Game engine architecture
tarafından
 
Gregory, Jason, 1970, author.

Başlık
Game engine architecture

Yazar
Gregory, Jason, 1970, author.

ISBN
9781466560062

Basım Bilgisi
Second edition.

Fiziksel Tanımlama
1 online resource (xxvi, 1014 pages)

İçerik
1. Foundations -- 2. Low-level engine systems -- 3. Graphics, motion and sound -- 4. Gameplay -- 5. Conclusion.

Özet
A 2010 CHOICE outstanding academic title, this updated book covers the theory and practice of game engine software development. It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the text includes all the required mathematical background. Examples are grounded in specific technologies, but the discussions extend beyond any particular engine or API. This edition adds new material, including a chapter on audio-- Provided by publisher.

Konu Terimleri
Computer games -- Programming -- Computer programs.
 
Software architecture.
 
Computer games -- Design.

Elektronik Erişim
Click here to view.


KütüphaneMateryal TürüDemirbaş NumarasıYer Numarası[[missing key: search.ChildField.HOLDING]]Durumu/İade Tarihi
Çevrimiçi KütüphaneE-Kitap544439-1001QA76.76 .C672 G77 2014CRC E-Books