Arama Sonuçları Video games. - Daraltılmış: Computer animation.SirsiDynix Enterprisehttps://katalog.hacettepe.edu.tr/client/tr_TR/default_tr/default_tr/qu$003dVideo$002bgames.$0026qf$003dSUBJECT$002509Konu$002509Computer$002banimation.$002509Computer$002banimation.$0026pe$003dd$00253A$0026ic$003dtrue$0026ps$003d300?dt=list2026-01-16T14:43:18ZTechnical animation in video gamesent://SD_ILS/0/SD_ILS:5829082026-01-16T14:43:18Z2026-01-16T14:43:18ZYazar Lake, Matthew (Animator), author.<br/>Yer Numarası TR897.7<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003263258">https://www.taylorfrancis.com/books/9781003263258</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Designing virtual worlds. Volume Ient://SD_ILS/0/SD_ILS:5543742026-01-16T14:43:18Z2026-01-16T14:43:18ZYazar Bartle, Richard A., author.<br/>Yer Numarası TR897.7<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003689638">https://www.taylorfrancis.com/books/9781003689638</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>STORY STRUCTURE AND DEVELOPMENT a guide for animators, vfx artists, game designers, and xr... creators.ent://SD_ILS/0/SD_ILS:5697592026-01-16T14:43:18Z2026-01-16T14:43:18ZYazar Caldwell, Craig.<br/>Yer Numarası GV1469.34 .A97<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003488835">https://www.taylorfrancis.com/books/9781003488835</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Directing game animation : building a vision and a team with intentent://SD_ILS/0/SD_ILS:5637442026-01-16T14:43:18Z2026-01-16T14:43:18ZYazar Jungbluth, Mike, author.<br/>Yer Numarası TR897.7<br/>Elektronik Erişim Taylor & Francis <a href="https://www.taylorfrancis.com/books/9781003356196">https://www.taylorfrancis.com/books/9781003356196</a>
OCLC metadata license agreement <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Introduction to Game Physics with Box2Dent://SD_ILS/0/SD_ILS:5435242026-01-16T14:43:18Z2026-01-16T14:43:18ZYazar Parberry, Ian, author. Taylor and Francis.<br/>Yer Numarası QA76.76 .C672<br/>Elektronik Erişim <a href="https://www.taylorfrancis.com/books/9781315380636">Click here to view.</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Maya for games modeling and texturing techniques with Maya and Mudboxent://SD_ILS/0/SD_ILS:1470842026-01-16T14:43:18Z2026-01-16T14:43:18ZYazar Ingrassia, Michael.<br/>Yer Numarası ONLINE<br/>Elektronik Erişim ScienceDirect <a href="http://www.sciencedirect.com/science/book/9780240810645">http://www.sciencedirect.com/science/book/9780240810645</a><br/>Format: Elektrnik Kaynak<br/>Durum Çevrimiçi Kütüphane~1<br/>Creating the art of the gameent://SD_ILS/0/SD_ILS:3177182026-01-16T14:43:18Z2026-01-16T14:43:18ZYazar Omernick, Matthew.<br/>Yer Numarası T385 O44 2004<br/>Format: Kitap<br/>Durum Beytepe Kütüphanesi~1<br/>