Arama Sonuçları Video games -- Social aspects.SirsiDynix Enterprisehttps://katalog.hacettepe.edu.tr/client/tr_TR/default_tr/default_tr/qu$003dVideo$002bgames$002b--$002bSocial$002baspects.$0026ps$003d300?2025-03-15T05:26:17ZWhat is your quest? from adventure games to interactive booksent://SD_ILS/0/SD_ILS:3236862025-03-15T05:26:17Z2025-03-15T05:26:17ZYazar Salter, Anastasia, 1984- Project Muse.<br/>Yer Numarası ONLINE(323686.1)<br/>Elektronik Erişim <a href="http://muse.jhu.edu/books/9781609382988/">Full text available: </a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Kimlik oyunu : video oyunları, yeni medya ve kimlikent://SD_ILS/0/SD_ILS:3709242025-03-15T05:26:17Z2025-03-15T05:26:17ZYazar Kara, Umut Yener. Bora, Tanıl, 1963-<br/>Yer Numarası HM851 K373 2014<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Videogamesent://SD_ILS/0/SD_ILS:2618992025-03-15T05:26:17Z2025-03-15T05:26:17ZYazar Newman, James (James A.)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780203143421">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Codename revolution the Nintendo WII platforment://SD_ILS/0/SD_ILS:2200872025-03-15T05:26:17Z2025-03-15T05:26:17ZYazar Jones, Steven E., 1959- Thiruvathukal, George K. (George Kuriakose)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim IEEE Xplore <a href="http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267541">http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267541</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Before the crash early video game historyent://SD_ILS/0/SD_ILS:2428192025-03-15T05:26:17Z2025-03-15T05:26:17ZYazar Wolf, Mark J. P. Project Muse.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://muse.jhu.edu/books/9780814337226/">Full text available: </a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Video gamersent://SD_ILS/0/SD_ILS:2639802025-03-15T05:26:17Z2025-03-15T05:26:17ZYazar Crawford, Garry.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780203863374">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Best before videogames, supersession and obsolescenceent://SD_ILS/0/SD_ILS:2590562025-03-15T05:26:17Z2025-03-15T05:26:17ZYazar Newman, James (James A.)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780203144268">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Wordplay and the discourse of video games analyzing words, design, and playent://SD_ILS/0/SD_ILS:2597732025-03-15T05:26:17Z2025-03-15T05:26:17ZYazar Paul, Christopher A.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.tandfebooks.com/isbn/9780203124031">Click here to view</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Reality is broken : why games make us better and how they can change the worldent://SD_ILS/0/SD_ILS:2945712025-03-15T05:26:17Z2025-03-15T05:26:17ZYazar McGonigal, Jane.<br/>Yer Numarası GV1469.17.S63 M34 2012<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>The art of video games : from Pac-Man to mass effectent://SD_ILS/0/SD_ILS:3549562025-03-15T05:26:17Z2025-03-15T05:26:17ZYazar Melissinos, Chris<br/>Yer Numarası GV1469.3 M45 2012<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>Gaming matters art, science, magic, and the computer game mediument://SD_ILS/0/SD_ILS:2442482025-03-15T05:26:17Z2025-03-15T05:26:17ZYazar Ruggill, Judd Ethan. McAllister, Ken S., 1966- Project Muse.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://muse.jhu.edu/books/9780817385590/">Full text available: </a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>How to do things with videogamesent://SD_ILS/0/SD_ILS:3757672025-03-15T05:26:17Z2025-03-15T05:26:17ZYazar Bogost, Ian.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.jstor.org/stable/10.5749/j.cttttmwd">http://www.jstor.org/stable/10.5749/j.cttttmwd</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Gameplay mode : war, simulation, and technocultureent://SD_ILS/0/SD_ILS:3761942025-03-15T05:26:17Z2025-03-15T05:26:17ZYazar Crogan, Patrick.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim <a href="http://www.jstor.org/stable/10.5749/j.ctttv857">http://www.jstor.org/stable/10.5749/j.ctttv857</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>The art of videogamesent://SD_ILS/0/SD_ILS:3043072025-03-15T05:26:17Z2025-03-15T05:26:17ZYazar Tavinor, Grant. Wiley InterScience (Online service)<br/>Yer Numarası ONLINE<br/>Elektronik Erişim John Wiley <a href="http://dx.doi.org/10.1002/9781444310177">http://dx.doi.org/10.1002/9781444310177</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Trigger happy : videogames and the entertainment revolutionent://SD_ILS/0/SD_ILS:1093002025-03-15T05:26:17Z2025-03-15T05:26:17ZYazar Poole, Steven, 1972-<br/>Yer Numarası GV1469.3 P66 2000<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>