3D math primer for graphics and game development
tarafından
 
Dunn, Fletcher., author.

Başlık
3D math primer for graphics and game development

Yazar
Dunn, Fletcher., author.

ISBN
9781439869819

Basım Bilgisi
Second edition.

Fiziksel Tanımlama
1 online resource (xxi, 824 pages)

Genel Not
An A.K. Peters book.

İçerik
1. Cartesian coordinate systems -- 2. Vectors -- 3. Multiple coordinate spaces -- 4. Introduction to matrices -- 5. Matrices and linear transformations -- 6. More on matrices -- 7. Polar coordinate systems -- 8. Rotation in three dimensions -- 9. Geometric primitives -- 10. Mathematical topics from 3D graphics -- 11. Mechanics 1 : linear kinematics and calculus -- 12. Mechanics 2 : linear and rotational dynamics -- 13. Curves in 3D -- 14. Afterword.

Özet
This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves-- Provided by publisher.

Konu Terimleri
Computer graphics.
 
Computer science -- Mathematics.
 
Computer games -- Programming.

Yazar Ek Girişi
Parberry, Ian.

Elektronik Erişim
Click here to view.


KütüphaneMateryal TürüDemirbaş NumarasıYer Numarası[[missing key: search.ChildField.HOLDING]]Durumu/İade Tarihi
Çevrimiçi KütüphaneE-Kitap541206-1001T385 .D875 2011CRC E-Books