GPU Pro 3 : advanced rendering techniques
tarafından
 
Engel, Wolfgang F.

Başlık
GPU Pro 3 : advanced rendering techniques

Yazar
Engel, Wolfgang F.

ISBN
9780429111174

Fiziksel Tanımlama
1 online resource (xv, 390 pages)

İçerik
I. Geometry manipulation -- II. Rendering -- III. Global illumination effects -- IV. Shadows -- V. 3D Engine Design -- VI. GPGPU.

Özet
This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms-- Provided by publisher.

Konu Terimleri
Rendering (Computer graphics)
 
Graphics processing units -- Programming.
 
Computer graphics.
 
Real-time data processing.

Yazar Ek Girişi
Engel, Wolfgang F.

Elektronik Erişim
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KütüphaneMateryal TürüDemirbaş NumarasıYer Numarası[[missing key: search.ChildField.HOLDING]]Durumu/İade Tarihi
Çevrimiçi KütüphaneE-Kitap538801-1001T385 .G6886 2011CRC E-Books