Real-time volume graphics
tarafından
Engel, Klaus, 1969-
Başlık
:
Real-time volume graphics
Yazar
:
Engel, Klaus, 1969-
ISBN
:
9780429064326
Fiziksel Tanımlama
:
1 online resource (xvii, 497 pages)
İçerik
:
1. Theoretical background and basic approaches -- 2. GPU programming -- 3. Basic GPU-based volume rendering -- 4. Transfer functions -- 5. Local volume illumination -- 6. Global volume illumination -- 7. GPU-based ray casting -- 8. Improving performance -- 9. Improving image quality -- 10. Transfer functions reloaded -- 11. Game developer's guide to volume graphics -- 12. Volume modeling -- 13. Volume deformation and animation -- 14. Non-photorealistic and illustrative techniques -- 15. Volume clipping -- 16. Segmented volume data -- 17. Large volume data.
Konu Terimleri
:
Computer graphics.
Three-dimensional display systems.
Yazar Ek Girişi
:
Engel, Klaus, 1969-
Elektronik Erişim
:
| Kütüphane | Materyal Türü | Demirbaş Numarası | Yer Numarası | [[missing key: search.ChildField.HOLDING]] | Durumu/İade Tarihi |
|---|
| Çevrimiçi Kütüphane | E-Kitap | 539601-1001 | T385 .R43414 2006 | | CRC E-Books |