Subconscious Learning via Games and Social Media
tarafından
 
Sourina, Olga. editor.

Başlık
Subconscious Learning via Games and Social Media

Yazar
Sourina, Olga. editor.

ISBN
9789812874085

Basım Bilgisi
1st ed. 2015.

Fiziksel Tanımlama
VIII, 152 p. 72 illus., 60 illus. in color. online resource.

Seri
Gaming Media and Social Effects,

İçerik
A evaluation of 3D Character Reflectance and realistic implementation for FPS Game -- Play it Safe: a situational game for occupational safety -- Capacity building in water with serious games -- The Future of Immersive Technologies and Serious Games -- User Generated Character Behaviors in Educational games -- Can we play with ADHD? An Alternative Game-Based Treatment for Inattentive Symptoms in Attention Deficit Hyperactivity Disorder -- Associating Sport Skills through Virtual Games: An Introductory Approach -- Technology Acceptance of THAI Primary Student On OUTDOOR Learning Activity Using Mobile Device -- Ergonomic Criteria for Creating Online Educational Games for Seniors -- EEG-Based Serious Games.

Konu Terimleri
Computational intelligence.
 
Educational technology.
 
Mass media.
 
Social sciences -- Data processing.
 
Digital Education and Educational Technology.
 
Media Sociology.
 
Computer Application in Social and Behavioral Sciences.

Yazar Ek Girişi
Sourina, Olga.
 
Wortley, David.
 
Kim, Seongdong.

Tüzel Kişi Ek Girişi
SpringerLink (Online service)

Elektronik Erişim
https://doi.org/10.1007/978-981-287-408-5


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