Graphics shaders : theory and practice
tarafından
 
Bailey, Michael (Michael John), 1953, author.

Başlık
Graphics shaders : theory and practice

Yazar
Bailey, Michael (Michael John), 1953, author.

ISBN
9781439867754

Basım Bilgisi
Second edition.

Fiziksel Tanımlama
1 online resource (xxviii, 490 pages)

İçerik
The fixed-function graphics pipeline -- OpenGL shader evolution -- Fundamental shader concepts -- Using glman -- The GLSL shader language -- Lighting -- Vertex shaders -- Fragment shaders and surface appearance -- Surface textures in the fragment shader -- Noise -- Image manipulation with shaders -- Geometry shader concepts and examples -- Tessellation shaders -- The GLSL API -- Using shaders for scientific visualization -- Serious fun.

Özet
This book uses examples in OpenGL and the OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a discussion on handling OpenGL's evolution beyond its original built-in functionality, including four new appendices that provide C++ class code to help in this transition. It includes a new chapter on tessellation shaders. It also discusses shaders in multipass rendering and presents new applications including terrain bump mapping, morphing 3D geometry, and wavy glass.-- Provided by publisher.

Konu Başlığı Ek Girişi
OpenGL.

Konu Terimleri
Computer graphics.
 
Three-dimensional display systems.

Yazar Ek Girişi
Cunningham, Steve.

Elektronik Erişim
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KütüphaneMateryal TürüDemirbaş NumarasıYer Numarası[[missing key: search.ChildField.HOLDING]]Durumu/İade Tarihi
Çevrimiçi KütüphaneE-Kitap541757-1001T385 .B3455 2011CRC E-Books