Games as a service : how Free2Play design can make better games
tarafından
 
Clark, Oscar., author.

Başlık
Games as a service : how Free2Play design can make better games

Yazar
Clark, Oscar., author.

ISBN
9781315849102
 
9781317908852
 
9781317908869

Basım Bilgisi
First edition.

Fiziksel Tanımlama
1 online resource (xi, 298 pages)

İçerik
1. Introduction -- 2. What is a game? -- 3. The anatomy of play -- 4. Player lifecycle -- 5. The rhythm of play -- 6. Building on familiarity -- 7. Counting on uncertainty -- 8. Six degrees of socialization -- 9. Engagement-led design -- 10. Delivering discovery -- 11. Counting on data -- 12. Service strategies -- 13. The psychology of pricing -- 14. Tools of the trade -- 15. Conclusions.

Özet
"The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the 'evil' or 'manipulative' experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services. Games as a Service features: - Step-by-Step guide to ethical social and freemium game design principles - Product Design techniques to help create commercial games without compromising fun - The Role of the Player Lifecycle from Discovery, Learning, Engaging, and Churning - End-of-chapter exercises providing a design framework for Game As A Service - Companion website (www.GamesAsAService.net) for designers to share ideas Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation.

Konu Terimleri
Video games -- Authorship.
 
Video games -- Design.

Elektronik Erişim
Click here to view.


KütüphaneMateryal TürüDemirbaş NumarasıYer Numarası[[missing key: search.ChildField.HOLDING]]Durumu/İade Tarihi
Çevrimiçi KütüphaneE-Kitap539526-1001GV1469.34 .A97 C53 2014CRC E-Books