Real-time volume graphics
tarafından
 
Engel, Klaus, 1969-

Başlık
Real-time volume graphics

Yazar
Engel, Klaus, 1969-

ISBN
9780429064326

Fiziksel Tanımlama
1 online resource (xvii, 497 pages)

İçerik
1. Theoretical background and basic approaches -- 2. GPU programming -- 3. Basic GPU-based volume rendering -- 4. Transfer functions -- 5. Local volume illumination -- 6. Global volume illumination -- 7. GPU-based ray casting -- 8. Improving performance -- 9. Improving image quality -- 10. Transfer functions reloaded -- 11. Game developer's guide to volume graphics -- 12. Volume modeling -- 13. Volume deformation and animation -- 14. Non-photorealistic and illustrative techniques -- 15. Volume clipping -- 16. Segmented volume data -- 17. Large volume data.

Konu Terimleri
Computer graphics.
 
Three-dimensional display systems.

Yazar Ek Girişi
Engel, Klaus, 1969-

Elektronik Erişim
Click here to view.


KütüphaneMateryal TürüDemirbaş NumarasıYer Numarası[[missing key: search.ChildField.HOLDING]]Durumu/İade Tarihi
Çevrimiçi KütüphaneE-Kitap539601-1001T385 .R43414 2006CRC E-Books