design.SirsiDynix Enterprisehttps://katalog.hacettepe.edu.tr/client/tr_TR/default_tr/default_tr/qu$003dVideo$002bgames$002b--$002bDesign.$0026ps$003d300$0026isd$003dtrue?dt=list2026-01-11T19:38:45ZEmbedding culture into video games and game design : the palm, the Dogai and the tombstoneent://SD_ILS/0/SD_ILS:5636152026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Loban, Rhett, author.<br/>Yer Numarası GV1469.34 .S52<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003276289">https://www.taylorfrancis.com/books/9781003276289</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>DRAMATIC STORYTELLING AND NARRATIVE DESIGN a writer's guide to video games and transmedia.ent://SD_ILS/0/SD_ILS:5889902026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Berger, Ross, author.<br/>Yer Numarası GV1469.34 .A97<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003438113">https://www.taylorfrancis.com/books/9781003438113</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Wordplay and the discourse of video games analyzing words, design, and playent://SD_ILS/0/SD_ILS:2597732026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Paul, Christopher A.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780203124031">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Mastering community management : chaos, compassion, and connections in gamesent://SD_ILS/0/SD_ILS:5590292026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Tran, Victoria, 1994- author.<br/>Yer Numarası GV1469.34 .S52<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003431114">https://www.taylorfrancis.com/books/9781003431114</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>TAKING VIDEO OUT OF THE GAME a game developer's guide to total blind accessibility.ent://SD_ILS/0/SD_ILS:5590442026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar COLE, BRANDON.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003433750">https://www.taylorfrancis.com/books/9781003433750</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>GAME DEVELOPMENT WITH GODOT 4 a complete introduction.ent://SD_ILS/0/SD_ILS:5542602026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Thorn, Alan.<br/>Yer Numarası QA76.76 .V54<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003484523">https://www.taylorfrancis.com/books/9781003484523</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Designing virtual worlds. Volume Ient://SD_ILS/0/SD_ILS:5543742026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Bartle, Richard A., author.<br/>Yer Numarası TR897.7<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003689638">https://www.taylorfrancis.com/books/9781003689638</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>The pocket mentor for game artistsent://SD_ILS/0/SD_ILS:5600242026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Flisijn, Sander, author.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003492320">https://www.taylorfrancis.com/books/9781003492320</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>DEFINITIVE GAME NARRATIVE GUIDEent://SD_ILS/0/SD_ILS:5852882026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar KINDREGAN, BRIAN. LASRADO, DIANDRA ANNE.<br/>Yer Numarası GV1469.34 .A97<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003624882">https://www.taylorfrancis.com/books/9781003624882</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Get Into game dev : tech interview tacticsent://SD_ILS/0/SD_ILS:5581872026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Ventures, Matthew, author.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003565550">https://www.taylorfrancis.com/books/9781003565550</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>GAME ECONOMY DESIGN metagame, monetization and live operations.ent://SD_ILS/0/SD_ILS:5589922026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar CZERKAWSKI, CHARLIE.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003386865">https://www.taylorfrancis.com/books/9781003386865</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Learning Video Game Design on the Tabletopent://SD_ILS/0/SD_ILS:5597782026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Ham, Ethan, author.<br/>Yer Numarası GV1469.3 .H364 2025 EB<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003214663">https://www.taylorfrancis.com/books/9781003214663</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Anatomy of game designent://SD_ILS/0/SD_ILS:5618292026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Smith, Tom, author.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003346586">https://www.taylorfrancis.com/books/9781003346586</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>RUNNING A SUCCESSFUL LIVE SERVICE GAME live outside of game updates.ent://SD_ILS/0/SD_ILS:5648362026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Vasiuk, Sergei. Dubrovskyi, Vlad.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003427056">https://www.taylorfrancis.com/books/9781003427056</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game design deep dive : real-time strategyent://SD_ILS/0/SD_ILS:5687842026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Bycer, Joshua, author.<br/>Yer Numarası GV1469.34 .R44<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003476764">https://www.taylorfrancis.com/books/9781003476764</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>DEMYSTIFYING CREATIVITY on originality in game development.ent://SD_ILS/0/SD_ILS:5539542026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Mesmar, Fawzi.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003261834">https://www.taylorfrancis.com/books/9781003261834</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Clockwork game designent://SD_ILS/0/SD_ILS:5542612026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Burgun, Keith, author.<br/>Yer Numarası QA76.76 .C672<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003484547">https://www.taylorfrancis.com/books/9781003484547</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>GAME DESIGN DEEP DIVE metroidvania.ent://SD_ILS/0/SD_ILS:5543342026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Bycer, Joshua.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003570851">https://www.taylorfrancis.com/books/9781003570851</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>GAME BUSINESS GUIDEBOOK what to do when nobody wants your game.ent://SD_ILS/0/SD_ILS:5503632026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Ricchiuti, Diego. Henley, John.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003450511">https://www.taylorfrancis.com/books/9781003450511</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Effective serious games development a step-by-step guide for beginnersent://SD_ILS/0/SD_ILS:5735642026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Busch, Philipp, author.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003461531">https://www.taylorfrancis.com/books/9781003461531</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>A Gamer's Introduction to Programming in C# : Welcome Brave Adventurer!ent://SD_ILS/0/SD_ILS:5802132026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Langille, Aaron, author.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003348481">https://www.taylorfrancis.com/books/9781003348481</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>TEACHING VIDEO GAME DESIGN FUNDAMENTALS a guide for educating with practical examples and... learning materials.ent://SD_ILS/0/SD_ILS:5814622026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Sandham, Andy.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781032644721">https://www.taylorfrancis.com/books/9781032644721</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>The fundamentals of video game literacy : theory, practice, and aestheticsent://SD_ILS/0/SD_ILS:5823422026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Zhao, Ryan, 1990- author.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003530961">https://www.taylorfrancis.com/books/9781003530961</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Fundamental level design and analysis : A to Bent://SD_ILS/0/SD_ILS:5599402026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Beardwood, Michael, author.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003408840">https://www.taylorfrancis.com/books/9781003408840</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>POCKET MENTOR FOR VIDEO GAME UX UIent://SD_ILS/0/SD_ILS:5879782026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Brewer, Simon.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003367116">https://www.taylorfrancis.com/books/9781003367116</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>POCKET MENTOR FOR GAME PRODUCTIONent://SD_ILS/0/SD_ILS:5928712026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar PENNANT, DOUG.<br/>Yer Numarası QA76.76 .V54<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003519065">https://www.taylorfrancis.com/books/9781003519065</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game AI uncovered. Volume twoent://SD_ILS/0/SD_ILS:5608492026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Roberts, Paul (Game programmer), editor.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003323549">https://www.taylorfrancis.com/books/9781003323549</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>The ludotronics game design methodology : from first ideas to spectacular pitches and proposalsent://SD_ILS/0/SD_ILS:5628012026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Martin, J. (Professor of game design), author.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003334682">https://www.taylorfrancis.com/books/9781003334682</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Directing game animation : building a vision and a team with intentent://SD_ILS/0/SD_ILS:5637442026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Jungbluth, Mike, author.<br/>Yer Numarası TR897.7<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003356196">https://www.taylorfrancis.com/books/9781003356196</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>POCKET MENTOR FOR GAME AUDIOent://SD_ILS/0/SD_ILS:5677132026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Lester, Greg. Sands, Jonny.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003368854">https://www.taylorfrancis.com/books/9781003368854</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>The game design toolboxent://SD_ILS/0/SD_ILS:5676482026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Annander, Martin, author.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003332756">https://www.taylorfrancis.com/books/9781003332756</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>GAME NARRATIVE DESIGN AND UX FUNDAMENTALS tools for player-centric storytelling.ent://SD_ILS/0/SD_ILS:5511952026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Rindo, Abigail.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003342977">https://www.taylorfrancis.com/books/9781003342977</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>GAME AI UNCOVERED. Volume three.ent://SD_ILS/0/SD_ILS:5503102026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Roberts, Paul (Game programmer) Dent, Nicholas (Illustrator)<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003411130">https://www.taylorfrancis.com/books/9781003411130</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>GAME DESIGN DEEP DIVE shooters.ent://SD_ILS/0/SD_ILS:5522252026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Bycer, Joshua.<br/>Yer Numarası GV1469.15<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003449959">https://www.taylorfrancis.com/books/9781003449959</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game design workshop : a playcentric approach to creating innovative gamesent://SD_ILS/0/SD_ILS:5522532026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Fullerton, Tracy, author.<br/>Yer Numarası QA76.76 .C672<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003460268">https://www.taylorfrancis.com/books/9781003460268</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>On Soulsring Worlds : narrative complexity, digital communities, and interpretation in Dark Souls and Elden Ringent://SD_ILS/0/SD_ILS:5524682026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Caracciolo, Marco, author.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781032684024">https://www.taylorfrancis.com/books/9781032684024</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>HOW AND WHY WE MAKE GAMES the creative confusion.ent://SD_ILS/0/SD_ILS:5530792026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Fijak, Marta. Ganszyniec, Artur.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003325031">https://www.taylorfrancis.com/books/9781003325031</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>CORES OF GAME DESIGN mechanics, economics, narrative, and aesthetics.ent://SD_ILS/0/SD_ILS:5734282026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Serpa, Yvens R.<br/>Yer Numarası QA76.6<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003351191">https://www.taylorfrancis.com/books/9781003351191</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Designing Games Meant for Sharing.ent://SD_ILS/0/SD_ILS:5743192026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Cazacu, Ioana-Iulia, author.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003314325">https://www.taylorfrancis.com/books/9781003314325</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>GAME AI UNCOVERED. Volume oneent://SD_ILS/0/SD_ILS:5772312026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Roberts, Paul (Game programmer) Dent, Nicholas (Illustrator)<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003324102">https://www.taylorfrancis.com/books/9781003324102</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>GREAT GAMES NEED GREAT LEADERS multiclassing to lead game development teams.ent://SD_ILS/0/SD_ILS:5841382026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Dyet, Matthew John.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003431626">https://www.taylorfrancis.com/books/9781003431626</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>The game narrative toolboxent://SD_ILS/0/SD_ILS:5850272026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Heussner, Tobias, author. Finley, Toiya Kristen, author. Hepler, Jennifer Brandes, author. Lemay, Ann, author.<br/>Yer Numarası QA76.76 .C672<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003369332">https://www.taylorfrancis.com/books/9781003369332</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Technical animation in video gamesent://SD_ILS/0/SD_ILS:5829082026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Lake, Matthew (Animator), author.<br/>Yer Numarası TR897.7<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003263258">https://www.taylorfrancis.com/books/9781003263258</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>WORLD DESIGN FOR 2D ACTION ADVENTURES level design practices.ent://SD_ILS/0/SD_ILS:5899512026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Totten, Christopher W. Sandoval, Adrian.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003441984">https://www.taylorfrancis.com/books/9781003441984</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Introduction to game analysisent://SD_ILS/0/SD_ILS:5908382026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Fernández-Vara, Clara, author.<br/>Yer Numarası GV1469.15<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003355779">https://www.taylorfrancis.com/books/9781003355779</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>GAME DESIGN DEEP DIVE soulslike.ent://SD_ILS/0/SD_ILS:5677912026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Bycer, Joshua.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003450078">https://www.taylorfrancis.com/books/9781003450078</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>USER-CENTRIC STUDIES IN GAME TRANSLATION AND ACCESSIBILITYent://SD_ILS/0/SD_ILS:5862692026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Deckert, Mikołaj, editor. Hejduk, Krzysztof W., editor.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781032628677">https://www.taylorfrancis.com/books/9781032628677</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Building a game pitch : how to bottle lightningent://SD_ILS/0/SD_ILS:5925492026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Topalian, Arran, author.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003269632">https://www.taylorfrancis.com/books/9781003269632</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Interactive Storytelling 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, Kobe, Japan, November 11-15, 2023, Proceedings, Part Ient://SD_ILS/0/SD_ILS:5212762026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Holloway-Attaway, Lissa. editor. Murray, John T. editor. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="https://doi.org/10.1007/978-3-031-47655-6">https://doi.org/10.1007/978-3-031-47655-6</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>A practical guide to level design : from theory to practice, diplomacy and productionent://SD_ILS/0/SD_ILS:5588262026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Bauer, Ben, author.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003275664">https://www.taylorfrancis.com/books/9781003275664</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Digital character creation for video games and collectiblesent://SD_ILS/0/SD_ILS:5625362026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar King, Samuel, author.<br/>Yer Numarası GV1469.34 .C48<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003178057">https://www.taylorfrancis.com/books/9781003178057</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>The intersection of animation, video games, and music : making movement singent://SD_ILS/0/SD_ILS:5630482026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Scoggin, Lisa, editor. Plank, Dana M., editor.<br/>Yer Numarası ML3540.7<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781032172231">https://www.taylorfrancis.com/books/9781032172231</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game design tools : cognitive, psychological, and practical approachesent://SD_ILS/0/SD_ILS:5664252026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Ricchiuti, Diego, author.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003229438">https://www.taylorfrancis.com/books/9781003229438</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Artificial intelligence in gamesent://SD_ILS/0/SD_ILS:5501332026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Roberts, Paul (Game programmer), author. Dent, Nicholas (Illustrator), illustrator.<br/>Yer Numarası QA76.76 .C672 R6327 2023 EB<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003305835">https://www.taylorfrancis.com/books/9781003305835</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Character development and storytelling for gamesent://SD_ILS/0/SD_ILS:5535782026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Sheldon, Lee, author.<br/>Yer Numarası GV1469.34 .A97<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429284991">https://www.taylorfrancis.com/books/9780429284991</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Wireless Mobile Communication and Healthcare 11th EAI International Conference, MobiHealth 2022, Virtual Event, November 30 - December 2, 2022, Proceedingsent://SD_ILS/0/SD_ILS:5203172026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Cunha, António. editor. M. Garcia, Nuno. editor. Marx Gómez, Jorge. editor. Pereira, Sandra. editor. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="https://doi.org/10.1007/978-3-031-32029-3">https://doi.org/10.1007/978-3-031-32029-3</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Intelligent Information and Database Systems 15th Asian Conference, ACIIDS 2023, Phuket, Thailand, July 24-26, 2023, Proceedings, Part Ient://SD_ILS/0/SD_ILS:5209812026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Nguyen, Ngoc Thanh. editor. Boonsang, Siridech. editor. Fujita, Hamido. editor. Hnatkowska, Bogumiła. editor. Hong, Tzung-Pei. editor. (orcid)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="https://doi.org/10.1007/978-981-99-5834-4">https://doi.org/10.1007/978-981-99-5834-4</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Simulation and Gaming for Social Impact 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papersent://SD_ILS/0/SD_ILS:5211012026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Harteveld, Casper. editor. Sutherland, Steven. editor. Troiano, Giovanni. editor. Lukosch, Heide. editor. Meijer, Sebastiaan. editor.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="https://doi.org/10.1007/978-3-031-37171-4">https://doi.org/10.1007/978-3-031-37171-4</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Sustainable, Innovative and Intelligent Societies and Citiesent://SD_ILS/0/SD_ILS:5278352026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar da Silva Portela, Carlos Filipe. editor. (orcid)0000-0003-2181-6837 SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="https://doi.org/10.1007/978-3-031-30514-6">https://doi.org/10.1007/978-3-031-30514-6</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Storytelling for new technologies and platforms : a writer's guide to theme parks, virtual reality, board games, virtual assistants, and moreent://SD_ILS/0/SD_ILS:5567402026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Berger, Ross, editor.<br/>Yer Numarası GV1469.34 .A97 S76 2022 EB<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/e/9781003141594">https://www.taylorfrancis.com/books/e/9781003141594</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Videogames and the gothicent://SD_ILS/0/SD_ILS:5671732026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Kirkland, Ewan, author.<br/>Yer Numarası GV1469.37<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003026501">https://www.taylorfrancis.com/books/9781003026501</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game usability : advice from the experts for advancing UX strategy and practice in videogamesent://SD_ILS/0/SD_ILS:5672432026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Isbister, Katherine, 1969- editor. Hodent, Celia, editor.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003109389">https://www.taylorfrancis.com/books/9781003109389</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game design deep dive : F2Pent://SD_ILS/0/SD_ILS:5878092026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Bycer, Joshua, author.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003265115">https://www.taylorfrancis.com/books/9781003265115</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>One-week Dungeons : diaries of a seven-day Roguelike challengeent://SD_ILS/0/SD_ILS:5886812026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Craddock, David L., author.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003196723">https://www.taylorfrancis.com/books/9781003196723</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Writing for games : theory and practiceent://SD_ILS/0/SD_ILS:5847812026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Nicklin, Hannah, author.<br/>Yer Numarası GV1469.34 .A97 N53 2022<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003182832">https://www.taylorfrancis.com/books/9781003182832</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Environment art in the game industry : a guide to rich and realistic environmentsent://SD_ILS/0/SD_ILS:5914572026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Kelly, Henry, author.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003147497">https://www.taylorfrancis.com/books/9781003147497</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>The craft and science of game design : a video game designer's manualent://SD_ILS/0/SD_ILS:5672182026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar O'Connor, Phil (Video game designer), author.<br/>Yer Numarası GV1469.3 .O36 2020<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003097006">https://www.taylorfrancis.com/books/9781003097006</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game dev stories. Volume 1, Interviews about game development and cultureent://SD_ILS/0/SD_ILS:5509552026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Craddock, David L., author.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003199786">https://www.taylorfrancis.com/books/9781003199786</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>GAME-PLAYING FOR ACTIVE AGEING AND HEALTHY LIFESTYLESent://SD_ILS/0/SD_ILS:5743542026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Veloso, Ana, author. Costa, Liliana Vale, author.<br/>Yer Numarası QA76.9 .O43<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003338246">https://www.taylorfrancis.com/books/9781003338246</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>GameDev stories. Volume 2, More interviews about game development and cultureent://SD_ILS/0/SD_ILS:5800922026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Craddock, David L., author.<br/>Yer Numarası QA76.76 .C672<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003201458">https://www.taylorfrancis.com/books/9781003201458</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game anim : video game animation explainedent://SD_ILS/0/SD_ILS:5875812026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Cooper, Jonathan (Animator), author.<br/>Yer Numarası TR897.7<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003147893">https://www.taylorfrancis.com/books/9781003147893</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Independent videogames cultures, networks, techniques and politicsent://SD_ILS/0/SD_ILS:5902522026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Ruffino, Paolo.<br/>Yer Numarası HD9993 .E452<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780367336219">https://www.taylorfrancis.com/books/9780367336219</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>The translation of realia and irrealia in game localization : culture-specificity between realism and fictionalityent://SD_ILS/0/SD_ILS:5845432026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Pettini, Silvia, author.<br/>Yer Numarası GV1469.3 .P482 2021<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003001935">https://www.taylorfrancis.com/books/9781003001935</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Forms and functions of endings in narrative digital gamesent://SD_ILS/0/SD_ILS:5874992026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Herte, Michelle, 1986- author.<br/>Yer Numarası GV1469.34 .N36<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003037538">https://www.taylorfrancis.com/books/9781003037538</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Creating games with Unity, Substance Painter, & Maya : models, textures, animation, & codeent://SD_ILS/0/SD_ILS:5884982026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Li, Jingtian, author. Watkins, Adam (William Adam), author. Arevalo, Kassandra, author. Tovar, Matthew, author.<br/>Yer Numarası QA76.76 .C672 L5 2021 EB<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003050490">https://www.taylorfrancis.com/books/9781003050490</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>The complete guide to photorealism for visual effects, visualization and gamesent://SD_ILS/0/SD_ILS:5893072026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Dinur, Eran, author.<br/>Yer Numarası T385<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429244131">https://www.taylorfrancis.com/books/9780429244131</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game dev stories interviews about game development and cultureent://SD_ILS/0/SD_ILS:5916112026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Craddock, David L., author.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003255178">https://www.taylorfrancis.com/books/9781003255178</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>The digital gaming handbookent://SD_ILS/0/SD_ILS:5574362026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Dillon, Roberto, editor.<br/>Yer Numarası GV1469.15<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429274596">https://www.taylorfrancis.com/books/9780429274596</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>The persistence of code in game engine cultureent://SD_ILS/0/SD_ILS:5690802026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Freedman, Eric, author.<br/>Yer Numarası GV1469.34 .S52<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429434242">https://www.taylorfrancis.com/books/9780429434242</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Love and electronic affection a design primerent://SD_ILS/0/SD_ILS:5720102026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Grace, Lindsay D.<br/>Yer Numarası GV1469.15<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429429903">https://www.taylorfrancis.com/books/9780429429903</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Building virtual reality with Unity and SteamVR,ent://SD_ILS/0/SD_ILS:5893292026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Murray, Jeff W., author.<br/>Yer Numarası QA76.76 .C672 M87 2020<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429295850">https://www.taylorfrancis.com/books/9780429295850</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Hybrid Play Crossing Boundaries in Game Design, Players Identities and Play Spacesent://SD_ILS/0/SD_ILS:5912302026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Silva, Adriana de Souza e. Glover, Ragan LeAnn.<br/>Yer Numarası GV1469.3<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780367855055">https://www.taylorfrancis.com/books/9780367855055</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Composition for the 21st 1/2 century. Volume II, Characters in animationent://SD_ILS/0/SD_ILS:5921472026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Thesen, Thomas Paul, author.<br/>Yer Numarası TR897.5 .T44 2019 EB<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/e/9781351727242">https://www.taylorfrancis.com/books/e/9781351727242</a>
Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781315183121">https://www.taylorfrancis.com/books/9781315183121</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Composition for the 21st 1/2 century. Vol. 1, Image-making for animationent://SD_ILS/0/SD_ILS:5921462026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Thesen, Thomas Paul, author.<br/>Yer Numarası TR897.5<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/e/9781315183107">https://www.taylorfrancis.com/books/e/9781315183107</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>WRITING FOR VIDEO GAME GENRES : from fps to rpg.ent://SD_ILS/0/SD_ILS:5465992026-01-11T19:38:45Z2026-01-11T19:38:45ZYer Numarası GV1469.34 .A97<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9780429063343">Taylor & Francis eBooks</a>
Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429063343">https://www.taylorfrancis.com/books/9780429063343</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>SCIENCE FICTION VIDEO GAMESent://SD_ILS/0/SD_ILS:5471482026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar TRINGHAM, NEAL ROGER.<br/>Yer Numarası GV1469.5<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780429171413">https://www.taylorfrancis.com/books/9780429171413</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Games user research a case study approachent://SD_ILS/0/SD_ILS:3781662026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Garcia-Ruiz, Miguel A., 1970- editor.<br/>Yer Numarası GV1469.3 .G434 2016 EB<br/>Elektronik Erişim <a href="http://eds.b.ebscohost.com/eds/detail/detail?sid=0e5edee5-f9b6-4ac2-882c-26df4f5dc761%40sessionmgr101&vid=0&hid=117&bdata=Jmxhbmc9dHImc2l0ZT1lZHMtbGl2ZQ%3d%3d#AN=1241154&db=nlebk">http://eds.b.ebscohost.com/eds/detail/detail?sid=0e5edee5-f9b6-4ac2-882c-26df4f5dc761%40sessionmgr101&vid=0&hid=117&bdata=Jmxhbmc9dHImc2l0ZT1lZHMtbGl2ZQ%3d%3d#AN=1241154&db=nlebk</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Games user research : a case study approachent://SD_ILS/0/SD_ILS:3839372026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Garcia-Ruiz, Miguel A., 1970- editor.<br/>Yer Numarası GV1469.3 G434 2016<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Game User Experience Evaluationent://SD_ILS/0/SD_ILS:5185732026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Bernhaupt, Regina. editor. SpringerLink (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="https://doi.org/10.1007/978-3-319-15985-0">https://doi.org/10.1007/978-3-319-15985-0</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Designing games for children : developmental, usability, and design considerations for making games for kidsent://SD_ILS/0/SD_ILS:5455212026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Fisher, Carla., author.<br/>Yer Numarası HQ784 .V53 F57 2015<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781315851259">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>Developer's dilemma : the secret world of videogame creatorsent://SD_ILS/0/SD_ILS:3649832026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar O'Donnell, Casey, 1979-, author. IEEE Xplore (Online Service), distributor. MIT Press, publisher.<br/>Yer Numarası ONLINE(364983.1)<br/>Elektronik Erişim Abstract with links to resource <a href="http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6981845">http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6981845</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Games as a service : how Free2Play design can make better gamesent://SD_ILS/0/SD_ILS:5395262026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Clark, Oscar., author.<br/>Yer Numarası GV1469.34 .A97 C53 2014<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781315849102">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>Set the action! creating backgrounds for compelling storytelling in animation, comics, and gamesent://SD_ILS/0/SD_ILS:2632862026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Hernandez, Elvin A.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240820552">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Game design theory : a new philosophy for understanding gamesent://SD_ILS/0/SD_ILS:5467112026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Burgun, Keith., author.<br/>Yer Numarası QA76.76 .C672 B86 2013<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781466554214">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>Drawing Basics and Video Game Art : Classic to Cutting-Edge Art Techniques for Winning Game Designent://SD_ILS/0/SD_ILS:2688842026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Solarski, Chris.<br/>Yer Numarası QA76.76.C672 S65 2012<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Game invaders the theory and understanding of computer gamesent://SD_ILS/0/SD_ILS:2493932026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Fencott, P. C.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim IEEE Xplore <a href="http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6381573">http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6381573</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Programming video games for the evil geniusent://SD_ILS/0/SD_ILS:2936612026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Cinnamon, Ian.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://mhebooklibrary.com/reader/programming-video-games-for-evil-genius">Subscription required</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Creating games with Unity and Maya how to develop fun and marketable 3D gamesent://SD_ILS/0/SD_ILS:2642582026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Watkins, Adam.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240819013">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Making great games an insider's guide to designing and developing the world's greatest video gamesent://SD_ILS/0/SD_ILS:2662102026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Wyman, Michael Thornton.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780240812861">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Basics of game designent://SD_ILS/0/SD_ILS:5396032026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Moore, Michael E., author.<br/>Yer Numarası QA76.76 .C672 M6158 2011<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781439867761">Click here to view.</a><br/>Format: Kitap<br/>Durum Çevrimiçi Kütüphane~1<br/>Making great games an insider's guide to designing and developing the world's greatest video gamesent://SD_ILS/0/SD_ILS:1477992026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Wyman, Michael Thornton.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240812854">http://www.sciencedirect.com/science/book/9780240812854</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Creating games with Unity and Maya how to develop fun and marketable 3D gamesent://SD_ILS/0/SD_ILS:1476352026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Watkins, Adam (William Adam)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240818818">http://www.sciencedirect.com/science/book/9780240818818</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Fundamentals of game designent://SD_ILS/0/SD_ILS:2688542026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Adams, Ernest. Rollings, Andrew, 1972-<br/>Yer Numarası QA76.76.C672 A322 2010<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>End-to-end game development : creating independent serious games and simulations from start to finishent://SD_ILS/0/SD_ILS:3424332026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Iuppa, Nicholas V. Borst, Terry.<br/>Yer Numarası ONLINE(342433.1)<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780080952246">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Producing games from business and budgets to creativity and designent://SD_ILS/0/SD_ILS:1473692026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Cohen, D. S. Bustamante, Sergio A. Park, Tae Joon.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810706">http://www.sciencedirect.com/science/book/9780240810706</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Level up! the guide to great video game designent://SD_ILS/0/SD_ILS:1445712026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Rogers, Scott.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim EBSCOhost <a href="http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=342652">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=342652</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>End-to-end game development creating independent serious games and simulations from start to finishent://SD_ILS/0/SD_ILS:1466322026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Iuppa, Nicholas V. Borst, Terry.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240811796">http://www.sciencedirect.com/science/book/9780240811796</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Maya for games modeling and texturing techniques with Maya and Mudboxent://SD_ILS/0/SD_ILS:1470842026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Ingrassia, Michael.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810645">http://www.sciencedirect.com/science/book/9780240810645</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Cinematic game secrets for creative directors and producers inspired techniques from industry legendsent://SD_ILS/0/SD_ILS:1488152026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Newman, Rich.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810713">http://www.sciencedirect.com/science/book/9780240810713</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>The ultimate guide to video game writing and designent://SD_ILS/0/SD_ILS:2675432026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Dille, Flint.<br/>Yer Numarası QA76.76.C672 D52 2007<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Joe Grand's "best of" hardware, wireless & game console hacking includes DVD with 20 hacks in high-res colorent://SD_ILS/0/SD_ILS:1479332026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Grand, Joe.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781597491136">http://www.sciencedirect.com/science/book/9781597491136</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Video games and interactive media : a glimpse at new digital entertainmentent://SD_ILS/0/SD_ILS:5455862026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Natkin, Stéphane.<br/>Yer Numarası GV1469.3 .N38 2006 EB<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781439870105">https://www.taylorfrancis.com/books/9781439870105</a>
Taylor & Francis <a href="https://www.taylorfrancis.com/books/9780367807115">https://www.taylorfrancis.com/books/9780367807115</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Creating the art of the gameent://SD_ILS/0/SD_ILS:3177182026-01-11T19:38:45Z2026-01-11T19:38:45ZYazar Omernick, Matthew.<br/>Yer Numarası T385 O44 2004<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>