Arama Sonuçları Video games -- Psychological aspects. - Daraltılmış: EnglishSirsiDynix Enterprisehttps://katalog.hacettepe.edu.tr/client/tr_TR/default_tr/default_tr/qu$003dVideo$002bgames$002b--$002bPsychological$002baspects.$0026qf$003dLANGUAGE$002509Dil$002509ENG$002509English$0026ic$003dtrue$0026ps$003d300?2025-12-16T10:00:55ZExploring the cognitive, social, cultural, and psychological aspects of gaming and simulationsent://SD_ILS/0/SD_ILS:4820002025-12-16T10:00:55Z2025-12-16T10:00:55ZYazar Dubbels, Brock Randall, editor. IGI Global, publisher.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim Chapter PDFs via platform: <a href="http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-7461-3">http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-7461-3</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Unified discourse analysis : language, reality, virtual worlds, and video gamesent://SD_ILS/0/SD_ILS:3544202025-12-16T10:00:55Z2025-12-16T10:00:55ZYazar Gee, James Paul.<br/>Yer Numarası P302.8 G44 2015<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>A casual revolution : reinventing video games and their playersent://SD_ILS/0/SD_ILS:3648662025-12-16T10:00:55Z2025-12-16T10:00:55ZYazar Juul, Jesper.<br/>Yer Numarası GV1469.34 .P79 J88 2010<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>What video games have to teach us about learning and literacyent://SD_ILS/0/SD_ILS:1060722025-12-16T10:00:55Z2025-12-16T10:00:55ZYazar Gee, James Paul.<br/>Yer Numarası GV 1469.3 G44 2003<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>