3D math primer for graphics and game development
tarafından
Dunn, Fletcher., author.
Başlık
:
3D math primer for graphics and game development
Yazar
:
Dunn, Fletcher., author.
ISBN
:
9781439869819
Basım Bilgisi
:
Second edition.
Fiziksel Tanımlama
:
1 online resource (xxi, 824 pages)
Genel Not
:
An A.K. Peters book.
İçerik
:
1. Cartesian coordinate systems -- 2. Vectors -- 3. Multiple coordinate spaces -- 4. Introduction to matrices -- 5. Matrices and linear transformations -- 6. More on matrices -- 7. Polar coordinate systems -- 8. Rotation in three dimensions -- 9. Geometric primitives -- 10. Mathematical topics from 3D graphics -- 11. Mechanics 1 : linear kinematics and calculus -- 12. Mechanics 2 : linear and rotational dynamics -- 13. Curves in 3D -- 14. Afterword.
Özet
:
This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves-- Provided by publisher.
Konu Terimleri
:
Computer graphics.
Computer science -- Mathematics.
Computer games -- Programming.
Yazar Ek Girişi
:
Parberry, Ian.
Elektronik Erişim
:
| Kütüphane | Materyal Türü | Demirbaş Numarası | Yer Numarası | [[missing key: search.ChildField.HOLDING]] | Durumu/İade Tarihi |
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| Çevrimiçi Kütüphane | E-Kitap | 541206-1001 | T385 .D875 2011 | | CRC E-Books |