Transforming Learning and IT Management through Gamification
tarafından
 
Prakash, Edmond C. author.

Başlık
Transforming Learning and IT Management through Gamification

Yazar
Prakash, Edmond C. author.

ISBN
9783319186993

Basım Bilgisi
1st ed. 2015.

Fiziksel Tanımlama
XIII, 119 p. 24 illus., 22 illus. in color. online resource.

Seri
International Series on Computer, Entertainment and Media Technology,

İçerik
Introduction -- Issues faced by IT Managers, Educators and Policy Makers -- Introduction to Gamification -- Introduction to Gamification in Enterprises -- Gamification in Informal Education environments: A Case Study -- Gamification in Enterprise: A Case Study -- How gamification helps Managers -- Implementing a gamification solution.

Yazar Ek Girişi
Rao, Madhusudan.

Tüzel Kişi Ek Girişi
SpringerLink (Online service)

Elektronik Erişim
https://doi.org/10.1007/978-3-319-18699-3


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